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Messages - zemaj

Pages: [1] 2 3 ... 9
1
A legitimate list, but I propose a different perspective:

What you list as being the biggest annoyances is one of the most endearing features of the game, IMO.  Just about every other video game gives you ultimate and total control over every aspect of your units.  Units in Dwarf Fortress treat your direct commands as 'strongly suggested'.  Most of the vaunted difficulty of this game springs from this misunderstanding of how your commands will be carried out.  Once you figure out that bit, everything else starts to fall into place.  You are not here to control the dwarves, you are here to prod them in the directions you would like them to go.  Even the message you get in Legends Mode when retiring a fort bears this out: "At [TIME] [GROUP_NAME] of [CIV_NAME] at the settlement of [FORT_NAME] regained their senses after an initial period of questionable judgment."  You, the player, are not a deity in direct control of your thoughtless minions.  You, the player, are the nagging little voice whispering in the collective ears of the dwarves, who are trying like hell just to live their lives and not succumb to the idiotic desire to build a massive magma moat around the fort, replete with self-powered pump-stack magmafalls, for the mist, and then a solid gold throne room underneath with trap doors and pumps, in case the mayor makes too many demands, and then...

2
DF General Discussion / Re: What do you think about my bedroom grid?
« on: December 03, 2023, 03:35:28 pm »
Your bedroom grid makes me think there are x-silk sock-x scattered randomly through the rest of your fort.  Also makes me cringe to think about some rando walking through bedrooms while the occupant is sleeping.

Looks efficient and minimalist, though, which I assume is the point of this exercise.

3
DF Dwarf Mode Discussion / Re: Question for the armorsmiths
« on: October 04, 2023, 04:59:03 pm »
I am pretty sure you can have a decoration of the base material without incurring an extra cost.  You have probably seen this on early artifacts... dwarf will only want 3 materials but artifact will have 4 (or more) decorations.


On the unexplained aluminum bar, if traders were in the depot while dwarf was gathering materials, dwarf may have nicked it from the caravan.  They typically won't do that, simply because they will grab whatever is closest, but preferences overide a lot of standard behavior.  Using burrows to control mood materials will prevent this... unless you paint the burrow over the depot.

4
Forum Games and Roleplaying / Re: Fall of the Yamato 2!
« on: September 13, 2023, 10:55:15 pm »
Given the above, I don't think we can pretend Kii is a totally valid bartering chip.

Echigo, Shimotsuke, Shima, Ise & Dewa

5
Forum Games and Roleplaying / Re: Fall of the Yamato 2!
« on: September 13, 2023, 11:25:11 am »
grr... no edits...


I would be willing to cede Hida, if that helps

6
Forum Games and Roleplaying / Re: Fall of the Yamato 2!
« on: September 13, 2023, 11:22:57 am »
I would like Echigo added to that, as it is my nominal seat...

7
Forum Games and Roleplaying / Re: Fall of the Yamato 2!
« on: September 05, 2023, 09:07:07 pm »
Never Give Up!  Never Surrender!

8
That was supposed to be quite a score on the Silver, so I don't think selling any more than the 8 to fill the order is in any way a better call.  May as well load up on Crimsonpeel after getting enough Blackspice to fill the commission and have some extra, it is also a bit better priced here than elsewhere, since I was obviously hallucinating about excellent Puffcloth prices... Also, we need to have enough to pay our sailors when we get into port, so at least 5,000 Ducats for that.  With all that in mind, I say:

A - Complete that trade deal for 8 Barrels of Silver, Sell all 30 barrels of Strongsugar and buy 130 Coffers of Blackspice, and 30 Coffers of Crimsonpeel

9
Is there any stop we HAVE TO make?  If it is avoidable at all, we should do so and just gtfo... its already Mid-Winter, and the Commission is before the end of Late Winter, so...

In addition to selling the 8 Silver, I think we should unload all the other Old-World goods, buy 127 Blackspice (enough to finish the Commission, and have an extra 2 in case of spoilage), 25 Puffcloth (its the cheapest here of anywhere it has shown up by far), and 5 Sugar (because may as well spend the rest on something...) and book it straight back to Lusia, posthaste.  If we do that we MIGHT get back home before Late Winter ends, and thus the Commission reduced.


EDIT:
or maybe 20 Puffcloth and skip the Sugar, for the sake of have some cash, in case of?  We would have to land somewhere to need any cash, and the idea is to avoid exactly that if possible.  Not sure how likely a forced landing is, or if cash would help in that case....

10
Forum Games and Roleplaying / Re: Fall of the Yamato 2!
« on: August 31, 2023, 12:15:44 pm »
I'll just note that those opening shots would have negated everyone elses trade income from me.

Interesting opening move to phase2, trying to impoverish the entire board, after sealing all roads in and locking me into a fight.  Very hostile.  Let us see how it goes.

11
Forum Games and Roleplaying / Re: Fall of the Yamato 2!
« on: August 28, 2023, 03:47:44 pm »
uh, when did Kai become Shinto?  You gave them the +10 instead of +5...

12
Forum Games and Roleplaying / Re: Fall of the Yamato 2!
« on: August 27, 2023, 02:21:32 pm »
Kitten, we can also trade now, if you like.

13
uh, guys... just looking at it, there is an issue...

need 125 more Coffers of Blackspice for the royal commission.  Blackspice seems to go for ~1000 per coffer, unless there is a deal to be made.  There are 35,368 ducats in the treasury.  For old-world trade goods there is only 30 barrels of Strongsugar valued at 15,600.  So unless there are some hella scores, there is ~50,968 in cash and old-world goods, and we still need ~125,000 of cargo... for a ~74,032 deficit.  Not even counting salaries to be paid...

is it more important to make the royal commission in full, or to have a varied hold of high-end goods?  Because IF the local goods cannot be sold in the Caribs, at least for return value, to get all the Blackspice necessary isn't going to be possible.

14
Forum Games and Roleplaying / Re: Fall of the Yamato 2!
« on: August 27, 2023, 12:17:42 pm »
Magma, I just noticed if you take Tajima (which is pretty much in the bag) we will be able to start trade next turn if you like.

15
Forum Games and Roleplaying / Re: Fall of the Yamato 2!
« on: August 24, 2023, 05:28:31 pm »
Open trade with Mino

Conquer Izu with 15 Rice
Conquer Hitachi with 15 Rice

Invest 28 Rice in Kozuke

Defend Shinano with 1 Rice
Defend Echigo with 3 Rice

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