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Messages - DerpFortress

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1
DF Gameplay Questions / Re: Drown-proofing cistern for well?
« on: January 06, 2024, 02:59:00 am »
(I feel like I'm misunderstanding the problem here, but...) You could pump the water into a room connected to the cistern by a linked floodgate, then once the room fills with water, open the floodgate to fill the cistern to 6/7 or lower. Once your cistern reaches your desired depth, close floodgate. Refill when water levels get low.

2
DF Gameplay Questions / Re: A few fort gameplay questions
« on: January 06, 2024, 02:39:29 am »
2. For clay, same deal as sand, one tile will suffice. No idea if multiple gather jobs would get in each other's way though.

4. I had a game in a glacier with a dwarf that had a caged pet sheep, and found out he had been feeding it all our berries from the seeds left in the cage. Don't know if it works with celery.

3
DF Dwarf Mode Discussion / Re: I have a sudden urge to make mog juice
« on: January 06, 2024, 02:05:14 am »
If you're using dfhack anyway, spawnunit MOGHOPPER FEMALE (yes, in caps, and MALE works too) spawns one in.

4
Also the ocean still behaves oddly if you embark on a cold biome with the evil clouds. I tried it out a month ago and its still like that. Keeps collapsing as the clouds instantly freeze or something. So I very much would expect strange unexpected behavior at times at even colder biomes.

That's because the ocean has no support underneath, so the frozen ice floor on the surface caves in. In DF, ice doesn't float. When you're in an arctic ocean biome, the caved-in ice sheet furthermore doesn't melt once it reaches the seafloor, so the layers pile up until you get ice all the way to the surface.

I heard mention somewhere that if the biome is too hot, dwarves that spend too much time outside, get the fat melted off their bodies and die. Conversely, in freezing biomes, frosbite kills dwarves if they're out for too long.

The biggest trouble I get when embarking in extreme climates is usually dehydration though. Scorching and Freezing biomes tend to have water problems, and also vegetation problems, so bring brewables. Water's slightly easier in cold biomes that thaw out, since no matter what depth the water is when it freezes, it will always melt at 7/7, so you can multiply your water reserves over the winter by spreading it out on the surface level and letting the shallow water freeze.


5
DF Dwarf Mode Discussion / Re: Trying to embark without saltwater
« on: January 05, 2024, 10:50:47 pm »
I'm guessing the bug with wells got fixed?

I'm still on 0.47.05, but isn't saltwater only a problem in coastal embarks? Embark inland, it's all fresh non-saline.

6
Embarked on a frozen ocean in a modded game, cave-ins enabled.

The collapse that happens on a first embark is pretty standard.

7
DF Dwarf Mode Discussion / Re: Any guidance?
« on: January 05, 2024, 10:30:18 pm »
The wiki has a quickstart guide for multiple versions of DF, including the latest. And like some the other posters said, it's an excellent resource.

https://www.dwarffortresswiki.org/index.php/Quickstart_guide

8
It's outdated, but many of the concepts carry over. If you're so new and lost you don't even know what to ask the forum to clarify your situation, this tutorial can serve as a starting point. But the user interface for the latest version is different from the version this tutorial is written for, so no, you can't just follow exactly on the Steam version.

Someone also linked a few more recent tutorials a few posts back.

Doesn't the new version has its own tutorial, though?

9
DF Gameplay Questions / Re: Remove Noble Status with dfhack?
« on: January 05, 2024, 09:03:55 pm »
I think they lose noble status when they die, then you can just revive them again with dfhack. IIRC the command was full-heal -r.

10
DF Adventure Mode Discussion / Re: How do I steal a castle?
« on: August 13, 2023, 12:11:18 am »
...Would putting the game in a flash drive and running off with it count?

11
DF Gameplay Questions / Re: Moving a Submerged Artifact
« on: August 12, 2023, 11:22:44 pm »
I have had this issue for YEARS whereby I cannot get dead dwarves out of the single level river (along with their gear).

So I'd love to see a solution to this one.

Not sure if it works on artifacts, but if you're using DFhack, marking the items for dumping then using autodump on an accessible tile works nicely.

If that's not your cup of tea, you could set up a tunnel with a (linked) floodgate, to a tile diagonally adjacent (to stop pressure shenanigans) to the tile that's directly under your desired items. Then carve a ramp up to the items. They should fall down the ramp, get pushed by water flow through the diagonal path, then you can close the floodgate once they're through. Much easier to drain a tunnel than the whole ocean. In fact, if your tunnel is long enough and the items get pushed through fast enough, you might not get enough water in it to need to do anything other than wait for it to dry out on its own. Won't work on stuff that's on the edge of the map, though, since you can't dig there. Also won't work on some older versions, IIRC water pushing items wasn't a from-the-beginning-of-development thing.


12
DF Dwarf Mode Discussion / Re: How to Deal with Loss
« on: July 14, 2023, 12:48:47 am »
Learn from it. If it hurts that much, take steps so that it doesn't happen again. Tell the world so the same fate doesn't befall others.

Well, you probably have all that covered already.

Don't be too sad. DF tends to be brutal in all of its lessons, including the one that teaches you to back up your game.

...Actually, if you're desperate, you could try sending your drive to a data recovery expert and see if they can't salvage your deleted files.

13
That sounds something like what happened to this guy...
https://www.reddit.com/r/dwarffortress/comments/pjer09/til_how_to_fix_a_conquering_administrator/

I play a modded game with multiple races playable, so I've never known how it works in vanilla, can you still unretire your forts that the goblins have taken over?

You might want to start a fort in an inaccessible location (like an island, or if you can find an embarkable spot enclosed by mountains, etc.)  and make it into your new mountainhome. As far as I know, impasable terrain deters NPC sieges.

14
You could try retiring the fortress then coming back during a season when the ice has melted.

15
I'd already started playing from the spring 131 save, so I'll continue with that.

Fair enough, and saves me from writing a post for 132. Have fun.

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