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Messages - Jeon

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46
DF Bug Reports / Re: Hunter drowned himself
« on: January 02, 2008, 03:58:00 pm »
I've seen the human caravan guards jump into a volcano to attack something inside.

47
DF Bug Reports / Re: Infinite Eating/Resting loop for the Injured.
« on: November 24, 2007, 01:35:00 pm »
Yes, 33c I have 2 dwarves going back and forth between bed and towards the drink stockpile and spamming cancel messages.

Update: Well, at least some dwarves managed to get these dwarves water and get them to lay back down.

[ November 24, 2007: Message edited by: Jeon ]


48
DF Bug Reports / Re: Before my eyes.
« on: July 11, 2007, 03:57:00 pm »
I'm pretty sure the addictiveness is a feature.

49
DF Bug Reports / Re: control problem
« on: July 11, 2007, 10:40:00 am »
You can set [KEY_HOLD_MS:150] in the init.txt file to a different value if you want.  Setting it higher will make holding down a key send messages less often if you don't want to run out of control.

50
DF Bug Reports / Re: Embarassingly clumsy
« on: July 05, 2007, 07:54:00 pm »
Dwarves are [STOUT].  I think I read something about that tag making you less likely to fall down.

52
DF Bug Reports / Re: invalid ID number
« on: May 28, 2007, 10:07:00 am »
Heh, I have a ruin where I've killed so much stuff I think I'm over the limit of something... always get a crash and a spam of "Site Map:  Extra Item Occupancy" in the error log if I go there and kill a bunch of undead and leave.

53
DF Bug Reports / Re: The Heisenberg Uncertainty Wagon
« on: November 09, 2007, 02:42:00 pm »
The wagons do the same thing in my fort.  Well, they arrive just fine on the road I built to keep the path clear of trees and go up/down the ramps just fine... but then when they leave they just cruise straight through my fort teleporting up and down between all the floors of my fort that are adjacent to each other with the top floor adjacent to the surface.

54
DF Bug Reports / Dwarf can't complete construction due to pet
« on: January 10, 2007, 05:43:00 pm »

The poor dwarf is trying to build a craftsman workshop but his dog is standing ontop of a square that will be inacessable when it is finished.

Easy enough to get around problem by suspending/resuming construction, but it is annoying behavior.


55
DF Bug Reports / Re: Innocent Dwarves Sleeping In Jail
« on: November 08, 2007, 01:05:00 pm »
This is a pretty normal occurance and has to deal with dwarf priorities.

For eating/sleeping the order is this:

Personal room assigned for task.
Unassigned furniture suitable for task.
Community assigned room suitable for task.

The dwarves prefer privacy (or at least what they THINK is privacy) over eating/sleeping in community areas.


56
DF Bug Reports / Artifact bin held by owner is claimed by a stockpile
« on: April 03, 2007, 11:04:00 am »
My gem stockpile claimed an artifact bin held by the dwarf who made it.  The stockpile doesn't seem to want to claim any other bins to fill itself up either.

57
DF Bug Reports / Sheriff flees from berserk dwarf
« on: October 30, 2007, 12:57:00 pm »
So... I got a failed mood dwarf who went berserk and the sheriff ran away from him while he ripped apart my other dwarves.

I can understand him not defending the fortress from say goblins since he is just a civvy with sheriff duty on, but I would expect him to deal with a rampaging dwarf without me having to draft him to the military.


58
DF Bug Reports / Re: Self-replicating muskox
« on: October 30, 2007, 11:35:00 am »
Did the dwarven caravan happen to come with a muskox?

59
DF Bug Reports / Re: Infinate Goblets?
« on: November 02, 2007, 03:28:00 pm »
I know in the old version 1 bar made 3 goblets so I would assume the same is true.  So you used up 13 bars to make 39 goblets is what I'm guessing.

60
DF Suggestions / Re: Cave-in algorithm ideas thread
« on: August 13, 2007, 10:25:00 am »
Just one thing...

Huh?!?


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