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March 6, 2024: Dwarf Fortress 50.12 has been released.
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DF Dwarf Mode Discussion / Rethinking Animal Control
« on: November 24, 2008, 11:35:34 pm »I have an idea to industrialize this grass-fire bone harvest, but it would help to know a few things. If one digs a deep pit, will grass grow there? if so the production located 'underground' in a deep pit. Otherwise it would have to be located above ground. In either case what I propose is this:
Make a set of two rooms of some size, and throw all your 'spare' animals in there. Periodically leak a little lava into one room to set it ablaze and kill all the animals. Then you collect the bones, rinse repeat.
Thoughts?
DF Bug Reports / Re: partially constructed windmill and reclaim
« on: November 22, 2008, 03:39:12 pm »...No matter what I try to do (claim, dump, cycle forbid ect...) I can't the the wood out of the way.
Anyways, I played around with tweak and wasn't able to fix it. Not that it mattered much. My moat digging plan had a little... mistake... that resulted in torrents of water heading down my entrance ramp. My poor miner got pretty depressed about the hammerdwarfs drowning and broke a door holding back lava....
Moral of this whole story is to make sure you cancel all construction before abandoning.
DF Bug Reports / Re: partially constructed windmill and reclaim
« on: November 21, 2008, 03:31:01 pm »EDIT: After more carefully searching the bug list it appears that the same problem applies to any partially constructed building after a fortress reclaim. Are there any tools I could use to memory hack away those logs for a temporary fix?
DF Bug Reports / Re: partially constructed windmill and reclaim
« on: November 21, 2008, 03:20:57 pm »I just ran into this same problem with my current fort (newest version). I was in the middle of constructing windmills to power my water system when some perfectly timed ambushes left everyone dead. I have reclaimed the fort and am experiencing what the OP describes - I have screw pumps under the surface in the waterway but the wood form the old unfinished windmills in blocking the ground above. No matter what I try to do (claim, dump, cycle forbid ect...) I can't the the wood out of the way.
DF Dwarf Mode Discussion / Lack of Enemies
« on: May 20, 2008, 07:31:00 pm »I've been playing DF on and off for quite a while but before now I had not been able to set up forges for large-scale metal production,I.E. magma forges. Now, my latest fortress had just set up a magma forge (and is also otherwise quite successful) but I noticed a year in that there were no goblins to attack me! (I thought I made sure before embarking but I must have been hallucinating). I attempted to piss off the elves by stealing all of their trade goods and keeping my meager forest fully cut, but to no avail. Is there a simple way that I can cause the elves and or kobolds to siege me? that or a way to trigger goblins attacks, though I have a feeling that since they are not in the civ menu there is nothing I can do about that failing a new world/site.
DF Gameplay Questions / Re: Quick Question
« on: May 27, 2008, 09:56:00 pm »DF Gameplay Questions / Re: dumb question
« on: May 27, 2008, 09:15:00 pm »DF Gameplay Questions / Water, Pressure and Falling Objects
« on: May 27, 2008, 08:39:00 pm »1. Does the expansion of pressurized water push objects, and how far if so? I have done one experiment of my own however it was somewhat inconclusive.
2. Will flowing water carry stones? Ive read in various places that high water (but not 7) will carry heavy objects, however I have not seen anything specific to carrying stones.
3. Will falling stones hit and harm creatures? This is rather important, and I have not seen anything related anywhere besides a reference to dwarves catching pets droped out of a floating fortress.
The only thing that I seem to have confirmed is that pressurized water expansion does not push creatures(or at least not very far) which ruined my plans for a water cannon to simply blow enemies off a cliff with a pressurized water blast.