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General Discussion / Re: What "Is" an RPG game?
« on: February 20, 2014, 03:57:08 am »In my experience, it's the exact opposite for many people. Creating a character... removes them from the world, in a way. They aren't taking on a role that already exists in a world, with connections and immersive potential, they are pushing some idealized version of themselves into this alien world.That's what I'm saying - if there IS a character creation (and we are talking about a RPG), it makes sense you are not there to fit pre-existing role (not talking about role STORY-wise), but make your role fit the world, if that makes more sense.
If the player is doing that just by projecting himself in the world but stronger, well, it is my very personal opinion that that's kinda missing the point of role-playing. Trying to be something completely different instead of just stronger you is fun! But that's strictly just personal preference.

The TES games have always intentionally been about that, of course - it's part of their narrative, that you're the unnamed outsider entering this alien world, and building a character from scratch reinforces that - it breaks you out of the roleplaying and makes the game, intentionally, more sandboxy, by giving you more freedom to ignore your role completely. (See: The number of people who never even bother to complete the main quest, or who ignore it for large chunks of the game)...or take the role-playing to a relatively high level. I agree with everything you said here. That's why I gave Oblivion as an example. It has a lot of RP potential the way character mechanics work but...
While a game like Planescape Torment gives you a lot of choices, and actually forces you to take on the role of the Nameless one. There's character customization, but it's not "be anyone you want!" but "express this role the way you see fit!" which seem, to me, two very different design choices....but lacks this. You can be anything you want, but there's just no way to leave a mark in the world with your role.
Which in turn leads me to this:
If it had no sort of player-choice-driven character development at all beyond the initial character creation, I'm not convinced anyone would buy it being "an rpg".That's why I gave Oblivion as an example. I personally don't consider it to be RPG, but last time I checked, it was hailed as "one of the best RPGs of the last 10 years" or some such nonsense.
As I mentioned, I can think of a number of games that allow you to do this, but I can't think of any that most people would be willing to qualify as RPGs.
Even if it's not mechanical leveling and progression, there's gotta be something, or you're gonna have trouble convincing people you belong in the RPG genre, as far as I can tell. Counter-examples welcome.
My prime gripe was always "meaningful choices" when I think about RPG. I really hope that clears things up a bit. Seeing how it was ME that opened the can of worms that is Oblivion, I feel kinda obliged to try to calm things down a bit.
