Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Soadreqm

Pages: 1 ... 218 219 [220] 221 222 ... 236
3286
DF General Discussion / Re: Dorf House
« on: July 15, 2009, 11:48:51 am »
Gothmog, Granite26, Maggarg, MrGimp:

Bah! Efficiency is for poor people! I, for one, support wasting space in things like towers, weird angles and lawns. Maybe a gargoyle or two if I can get away with it. And judging by the tendency of people to live in suburbs rather than in large apartment blocks and the public parks found in most cities, so do other folks.

Sure, it'd be nice if something could be both pretty and practical, but if that cannot be achieved, prettyness should come first.

3287
DF General Discussion / Re: Do you actually 'play' Dwarf Fortress?
« on: July 13, 2009, 04:00:46 pm »
I play it pretty normally, I think. I don't really design my fortresses beforehand, there's always more digging space if something goes wrong, and having some sub-optimal design choices around gives the fort a nice organic feel. And if I have both an infinite water supply and a bottomless pit, I always build a sewer system eventually. I get bored eventually, and abandon the fort and maybe make an adventurer for a change.

3288
DF General Discussion / Re: Dorf House
« on: July 13, 2009, 02:43:06 pm »
I couldn't be bothered to read it, but those pictures looked really impressive. A huge, black monolith jutting from the ground, like an ancient temple of the Great Ones of old. I'd like to have a few of those in my neighbourhood.

3289
DF General Discussion / Re: Thoughts on ordering dwarves to be killed
« on: July 13, 2009, 02:08:36 pm »
I disagree partly with this.  Historically, there's been quite a spectacle of sorts to executions and punishments.  Christians in with the lions, severing limbs for theft, shopkeepers setting up stalls around the gallows, that sort of thing.  The timeframe of DF suggests that quite a few dwarves would enjoy a watching a good grisly punishment, to show that the government is protecting them from thieves or murderers or whatever have you.  Indeed, I'd argue that the hammerer should be more likely than anyone else to love a good punishment.
Point. However, the dwarves in most fortresses are all friends with each other. There's almost no class structure. Dwarven society is sort divided to Noble, Legendary and Other, but everyone still goes to the same parties. If we get class structure, I guess the higher-class dwarves wouldn't be too shocked to see lower-class dwarves get killed for some percieved crimes.

So. Dwarves might enjoy executions, depending on personality, whether the dwarf watching knows the dwarf being executed, whether the dwarf being executed is from the same social class as the dwarf watching, and whether the dwarf being executed has actually commited some crimes. I guess if you tried killing crazy many peasants for no reason whatsoever, everyone should get a bit concerned, but things would go fine as long as you provided for them and didn't kill anyone they know or care about. And watching a close friend get the hammer for no reason whatsoever should still make a dwarf semi-permanently bitter and angry.



[Running a fascist nightmare state] shouldn't be [easy], but it really is. Easier than running a democratic/senate/republic state is.
Really? Because I was under the impression that the countries that don't treat their citizens like shit are winning at the moment. Happy people are more productive and easier to keep from breaking stuff than unhappy people.

3290
DF General Discussion / Re: I find this rather creepy.
« on: July 13, 2009, 01:07:35 pm »
Anyway, it would be nice if heroes with enough kills would gain mythical status and become worshiped after their death.
I don't think it should be tied to the number of kills, actually. Killing could certainly be a huge part of it, but you'd have to go about killing so many critters it significantly affects the world. And then you would be remembered as the Saviour of Humanity because you destroyed all the non-human creatures and brought about the Age of Fairy Tales, not because you destroyed amount X of creature Y. I'm not sure what the mechanical difference should be, but there should be one. Maybe the Ages would be a pretty good way of keeping track of whether you are considered divine or just a legendary hero.

I'm thinking philosophers should also be able to gather a cult following, possibly becoming a major religion with enought time.

3291
DF General Discussion / Re: IQ of DF gamers?
« on: July 13, 2009, 12:52:19 pm »
ok if we are going to talk about questions that are flawed but are in tests:
what is hotter, boiling water, or steam?

talk it over and i'll give you the answer in a day.
That is indeed a very interesting question to be in an IQ test. If there was a human analyzing the results and the subject was required to also say WHY he think whatever he answered is hotter, you could get some information about how the subject thinks, but internet IQ tests don't have those.

