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« on: April 15, 2009, 10:34:16 am »
Hot air balloons are scheduled for the Steampunk Arc, which isn't scheduled at all. I expect trains might fall to that category as well. Some minecarts might actrually really make it to the game once Toady finishes all the other parts of the game from his underground fallout shelter following the Robot War of -86.
And whenever I hear of explosives in DF, I think of the battle of Helms Deep in LotR, where Saruman blasts a hole to the wall with something that was obviously gunpowder in the movie, most likely gunpowder in the book, and seen by those present as just another devious wizard trick wizards can do. Explosives can work in a fantasy setting, as long as they are rarely used, expensive, often not worth the effort and only understood by those already up to their necks in esoteric lore.
So, if explosives get put in the game, there should be some strict system in place to see that not everyone gets them. At the simplest it could require a master-level alchemist. Or, if some kind of technological discovery system gets put in, tracking down old books written by some half-forgotten mercury-crazed alchemists of old and interpreting their secret paranoid alchemy code and experimenting with the formula a bit trying to make it usable, all without blowing your arms off (which might still require a master-class alchemist). Or, just give explosives only to wizards, and restrict them from dwarves altogether. Controlling a wizard tower is one of the far future goals, and giving them access to toys others don't get would be an easy way to establish some uniqueness.