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Messages - lastofthelight

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766
Yes, I have at least one stockpile of (almost) every useful type, plus a custom stockpile type I made to try and shove in as much as possible. It has to be a bug. Hurray - for once a problem thats /not/ my fault - as every other one will be!


Another 'newbie' question however.

Does anyone have any food-getting advice? I'm following these tutorials and almost always starve to death. Creating a plot of plump helmets, for example - a 5x5, starting out, seems to result in about 1.5 layers being planted - usually. Sometimes they'll plant them all and then let half of them rot.

I tried planting an outdoor strawberry plot, but they never /actually/ planted anything - I have a feeling on outdoor plots, it will let me select things to plant I don't actually have.

Fishing is out; while my fishermen /can/ fish without Animal Traps, they seem to do it unreliably - and it would take half of my 7 starting people to do reliably (one to clean and process, another to cook them, another to fish) - and gathering plants (which is what I'm doing right now, alas) - takes basically all of my dwarves just to stay even.

And I'm in a heavily forested area!


767
Aaaah. So, being half a world away would mean they won't come at all - or might just take a few more years?

768
Ah, well as long as I know for sure its a bug, I feel better.

While we are on the subject of bugs - has anyone noticed that, even with an accessible trade depot, sometimes a caravan doesn't come? I'm in the summer /after/ the first summer at a site, and I'm /almost/ damned sure I should have seen one by now. It is a glacier, but its a flat glacier - and I know I've seen them at glaciers before.


769
Yes, I realize this. This has been done. For an item, I select "k" and then click "claim" which changes to "forbid"


Addendum:

I'm going over this a few more times, and trying a few things to see what could be wrong, but I have no idea.

[ May 19, 2008: Message edited by: lastofthelight ]


770
Before I actually state my question, I'll spend a few sentences apologizing for the double post - the topic of my post/thread from yesterday morning is more suited to a specific question (specifically, glacial caves), the issue of which has been mined out, and so it was either add to that thread (which has sortof finished itself, since the question's been solved) - or uh, start a new thread about another question. Anyways...

I tend to abandon my fortresses, with the intent of reclaiming them later, if anything doesn't look to be going my way - I havn't gotten past 7 dwarves yet, so this isn't that big of a deal.

But I've noticed that not matter what I do, on none of them are anvils ever reclaimed. Even stating off the bat that I know you have to go around and claim/activate things, whenever I try to /build/ say - a magma vent forge, or whatever, it will completly ignore the anvil sitting <wherever>.

I've noticed this problem in other situations, but I'm not sure if its the same problem. A few fortresses ago I built two thrones, and after assigning one to a room, the other got put in a stockpile - and I couldn't assign the other. The game claimed I had no other ones built - but I could /see it/. The same happened with a statue on the same map.

Anyone know whats been going on?


771
DF Gameplay Questions / Re: Newbie guide please help
« on: May 18, 2008, 11:18:00 pm »
If by underground river, you mean the "aquifier" - thats not a river, thats something else. There /is/ something called an underground river, but its not in porous stone - its just a river thats underground.

If by underground river, you mean an actual river, (say you used the prospector utility to see that there should be one in your map) - well uh, those are pretty hard to find, and I'm not the best person to be giving advice on that.

About finding a way around "aquifiers" - well, one way is to do what I do, dig somewhere else until you see solid stone, and then just go around it. For example, this is what I recently did - and boy, I hope my formatting keeps on this, otherwise this will sure look stupid:

<glacial>  <glacial> <glacial>

<ice>           <ice>         <ice>

<clay>          <clay>        <clay>

<stone>         <aquifier>     <aquifier>

So, if that shows up as the 4x3 grid I intended it to show up as, I just dug around on the level /above/ the aquifier, until I found stone that wasn't damp (which means there wasn't an aquifier below it>  - and then just kept digging, effectively bypassing it.

[ May 19, 2008: Message edited by: lastofthelight ]


P.S. Of course, that might not work for /all/ aquifiers, so your milage might vary. Otherwise, see: http://www.dwarffortresswiki.net/index.php/Aquifier

[ May 19, 2008: Message edited by: lastofthelight ]


772
DF Gameplay Questions / Re: Newbie guide please help
« on: May 18, 2008, 09:20:00 pm »
An aquifier is a layer of subsurface water. In real geology, you'll find it in porous stone above nonporous stone.

In fantasy game terms, it means when you dig, you'll hit some underground layers of water, which keep you from getting to the good stuff beneath it. Usually, I just look for an area with solid stone and dig underneath the aquifier, but some people more experienced/intelligent then me have complex pumping schemes going on.


773
Ah, thanks for the tip. I didn't realize i had to move.


Also, I managed to find the place again on fortress mode, but its much less interesting - theres no water, only ice, and the cave (which I've found) - is, in fact, entirely filled with ice (which is what its walls are made out of, so its a rather lame cave) - and theres an aquifier, but I havn't found it/the details of it yet.


EDIT: VICTORY!!!