But yeah. In a typical scenario of boiling water in a kettle, the steam pretty much instantly mixes with the cold air of the kitchen, leaving the boiling water exactly 100°C, meaning that the water would be hotter. If you're boiling water in a sealed container, they'll probably be equally hot. Most steam-powered machinery, such as turbines, are made of a boiler, a cooler and some machinery in between; and since you're boiling the water and cooling the steam, the steam should probably be colder.

Actually, you'll be heating the water and cooling the steam in pretty much ALL systems that include both boiling water and steam, so unless you keep them in separate containers (which would really be cheating), the water will be hotter.

And if by "hot" you mean that it feels hot, the water will STILL be hotter, since it's a lot denser than the steam, resulting in more collisions with the cruel, uncaring water molecules and the surface of your scalded skin.

And if you were using "hot" as in "She's hot" or perhaps "hot-headed", I really have no idea. We are treading in dangerous, uncharted territory and may go mad with the revelation should we pursue the elusive answers any farther. We are standing in the Sea of Knowledge, on an Island of Ignorance, from whose shores it was not meant for Man to journey far, lest we end up in a current of Truth without a paddle.

3292
DF General Discussion / Re: Oh my god, it's full of Granite.
« on: July 02, 2009, 04:35:06 pm »
You know, if you turned off that erosion thingamajig in the world generation settings, you could possibly get exactly the same world except those cliffs would be perfectly vertical, with a nice plateau on top. The mountain is pretty impressive either way, although I fear all those levels would do terrible things to my framerate.

3293
No, you forget how internet works. Man are man. Women are man. Children are FBI agents.
Look, it's OVER. That's how things were last century, when the internet was only used by computer science students, and female computer science students were genuinely rare. Minus the FBI agents, obviously, they were too busy solving crimes and fighting communism to bother about something like the internet. But things have changed. The internet is not just for nerds anymore.

And what is worse, should you be longing for the Good Old Days, is that in this futuristic gender-equal World of Tomorrow girls can be nerds too. So even if you grasp some new technology that has not yet been seized by the casual users, you're going to run into some females there too.

3294
DF General Discussion / Thoughts on ordering dwarves to be killed
« on: July 02, 2009, 03:51:35 pm »
The topic was mentioned back at the List of Remaining Items -thread some time ago, and I started thinking about it. Probably more deeply than is healthy. I was never able to resist the siren call of xenosociology. Anyway, I think it could be implemented, but in a way that would address none of the reasons people would want it implemented in the first place. That's the reason I'm posting this here, by the way, and not the suggestions forum. I guess this would be sort of neat but there's not that much to be gained from actually putting it in the game. And unless I post it somewhere, my head might explode.

So. On one hand it was mentioned that ordering a dwarf to go and kill another dwarf goes against the design philosophy of controlling the fortress, not the dwarves; while on the other hand, it might be really useful and fun sometimes, and there are ways to kill dwarves whether or not it's "allowed". And to be fair, examples of governments choosing to arbitrarily murder some of their own citizens aren't that hard to find in the real world. If the player wants his fort to be a fascist nightmare state, I don't see any point in stopping him.

All that needs to be done is to make sure that there are appropriate repercussions for trying to kill everybody. Running a fascist nightmare state shouldn't be easy.

Only the ruling class is allowed to kill people.
Examples of peasants putting their masters to death in a calm and organized manner are significantly less frequent than the other way round. In practice, this would mean that you can't order any nobles to be killed, and you need nobles around to kill anyone. You would at least need a hammerer, and some high-ranking noble. Maybe if the execution orders came from someone ranked below the king, the higher ups might disagree with this and do something.

(This would render most dwarves the player would actually want to be rid of untouchable. Especially the hammerer, since he's the one performing the executions. Clever, huh?)

Killing people causes a lot of unhappiness.
The duke signing the imperial proclamations would obviously not take any action against anyone he likes. The hammerer lives only for justice, but he wouldn't like it. And the rest wouldn't get just the usual unhappy thoughts that can be removed with a pretty waterfall and a nice dining room. Abducting people and hammering them to death for no reason at all should cause deep-seated resentment against the government that wouldn't go away within a reasonable timeframe. The people might forget and forgive eventually, but it would take a few decades. And that's assuming you stop killing them.

The guards, and other people directly employed by the dwarven government might refuse to work if you oppressed any of their friends. The guards would be necessary, too; unless you make a show of being more powerful than the underclasses, they'll just start rioting, thinking no one will stop them. And the citizens would be constantly angry, temporarily kept docile by the pretty waterfall and the nice dining room, but ready to turn into an angry murderous mob if things suddenly took a turn for the worse. You might even get occasional assassination attempts on the ruler.

