Could you please look at these sets to see if there are obvious problems to you?
Based on the structure and text files I can tell you what I see offhand.
1. The definition text file is named creature_whatever_graphics.txt, but it's defined as creature_whatever.
2. The old definition files are present which means if you correct 1. you will then have everything from Adder to Yak defined twice, each calling different image files since both old and new images are present.
3. If you get rid of the old definition files and old images, you have defined everything that is not in the set as a red tile (This includes the wagon since it's techinically a creature).
Thank you Burned! this would be very helpful. Can you please send me one without outdated professions? We can assume your list is complete and improve it if need be.
The complete list that I've cobbled together is available right now if you want it (see below spoiler), but they are organized by professions not by used, outdated, etc. I did make some quick notes for your reference if you want to organize them differently.
Notes on notes:"Not sure" means I feel I've seen them in game, but can't recall at the moment.
"Never verified" means I've actively tried to verify these and have never seen them in game.
I believe CHIEF_MEDICAL_DWARF works for any race, but not all professions listed work for every race.
I've noted the ones that I know are specific to a particular race, but I know there are more than I noted.
Some are defined as one thing, but appear in game as another (see elf queen and princess for example).
Law_Enforce is the fortress guard. Tax_Escort was either turned off with the tax collector or is used as the "Royal Guard" - I'm not sure and it's been awhile since I've had a king arrive.
Verification for creatures is easy, since you can spawn them in the arena. For professions you have to play adventurer or dwarf fortress to verify the tiles.
Wait . . . I'm an idiot.
*sends email*
Maybe Toady could just add professions inside the arena?
In any case, the list is below . . .
General
DEFAULT
CHILD
BABY
ANIMATED <<< replaced skeleton, zombie
STANDARD <<< similar to default. I forget which one takes precedence or why there are two defaults.
DRUNK
CHAMPION
THIEF
MASTER_THIEF
SLAVE <<< see prisoner
PRISONER <<< while you can define this tile, as soon as you rescue the prisoner the tile switches to the prisoner's default or profession (default, child, cheese maker, etc). I think this happens for slave as well, but I can't recall.
SKELETON <<< Not in use
GHOST
Miners
MINER
Woodworkers
WOODWORKER
BOWYER
CARPENTER
WOODCUTTER
StoneWorkers
STONEWORKER
ENGRAVER
MASON
ARCHITECT
Rangers
RANGER
HUNTER
ANIMAL_CARETAKER
ANIMAL_DISSECTOR
ANIMAL_TRAINER
TRAPPER
Metalsmiths
METALSMITH
FURNACE_OPERATOR
WEAPONSMITH
ARMORER
BLACKSMITH
METALCRAFTER
Jewelers
JEWELER
GEM_CUTTER
GEM_SETTER
Craftsmen
CRAFTSMAN
BONE_CARVER
CLOTHIER
GLASSMAKER
LEATHERWORKER
STONECRAFTER
WEAVER
WOODCRAFTER
STRAND_EXTRACTOR
GLAZER
POTTER
WAX_WORKER
FisheryWorkers
FISHERY_WORKER
FISH_CLEANER
FISH_DISSECTOR
FISHERMAN
Farmers
BREWER
BUTCHER
CHEESE_MAKER
COOK
DYER
FARMER
HERBALIST
LYE_MAKER
MILKER
MILLER
PLANTER
POTASH_MAKER
SOAP_MAKER
TANNER
THRESHER
WOOD_BURNER
SHEARER
SPINNER
PRESSER
BEEKEEPER
GELDER
Engineers
MECHANIC
PUMP_OPERATOR
ENGINEER
SIEGE_ENGINEER
SIEGE_OPERATOR
Administrators and Doctors
ADMINISTRATOR
TRADER
CLERK
DOCTOR
DIAGNOSER
BONE_SETTER
SUTURER
SURGEON
CHIEF_MEDICAL_DWARF
Leaders - Note: For human lords and ladies don't seem possible to tile - I've tried the obvious (lord, lady, lord_consort, lady_consort, etc), but they always default to their former profession.
MONARCH
MONARCH_CONSORT
QUEEN <<< I don't think this actually works. But I don't recall why I removed King, but not Queen.
BARON
BARON_CONSORT
COUNT
COUNT_CONSORT
DUKE
DUKE_CONSORT
DRUID
RANGER_CAPTAIN <<< elf
WARLORD <<< human
WARRIOR <<< human
GENERAL <<< elf - is "Princess" in game.
LIEUTENANT
CAPTAIN
MILITIA_COMMANDER
MILITIA_CAPTAIN
ARSENAL_DWARF
FORCED_ADMINISTRATOR
Other Nobles and Misc Jobs
TAX_COLLECTOR <<< currently not used
HAMMERER
PHILOSOPHER
ADVISOR
ALCHEMIST
DUNGEON_MASTER <<< currently not used
MAYOR
LEADER <<< elf - is "Queen" in game.
EXPEDITION_LEADER
CAPTAIN_OF_THE_GUARD
SHERIFF
MANAGER
BOOKKEEPER
BROKER
HIGH_PRIEST
PRIEST
ACOLYTE
Visitors - Inns & Taverns
POET
BARD
DANCER
PERFORMER
SAGE
SCHOLAR
MATHEMATICIAN
HISTORIAN
ASTRONOMER
NATURALIST
CHEMIST
GEOGRAPHER
SCRIBE
PAPERMAKER
BOOKBINDER
TAVERN_KEEPER
MONSTER_SLAYER <<< Never verified
BEAST_HUNTER <<< Never verified
MERCENARY <<< Never verified
SCOUT <<< Never verified
Trade Representatives
MERCHANTPRINCE <<< Not sure
MERCHANTBARON <<< Not sure
GUILDREP <<< Not sure
MERCHANT
DIPLOMAT
OUTPOST_LIAISON
SHOPKEEPER
Military Default, Law_Enforce (fortress guard), Tax_Escort was either turned off with the tax collector or is used as the "Royal Guard" - I'm not sure. And, of course Adventurer. Note: I've never tested the MASTER_ on adventurer. I'm not sure why. Heh. Also, only weapon skills seem to work with adventurer textures (e.g. you can make a Bard, but they'll use the RECRUIT tile).
RECRUIT
WRESTLER
SPEARMAN
SWORDSMAN
AXEMAN
HAMMERMAN
MACEMAN
CROSSBOWMAN
PIKEMAN
BOWMAN
LASHER
BLOWGUNMAN
MASTER_WRESTLER
MASTER_SPEARMAN
MASTER_SWORDSMAN
MASTER_AXEMAN
MASTER_HAMMERMAN
MASTER_MACEMAN
MASTER_CROSSBOWMAN
MASTER_PIKEMAN
MASTER_BOWMAN
MASTER_LASHER
MASTER_BLOWGUNMAN