376
Other Games / Re: [DFC] RTS games! Yes, lets play Balance Annhilation Spring!
« on: June 20, 2010, 09:32:39 am »
Hello everyone!
I am a Spring player since a long time, I may help if anyone has any questions. Actually Spring is where I have discovered DF, there is big sticky DF topic in Spring forum.
There is #DF channel in Spring client, we may talk there and organize games.
As for a problem with mod and map downloading, you can use Spring Downloader. It is another game client, which automatically downloads mod and map when you join a battle (well occasionally download fails, then you should join battle again to redownload and it should work).
You may also like to try Complete Annihilation mod, it is a newer mod in constant development, shares some elements with BA but has new models, effects, faster gameplay, and many other special features. Unfortunately it doesn't have a big player base like BA so it is much harder to get a game.
Dynamic actually deforms the water, makes waves etc when ships move, or stuff explodes in water. But it is very CPU and GPU intensive, and doesn't work on some graphics cards so I wouldn't recommend it.
Bump water has all the same graphical effects plus some additional, but doesn't do complex physics.
I am a Spring player since a long time, I may help if anyone has any questions. Actually Spring is where I have discovered DF, there is big sticky DF topic in Spring forum.
There is #DF channel in Spring client, we may talk there and organize games.
As for a problem with mod and map downloading, you can use Spring Downloader. It is another game client, which automatically downloads mod and map when you join a battle (well occasionally download fails, then you should join battle again to redownload and it should work).
You may also like to try Complete Annihilation mod, it is a newer mod in constant development, shares some elements with BA but has new models, effects, faster gameplay, and many other special features. Unfortunately it doesn't have a big player base like BA so it is much harder to get a game.
Can anyone tell me the difference between dynamic and bump-mapped water?
Dynamic actually deforms the water, makes waves etc when ships move, or stuff explodes in water. But it is very CPU and GPU intensive, and doesn't work on some graphics cards so I wouldn't recommend it.
Bump water has all the same graphical effects plus some additional, but doesn't do complex physics.
