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Messages - lastofthelight

Pages: 1 ... 14 15 [16] 17 18 ... 54
226
DF General Discussion / Re: IT LIIIIIIVES!
« on: December 17, 2010, 11:33:32 am »
Uranium Golem. Just mod in Uranium. Then, using the 'black lung' mod as an inspiration, mod in a radiation sickness. YOU KNOW THIS IS THE BEST IDEA EVER.

227
DF Gameplay Questions / Re: Channels And Animal Pits
« on: November 24, 2010, 08:18:44 am »
Brilliant! Thanks

228
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: November 23, 2010, 04:50:24 am »
Granted. You can now play Braid in your head at all times. Unfortunately, this is because you have severe autism, and can do nothing else.

I wish I had the ability to bring the world wisdom.

229
DF Gameplay Questions / Channels And Animal Pits
« on: November 23, 2010, 01:53:16 am »
So, because of the modification to channeling, it is no longer possible to dig a hole to throw animals into. They will always wander off. I just want a simple one-tile hole for my breeding animals.

Anyone have solutions?

230
DF General Discussion / Re: Dwarf Fortess or Minecraft?
« on: November 23, 2010, 12:56:40 am »
Please, we have an 86 page (last I remember, at least) thread on breeding mermaids for butchering purposes. Even if there isn't a genocide arc, we'll have genocides anyways. I can already hear all the 'Genocide the Hippies' megaprojects that will come up someday, and the 'who can make the biggest construction out of elf bone' that will result from people capturing forest retreats and butchering/slaghtering  elves for their bones.

231
DF General Discussion / Re: FPS drop in the new 31.18?
« on: November 22, 2010, 07:00:45 pm »
The drop was so huge for me I had to forgoe my usual river colonization sites, and reduce the underworld layers from 3 to 2. That fixed it....but I'm hoping it goes away.

232
DF General Discussion / Re: Dwarf Fortess or Minecraft?
« on: November 21, 2010, 06:30:14 am »
I don't know, I don't really -get- minecraft. Toady's spent years making this great game from the bottom up, and some guy takes a bit of open source code, enhances it moderately to make it more dwarf-fortress esque, charges for it, makes millions, and toady is still...well, toady, ordinary guy. (though possible dwarf in disguise).

I mean, I tried out minecraft, but I just got so bored. I just don't understand the point of it. There's no depth to the world and not really all that much to build, at least compared to what I'm used to. I really just don't understand it. And I feel so bad for toady, because I feel that a number of the features are clear knock-offs/nods to DF.

I can see how they'd have different points though; DF basically is trying to be a fantasy world simulator, while minecraft, at heart, is trying to let people make pretty things. And people do make pretty things in DF, but its so much more. But having all that 'much more' sacrifices the graphics.

So I'm ambivalent. I'm happy for the minecraft players, happy they are happy, but I love DF more. The only thing that makes me sad is for toady, because I really feel the quality of DF in terms of the code and the work done into it exceeds minecraft, but toady isn't a millionare, while minecraft's maker has made 3.5 million off of it as of this month.

233
Other Games / Re: Minecraft is winning!
« on: November 20, 2010, 10:03:28 am »
Yeah, if I was toady and saw Notch making millions while I have a more complex gem with less players, I'd feel sad.

234
DF Gameplay Questions / Re: Wierd Trade Woes
« on: November 18, 2010, 06:13:37 am »
Nope, nothing to do with that. No mandates.

235
DF Gameplay Questions / Wierd Trade Woes
« on: November 18, 2010, 05:09:22 am »

So, I noticed this bug waaaaaaaaaaaaaaaay back in DF 2008, but it vanished somewhere along the way, and I just noticed it again now. When I'm in the trade depot screen, the 'list of good types' does NOT include finished goods, despite there being several bajillion mugs and such, and entire finished good bins. I have no idea what is causing this, especially since they are all neatly stockpiled.

236
DF Gameplay Questions / Doctor Cancels Surgery: Patient Not Resting
« on: November 18, 2010, 01:51:37 am »

So, a dwarf (appropriately already named Einstein) managed to get his lower left arm eaten by a giant lion. He's refusing to rest so the doctor can do surgery. I even tried (after he refused to rest) removing him from the military - no luck. He just -refuses- to rest. What the heck?

237
DF Modding / Re: Illithid Mod playtest report
« on: November 18, 2010, 01:10:30 am »
Sweet, sounds pretty cool. You working on this?

238
DF Gameplay Questions / Re: order criteria
« on: November 17, 2010, 09:10:18 am »
Damn, same skill level? Thats never going to happen. Pity.

239
DF Gameplay Questions / Re: order criteria
« on: November 17, 2010, 12:25:53 am »
Thanks! I never would have figured that out. Any idea why they do Individual Combat Drills instead of sparring together?

240
DF Gameplay Questions / order criteria
« on: November 16, 2010, 10:24:43 pm »
I did a search, so please just don't tell me this has been answered a thousand times (though I'm sure it has), and also, I searched the wiki. I can't find anything specifically telling me how to change the 'order criteria' -  which is to say, the minimum # of dwarves on a task, and the military assignment screen is so stupidly designed I'm ready to scream at my computer. (Yes, yes I know, all praise the toady one; but really, its an awful interface even by DF standards).

Anyone tell me how to change it from 10 to something more reasonable, like 2? The DF wiki mentions its important to do this in its FAQs, but doesn't actually say -how-.

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