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« on: September 06, 2008, 11:03:52 pm »
If I find myself making stockpiles out of stone rooms, I've never really had a problem just designating all the stone produced by mining it out to be dumped in a one-tile dumping zone. Sure it takes a time, but it's not too bad. What I usually do is dig out a hall, establish a plump helmet farm, cut enough trees to make beds and then just put the beds in the hall. You can also make a chair for your bookkeeper and set him to updating the records. Just put it any old place in the hall, you'll be able to move it later. Generally my first workshops are just built any old place outside close to the fort, and I move them inside later when I have that luxury.
Then I set about making stockpiles. First for booze, then food, then usually furniture and goods. Hauling the stone away to your one tile dump directly outside the door shouldn't be too terribly hard. This early in the game you're not going to need much space for stockpiles. And create separate stockpiles for booze and food, and forbid barrels entirely in the food stockpile because you need them more for booze. Anyways, one 5x5 plump helmet farm can easily support 30 or 40 dwarves. You won't even need to haul stone if you find yourself in an area with a lot of silt.
Once I have stockpiles and a small farm going, I'll start mining out proper rooms for my dwarves and create a still to start making booze. After that, it kind of evolves depending on my resources.