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Messages - Jude

Pages: 1 ... 39 40 [41] 42 43 ... 151
601
General Discussion / Re: A game-music question.
« on: February 11, 2010, 12:28:20 pm »
The only game music I've ever liked enough that I might listen to it outside the game is the theme music of Morrowind (also one or two other songs from the soundtrack). I DON'T actually listen to them outside  the games, but, you know, I might.

602
General Discussion / Re: Wow. Less than 170 days left . . .
« on: February 11, 2010, 12:27:23 pm »
Hope you enjoy having your entire life and self owned by a huge, faceless institution that doesn't give a fuck whether you die or live

That sounds either like being in school or working for a company.
And the Government, and some Religions, and even several schools of popular thought...

Nah, none of those things can own you to the extent the military does. Religions MAYBE, but you can leave if you want, and aside from the wacko cults, they're only that abusive when the religion is ALSO the military.

Just splitting hairs

603
DF Dwarf Mode Discussion / Re: Dwarven king is an...
« on: February 10, 2010, 11:55:26 pm »
Has anybody else had an elf king since the OP? I just got one tonight (fort population: 7 dwarves, 1 dwarf locked outside waiting to go insane) after hitting the fun stuff.

604
General Discussion / Re: Wow. Less than 170 days left . . .
« on: February 10, 2010, 07:58:23 pm »
Hope you enjoy having your entire life and self owned by a huge, faceless institution that doesn't give a fuck whether you die or live

605
DF General Discussion / Re: Volcanic Lightning
« on: February 10, 2010, 01:42:12 pm »
Holy shit. Dwarven electric power.

606
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 10, 2010, 03:00:06 am »
I suicided my last fort. It was glorious. 20-some immigrants were recruited into the magma-death room and died in one fell swoop; from then on I was short on pumping labor (I needed all 5 of my pumps manned...er, dwarfed at once since I didn't bother setting up a power source) so I just used the drawbridge over the lava to whack dwarves whenever I could. Tantrums, several melancholies and a berserk ensued. Eventually I had just 2 melancholies and one pissed but functional dwarf. The melancholies suicided, and I managed to get the last guy to pull the drawbridge lever and then stand on it (it was the meeting zone) just before it opened.

My new fort is an Atlas Shrugged-type challenge. The starting seven will go it by themselves, creating a paradise on the top of a rugged mountain far from their civilization. All immigrants will be deathtrapped (unless one shows up with a particularly interesting skill set, in which case he will  be allowed to join) and caravans will be traded with at first (since commerce is a respectable skill....and I need an anvil....but the goal is self sufficiency.) Each dwarf will design and build their own palace and they'll work together for necessities of life, common areas, defenses and so on.

I used the feature finder to find a 6x6, mountain biome with a little bit of badlands (luckily, there's sand there), a brook, magma pipe, bottomless pit, circus, and flux. Happily, I arrived to find many copper and hematite veins just poking out of the ground waiting to be dug, so the ore industry will be booming and many a suit of fine armor will be forged.

I may do a mountaintop fortress, or I may dig into the bottomless pit and build a glass tower inside it, then flood the whole thing.

And I just realized - although I want to train them all in combat, I have to watch closely and make sure they don't get Elite status so they can still work! None of them will be able to be that good of fighters.

607
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 09, 2010, 09:54:06 pm »
Trying to figure out what the hell to do with all the immigrants that keep showing up despite all I've produced being furniture and crappy stonecrafts. I think I'm just going to station them all on the retracting bridge over the magma pipe and pull the lever. I'm just trying to build a test run of a magma chamber and I don't need that many masons and I can't be bothered to find jobs for all those freeloaders.

Seriously, unemployment is like 40%.

608
DF Gameplay Questions / Re: How do I get a cliff? :(
« on: February 09, 2010, 09:45:19 pm »
Yeah, because there were problems with cliffs and stuff moving around in worldgen.

From the devlog, it looks like 0.27.176.38c was the last version with flat cliffs.

Yeah, that's the first version I ever played and I remember having cliffs back in my very early days.

609
DF Suggestions / Re: Making the game playable.
« on: February 09, 2010, 01:40:23 pm »
The current UI doesn't GROW on you, rather it stops being horrible and you get used to it. But it still blows. Toady knows it. I assume the main reason not to work on it is because he doesn't want to spend a ton of time putting it together, only to go on developing and end up with all kinds of new game elements that have to be jury-rigged in, to the point that it ends up like it is now, all over again. I'd expect a decent interface to be one of the last things we see.

I.e., it'll be a couple decades.

610
DF Gameplay Questions / Re: Reuseable Icecicle Crushing Trap
« on: February 09, 2010, 01:16:26 pm »
Only you can find out and report on what happens.

611
DF Gameplay Questions / Re: The Little Questions Thread
« on: February 09, 2010, 09:41:57 am »
Is there a way to edit any of the raws to reduce the size of immigration waves? Since my computer can't handle that many dwarves I'd also like to have immigrants come slower if possible (5-10 per wave instead of 20-30). Can this be done or do I just kill most of the ones that arrive to discourage anybody else from showing up?

612
Oh man I didn't know objects were THAT much of a drag on processing speed. I'll really have to start getting atom smashers in all my forts and quit doing aboveground construction until I have a better computer, since apparently even rock blocks that are constructed still count as objects.

Which makes it even more amazing that people have completed some of the megaprojects they have without giving up out of frustration.

613
DF Dwarf Mode Discussion / Re: Friendly Black-dragon Mega-beast
« on: February 09, 2010, 08:39:35 am »
I love that its name was "Socks."

614
DF Gameplay Questions / Re: Wild animals, and their replenishment
« on: February 09, 2010, 08:33:40 am »
New animals respawn from time to time, but I've heard that if you hunt enough, eventually they'll stop respawning. Never seen it happen myself though, or heard it as more than a rumor, so I don't know.

And I'm pretty sure even if it is true now, it won't be in the new release.

615
AGHGHG I can't wait

I wonder if there's any changes to optimize FPS? I sure hope so since I can't get above 100 dwarves without an FPS in the teens.

I'm already planning out the fancy forts I'm going to build, with an arena as a centerpiece.

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