The ice on top was a cap. Down below I managed to dig into the cave system (this expedition is totally dead though; I have a hard enough time getting food without wasting a season digging) - into a cave system, which is half ice and  half silt. I think this is as close as I can get to a glacial cave, and its good enough for me. Its pretty much what I'd expect from one anyways; I mean, they'd be caused from running water, and this is certainly in an area where I've /seen/ water running. Don't know if the Dwarf Fortress engine is smart enough to know that, but most of the geology I've seen it use seems pretty damn accurate thus far.

[ May 18, 2008: Message edited by: lastofthelight ]


774
UPDATE!

YES THERE ARE!


So, I decided to go into adventure mode to map out caves. Several hours worth of dying to giants, cyclops, (a demon whom ruled over a goblin city. Wtf? I wish my fortress ruler was a demon), when....

I found a cave in a glacial area. Bordered by dense forests, so I checked it out - no quest, but hey, who cares.

Interestingly enough, I went up the slopes of the glacier and then decided to go to sleep - it was night, and I wanted to see. When I woke up, the slopes were gone - and murky water was covering the ground near where the slope had been. I couldn't get back down. So I wandered around a bit and night fell again - and wow, the slopes appeared - I still wasn't connecting this to temperature at this point, I thought I was lost.

So anyways, I keep looking for this cave, but on the way get ambushed by a Yeti (whose blood flows away the next morning, turning an entire watery section of my screen red) - and eventually find the cave...on /top/ of the ice glacier. The z-screen indicates that its next level (the same level with one ramp all caves have) is also made of ice, but...both are filled with water, so alas, I cannot enter. By this point, I'm thirsty, used up all my water, and of course can't use the /masses of liquid water around me/ to drink from.

So I leave the screen and re-enter (using the search function claimed my thirst would get reset that way - it didn't) - and re-look for it, but all I find where the cave entrance was this time is ice; though its possible I got lost. Before I could make sure, I died of thirst, which seems to be more dangerous then those damned spiders.

Sorry if thats a story more then a question, but it was very wierd.

Sadly, since dying, I don't seem to be able to find the area again.

[ May 18, 2008: Message edited by: lastofthelight ]


775
Yeah, the cave river in this case was 12 z-levels down and far south of where I would have guessed from the prospect map.

Anyways, another annoying question!

Suppose I set a dwarf to do nothing but fish, clean/prepare fish corpses, and cook.
Will he cook those raw fish automatically, or do I need to tell my dwarves to manually cook/prepare each and every last fish they ever catch?


776
Hmm, another question.

I have a glacial map, as I mentioned - but there was supposed to be (according to this reveal utility) an underground river to the right of this chasm. But I've been digging and digging and can't seem to find it, and I'm worried about my dwarves not having water. Any tips? I can't seem to get the glacier ice to melt into water either, so I really need to find this river.


777
Oh, I figured it would say ice if it meant ice. Thanks!

778
Ok, thanks guys! That helped alot and cleared alot up - I especially had a misconception about the booze.

Another question though.

Uh...I'm in a glacial fortress right now. Or trying, at least. However, whenever I dig into the glacier, I end up with little blocks of...water. I'd understand if it was just digging inside of it, but digging along the edge gets me water too.

This isn't even the wierd part yet.


/I just built a masonry workshop out of water/


779
A list of questions I have, after--- wow, I've been playing this game /way/ too long. The other thread was answered pretty quickly and this game really /is/ as fun as I'd heard, so I figured - and I apologize for starting two threads - I'd just make a new list of questions here.

1. I adore caves.  I checked out the cave entry on the wiki, but it claims they are almost impossible to find. I know caves will only occur in an area with limestone (or similiar topography) where you have old streams/the water table has dropped low enough to make them visible. Uh...other then looking for limestone mountainous regions, does anyone know of any tricks to find caves more easily? It might be fun to try making a dwarf fortress inside a cave.

2. Do they have glacial caverns? Has anyone ever seen one? That'd be even cooler then a limestone cave.


3. Suppose I've created a water supply underground, and I want my dwarves to dig through to it so I can expand/change where it goes. Won't the dwarf doing so be drowned? Other then digging through one floor above and pumping (I've no idea how to pump yet; I don't understand the wiki's number/letter system yet - which is really DF's I understand, but you'd be surprised how much the colors help. I know it can be done though!) - other then digging above and pumping, is there any way to just dig through without the miner dying?

4. I've figured out how to get the trader's working - but I had a representative come and go without me noticing (well, I noticed the going, not the coming) - to get the trader to work, I have to q my trade depot, and tell it that it needs a trader. Did I need to do that with the representative, too?

5. If I refuse to make beer, apparently my dwarves will very slowly loose their addiction to it. Has anyone tried this? If I put my dwarves through A.A., will they be better dwarves for it in the long run?

[ May 17, 2008: Message edited by: lastofthelight ]


780
DF Gameplay Questions / Re: Newbie Designation-Mine Question
« on: May 16, 2008, 11:28:00 pm »
Another question though, since I don't want to start a whole new thread - I deleted my wagon, and of course, all the idle dwarves idling around it moved elsewhere. How do I designate a new spot for them to idle in?

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