And if you let the situation get out of hand, you'd have a bloody civil war on your hands. If the nobles, backed by the guards and hopefully the jaded veteran members of the army, manage to win, you've just lost a good share of the actually useful dwarves who get things done in your fortress. If the peasants win, you've still lost a lot of useful dwarves, your military is quite possibly decimated, and the mountainhomes will be distressed at this new turn of events, and try to fix the situation by sending a new batch of nobles. and if the new nobles are not accepted and obeyed by whoever was in charge of the newly liberated anarcho-syndicalist commune, a siege.

All this might even occur without the player intending it, as a natural result of all those hammerings from failing to fulfill a mandate. So the punishments for those might have to be toned down a bit, with the noble in questing getting to choose whether he wants to punish anyone, and punishments ranging from a disciplinary hearing to jail time to death. Actually, maybe this should be done even if the reactions aren't worsened.

---

The framework for some of these things might actually exist after the army arc is done. One of the stated goals is allowing conflict over succession, schisms and contested claims to entity positions, and this might potentially include the concept of a civil war, perhaps even inside a single site.

All this would probably just result in half the players running fascist nightmare states just because they can and frequently having their population wiped out by revolutions and tantrum spirals. So, new ways to be evil and new ways to lose. Just what the game needs.

3295
Actually, girls on the Internet are a quite real phenomenon. The Internet has evolved from a military communication network to an academic communication network to a huge, world-spanning communication network that pretty much anyone with enough money can get access to. According to the Wikipedia,
Quote
The Internet carries a vast array of information resources and services, most notably, the inter-linked hypertext documents of the World Wide Web (WWW) and the infrastructure to support electronic mail, in addition to popular services such as online chat, file transfer and file sharing, online gaming, and Voice over Internet Protocol (VoIP) person-to-person communication via voice and video.
Indeed, today you can use the internet for many things other than sending text messages to your fellow military officials and university computer science students. And as a result of this, there are many things found in the internet that are of interest to people who are neither military officials nor university computer science students, causing many "ordinary people" to also seek to utilize it. And since women are, in many countries, legally considered people and allowed to do whatever they want with their free time, there are statistically bound to be at least a few using this modern miracle.

3296
DF General Discussion / Re: This is my new desktop
« on: June 10, 2009, 10:16:20 am »
Eh. I like my Mandelbrot fractals better.

3297
DF Dwarf Mode Discussion / Re: yes, yes dwarves i get it...
« on: June 07, 2009, 04:52:59 am »
In my old fortress, a helluva lot of carvings seemed to be homages to some random carving of a diamond.  Never found the original.
It was probably the symbol of either your civilization or the local dwarven government. Think of it as a flag. And be glad if it's something cool like a diamond, and not, for example, cheese.

3298
No shortcuts. You'll just have to hit things with it. Things that take a lot of hits to go down and are also incapable of hurting you in any way would be ideal, but I don't think any exist.

Also, if you export information at worldgen, it lists the populations of all the caves. After which you can find the cave in Legend Mode to see where it is. Which makes finding monsters less like exploring a world and more like accounting.

3299
What if you had multiple layers of cast obsidian and liquid magma? The point being that when it hits the bottom, the magma comes into contact with water, solidifies and creates a wall not currently in a state of collapse.

I think constructed walls do not kill when they collapse, only cause serious injuries, so there could even be a ceiling between the dwarf and the magma. Of course, even if it does work as it does in my mind, there's a pretty good chance the magma will fall right on the dwarf. So we have actually INCREASED the number of things the dwarf could die of, not decreased it. Anyway, could it work in theory?

Also, do hatches injure when they fall? If no, we have even less infitesimal odds of survival!

3300
DF General Discussion / Re: 2fort in DF
« on: May 07, 2009, 05:09:05 pm »
SPY BE SAPPING MAH WEAPON TRAPS.

Not that I play TF2 since I think it sucks. (In my eyes, I don't really give a crap if you think its good)

Are you positing that in addition to subjective suck, dependent on the observers opinions, there is also OBJECTIVE suck? Something that sucks so bad that it is PHILOSOPHICALLY IMPOSSIBLE to argue that it doesn't suck? Well, thank you for clarifying that if such a thing exists, Team Fortress 2 isn't it.

Pages: 1 ... 218 219 [220] 221 222 ... 236