Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Rafal99

Pages: 1 ... 30 31 [32] 33 34 ... 55
466
DF Dwarf Mode Discussion / Re: Military screen crash WORKAROUND
« on: April 07, 2010, 12:52:05 pm »
Yeah I had them with "Individual choice: melee" too, but one of them was immigrant with Novice Knife User skill so he decided the best weapon for him would be a dagger, and equipped it.

467
Just tried. Still no cursor.
No cursor in mining designation either, but mouse works, I can click randomly and stuff gets designated.

468
DF Gameplay Questions / Re: DF10 unbearably laggy
« on: April 07, 2010, 12:14:11 pm »
Try setting PARTIAL_PRINT to YES in the init.txt. I got 4x more FPS after this.

469
The whole military screen has mouse support actually. Anyting is easily clickable as if it was a windows interface and it works great. I love it.
Well, that made it a lot simpler.

Well it is all great... except that I have no mouse cursor...
I can click randomly and stuff gets selected, but it is very hard to do it that way.

470
DF Dwarf Mode Discussion / Military screen crash WORKAROUND
« on: April 07, 2010, 11:57:03 am »
This is about the crash that happens when you try to select a specific squad in the "Positions" section of the Military Screen. If you are unlucky enough that the first squad on the list is the one causing the crash, you probably get a crash every time when entering Military Screen.

It seems that the crash happens when one or more of the members of the crashing squad is assigned with large dagger as a weapon.
The exact cause seems to be DAGGER skill used by large dagger.

The workaround I found is changing this skill, my military screen no longer crashes after this change.
To fix it go to raws folder of your save, the path is something like
"<DFfolder>\data\save\region<whatever>\raw\objects",
find "item_weapon.txt" file,
find [ITEM_WEAPON:ITEM_WEAPON_DAGGER_LARGE] entry,
then change [SKILL:DAGGER] to some other skill, [SKILL:SWORD] seems the most appropriate.

Post in this thread if it fixed the crash for you.

Here is Bug Tracker report about this crash:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=378

If you discover any new causes or workarounds to this crash, post in the bug tracker.


--I am posting this here because you can't make new threads in DF Bug Reports section of the forum.

471
DF Suggestions / Re: minor cave-in has a gigantic cloud
« on: April 07, 2010, 09:33:59 am »
Yeah.
I just had a one-tile cavein in the middle of my dining room. The dust cloud filled whole 11x11 room. From 7 dwarves who were there, 2 got bad injuries, multiple red wounds, and one of them bled to death shortly afterward. Seems to be a little overpowered effect of one falling stone floor.

472
So Valdemar, do you have an actual prototype DF v.31 with this implemented in the game? If yes, can you post a download link of it?

Read the first post again.
What he did is a program in Javascript that immitates how that screen would look like in DF. There is nothing else except what you can see on that screen, you can use keys and see how stuff changes, but there is no actual dwarves, or any actual game logic there.

473
Nice script!
This is quite similar to how I imagined Dwarf Foreman integrated into DF.
Nice feature to have would be sorting dwarves by specific skill. That way you can easily find these with highest level at certain skill, and enable the labor only for them.

474
DF Gameplay Questions / Re: 'Stay close to station' in DF2010?
« on: April 06, 2010, 02:54:24 pm »
Tried changing their schedule to defend burrow, then canceling their 'Station' order. They changed to civilian state and run to do various tasks...
I am getting even more frustrated.

I have another attack now, and can't get my dwarves to stand behind the corner waiting for goblin crossbowmen to come... They just do suicide runs to the goblins once any of them get line of sight.

475
DF Gameplay Questions / 'Stay close to station' in DF2010?
« on: April 06, 2010, 12:23:40 pm »
Does anyone know if there are squad settings similar to 40d settings:
"Squad stays close to station / Squad chases opponents" and
"Squad harasses / ignores wild animals" in DF 0.31.01?

I had my 10 dwarves squad stationed at the gate, waiting for incoming goblin squad, then some random groudhog came nearby and half of my squad started chasing him, groundhog started escaping, and they all ended running aroung the map, while goblins were approaching almost undefended gate.
There is also no way to stop them once they start chasing as animal.
This is quite frustrating.

Does anyone know if there are any settings to fix this?

476
DF Gameplay Questions / Re: 0.31.01 Military F.A.Q.
« on: April 05, 2010, 01:43:29 pm »
Thanks for the wiki page.
I found the military screen a little hard to understand at first, but once I got into it, I found it is very functional and gives you a lot of control.

I have one question:
Can you set what skill your dwarves will train?
My militia commander only gives Dodge lessons so far. I am afraid they will stay with 'Recruit' title for some time because of that, which causes them to gain a bad thought every time they are drafted...

477
DF Dwarf Mode Discussion / Re: Volcanoes 2010?
« on: April 03, 2010, 08:47:01 am »
There is so damn much of bituminous coal everywhere that I don't need magma anymore...

478
DF Dwarf Mode Discussion / Re: Woah, I just did something amazing..
« on: April 03, 2010, 08:43:52 am »
(...)
EDIT2: Why not try to determine that how often creatures can be milked...I'm smelling a possible exploit here...
It seems to me like once a month the milk regenerates, and giving birth doesn't lead to increased milk output, unfortunately. If the output was more than 1 milk I could have a nice cheese roast industry.

For me it seems that it is once a season.
Also I have produced cow cheese[2] somewhat, I am sure it didn't came from merchants. Either the cow produced stack of 2 milk, or milker stacked the milk from 2 cows into one stack, or cheese maker stacked the cheese. 

479
DF Bug Reports / Re: [BUGS] 0.31.01 bugs
« on: April 03, 2010, 07:50:56 am »
Also, I have huge pathfinding problems. Several dwarves are a few Z-levels below, but they can't find a path back up and are standing near the very stairs they came down from.

Reported already. Try saving and loading, it works usually.

480
DF Gameplay Questions / Re: 0.31.01 wood burning?
« on: April 03, 2010, 07:49:01 am »
As it always were. Wood burners always were in farmers group.

Pages: 1 ... 30 31 [32] 33 34 ... 55