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Messages - Jude

Pages: 1 ... 138 139 [140] 141 142 ... 151
2086
DF General Discussion / Re: Worldgen cookbook
« on: August 20, 2008, 07:33:01 am »
Question, is there a tutorial on worldgen parameters somewhere? As in, something that details briefly exactly what each parameter controls and more importantly, what the numbers mean? An explanation of this for noobs would be really helpful to get us going on this and also in making meaningful changes to the variables instead of just entering numbers on a leap of faith and seeing what happens (or not seeing as the case may be)

My first foray into this realm was in trying to get sheer cliffs, which seem to be nonexistent in the recent versions - no luck either :\ But now I'm interested and I'd like to get more into this but I was just wondering if there was some resource I could look at.

2087
DF General Discussion / Weird problem
« on: August 19, 2008, 08:15:36 pm »
I'm not sure what forum to put this in...I'll try this one.

OK so I'm playing DF on a computer that has an old and smallish monitor on it (1024 x 768 is the biggest resolution I can get)

In old versions - prior to the addition of expandable viewscreen - I would open up DF (I'm using 16x16 Dystopian Rhetoric tiles here), and the game window would not be big enough to contain all the contents it was supposed to - all the text on the opening screen was cut off, and so was the in-game screen. However all I had to do was minimize the window and then bring it up again, and everything would sort of adjust itself like magic to fit onto my screen.

However, now in versions with the expandable view, this causes problems. The game initially looks like it initially did before - everything's cut off. However, if I minimize, then maximize again, it looks the same - but then as soon as I move the selection down the menu (from "Create World Now" to "Worldgen with parameters") everything goes screwy - I get about half the screen displaying the new "adjusted" look and the other half still displaying the old cut-off one. This persists no matter what.

I can hardly imagine I'm the only one playing on an old clunker of a monitor like this - anyone else encountered it? I fiddled around with the init file and tried tweaking just about everything but no luck.

Any suggestions?

2088
DF Suggestions / Re: Intentionally low quality
« on: August 19, 2008, 04:34:12 pm »
Quoth = Quoted ...

It's a fancy way of agreeing

To be a pedantic douche, quoth means "said."

2089
DF Suggestions / Re: Top 10 suggestions
« on: August 19, 2008, 04:31:22 pm »
It makes sense that dwarves, being subteranean creatures, should have good infravision I suppose - but it's impossible to see with no light whatsoever. I'm pretty much on the fence about whether lighting would be another interesting game feature or just a pain in the butt.

Actually..I'm leaning toward "interesting feature." If goblins manage to infiltrate your fort somehow, you could extinguish all the lights and then rush them in the dark!

2090
DF Suggestions / Re: Dwarven Chain Gangs: Make those prisoners work!
« on: August 19, 2008, 11:27:29 am »
Oh.

Well there it is!

2091
DF Suggestions / Re: Top 10 suggestions
« on: August 19, 2008, 11:24:59 am »
As far as fire...is there any plan for implementing lighting systems, or can dwarves just see in absolute darkness?

2092
Is there any way to automate pumps? Like for an infinite recycling of water for my waterfall? Or does there have to be a peasant on every pump getting buff?

2093
DF Suggestions / Re: Dwarven Chain Gangs: Make those prisoners work!
« on: August 18, 2008, 11:09:39 pm »
I think NOT working is punishment considering that if they weren't in prison, they'd be slaving away anyhow.

If dwarves love work, you punish them by making them idle around.

Tht's how I see it anyhow ... being idle should be an unhappy thought.

2094
DF Suggestions / Re: Permanent Rock
« on: August 18, 2008, 03:22:45 pm »
I like this idea - I wouldn't want artificial barriers on how deep you can go, but having patches of rock that require better gear or certain techniques to get through would be awesome. Maybe if explosives are introduced, some rock would require those to break through?

2095
DF Suggestions / Re: More distinct color for missing limbs
« on: August 18, 2008, 03:20:07 pm »
Agreed

I don't now how hard/easy to mod that would be.

2096
DF Suggestions / Re: Fortress Flavor
« on: August 18, 2008, 03:19:33 pm »
There could be a job/noble that would be in charge of that, morale manager or something - this dwarf would keep an eye on things like that and let you know.

Since we're badly in need of nobles actually being useful...

2097
DF Suggestions / Re: Detailed languages made by using existing system.
« on: August 18, 2008, 09:38:07 am »
This shouldn't really be that hard

The grammar the appears in the game is no more complex than simple compounding of words, and "x the y of z"

it wouldn't require too many function words really. And plurals...well you could go the easy route and just stick an extra phoneme on the back of every word to pluralize it (that way you could just mass-code it for every word) or you could really get into it and have some unusual style of pluralizing like in Arabic....Urist -> Risit  Bomrek -> Ubmork  and so on, just to pull a few things out of my but

Really you'd just need a genitive construction for "the x of y", some definite articles for languages that had them, and a coherent and distinct way to compound words - for each language. There's only what, 5 languages? Couldn't be that hard.

2098
DF Dwarf Mode Discussion / Re: Do you keep a professional standing army?
« on: August 17, 2008, 10:59:23 pm »
I leave all my military off duty except when there's an attack..sometimes they take their precious time getting up to the scene of the invasion, but it usually works and they train lots and don't get unhappy.

I've taken to building watchtowers around my entrance and having dwarves train on top so they won't get cave adaptation.

2099
DF Dwarf Mode Discussion / Re: I think my Dwarves may be living in Fear.
« on: August 17, 2008, 10:57:48 pm »
Except instead of killing each other they just lay around and poop and starve to death....if babies even eat.

2100
DF General Discussion / Re: DF glossaries
« on: August 17, 2008, 10:47:28 pm »
Whoa holy shit that's awesome

Link is broken tho :\

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