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Topics - Hunter0000

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DF Dwarf Mode Discussion / Rethinking Animal Control
« on: November 24, 2008, 11:35:34 pm »
The standard thing people say when asked about animal control is that they throw them in cages to prevent breeding. AFAIK this has been standard for a long time. Lately I have been leaving all my animals outside to roam the countryside and thwart thieves, ambushes ect... I don't have to worry about FPS because I've been playing with immigration turned off. In my current fort the animals roamed into the volcano and some fire imps came out and threw fire at them, as to be expected. What I didn't expect was the massive grass fire that followed leaving me with a wealth of bones to collect.

I have an idea to industrialize this grass-fire bone harvest, but it would help to know a few things. If one digs a deep pit, will grass grow there? if so the production located 'underground' in a deep pit. Otherwise it would have to be located above ground. In either case what I propose is this:

Make a set of two rooms of some size, and throw all your 'spare' animals in there. Periodically leak a little lava into one room to set it ablaze and kill all the animals. Then you collect the bones, rinse repeat.

Thoughts?

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DF Dwarf Mode Discussion / Lack of Enemies
« on: May 20, 2008, 07:31:00 pm »
(I apologize if this should have gone in modding)

I've been playing DF on and off for quite a while but before now I had not been able to set up forges for large-scale metal production,I.E. magma forges. Now, my latest fortress had just set up a magma forge (and is also otherwise quite successful) but I noticed a year in that there were no goblins to attack me! (I thought I made sure before embarking but I must have been hallucinating). I attempted to piss off the elves by stealing all of their trade goods and keeping my meager forest fully cut, but to no avail. Is there a simple way that I can cause the elves and or kobolds to siege me? that or a way to trigger goblins attacks, though I have a feeling that since they are not in the civ menu there is nothing I can do about that failing a new world/site.


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DF Gameplay Questions / Water, Pressure and Falling Objects
« on: May 27, 2008, 08:39:00 pm »
I have been thinking about some more creative and fun defense systems, as weapon traps, stone fall traps and atom smashers are boring. I have a few questions concerning the feasibility of several of my ideas...

1. Does the expansion of pressurized water push objects, and how far if so? I have done one experiment of my own however it was somewhat inconclusive.

2. Will flowing water carry stones? Ive read in various places that high water (but not 7) will carry heavy objects, however I have not seen anything specific to carrying stones.

3. Will falling stones hit and harm creatures? This is rather important, and I have not seen anything related anywhere besides a reference to dwarves catching pets droped out of a floating fortress.

The only thing that I seem to have confirmed is that pressurized water expansion does not push creatures(or at least not very far) which ruined my plans for a water cannon to simply blow enemies off a cliff with a pressurized water blast.


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DF Suggestions / Pressurized Flow Pushing
« on: June 04, 2008, 07:26:00 pm »
Currently, 7/7 flows do not push anything, regardless if they were spawned due to pressure or not. This hardly seems sensible (though I realize its cheaper on the flow model calcs). Perhaps a simple but effective way to allow for this would be to trace the 'direction' of flow (from the last square it looked at for the pressure release search maybe?) and give any items in the square a velocity in the opposite direction. Regular destruction checks could be run (perhaps a bit more likely that non-metal items are destroyed though) and also maybe a check for a change in direction of item's velocity against barriers so the items would smash if the flow was pushing around a corner after enough pressure release in the same direction.I'm not sure how feasible it it to treat these speeding items as projectiles (acting like ballista bolts/ catapults would be cool) but even just the movement would be useful to create pressurized stone/metal transport systems.

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