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Messages - Makuus

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1
DF General Discussion / Seriously?
« on: July 20, 2008, 12:59:48 pm »
I have just encountered... a SKELETAL giant.

It did not end well for me. Is this feature new or has it been in for ages? Toady has a mean mind to think that up.

2
DF Suggestions / Re: Take apart fabric/leather clothes
« on: June 17, 2008, 04:30:25 pm »
I don't really see the point of this suggestion. Don't caravans bring you whole bins of leather and cloth and your worthless clothes seem to be worth a load. You don't have to be a genius to work out what to do.

3
If you want it for giving water to hurt troops you can set up a specific stockpile just for buckets. Hope this helps.

4
DF Suggestions / Re: Fossils
« on: May 31, 2008, 03:59:00 am »
quote:
Originally posted by Neonivek:
<STRONG>I kinda would only agree to Fossils... if it was possible for them to come to life or something as Skeletons.

T-Rex Skeleton

Ohh and in Glaciers more preserved creatures should exist!!!

[ May 30, 2008: Message edited by: Neonivek ]</STRONG>


Yeah i like the glacier idea and it would be a pretty good way to destroy a fortress. Death by skeletal Spinosaurous. Imagine visiting that fortress with an adventurer


5
DF Suggestions / Re: Fossils
« on: May 30, 2008, 07:31:00 pm »
I thought that it would be a good way to have a job that slowly gains wealth at the start but then later would become a good way to make good quality things to increase fortress wealth. If its just another noble I feel that it would be a bit like doing the easy option and if playing a game with fossils just as gemstones it always feels like I'm missing out because I remember when i was younger and loved fossils. I think that making it a profession instead of a noble means its accessable  and easier to use then if it was just a noble because it might make it run slowly if you hit a Hell Creek type thing. And plus Indie wass interested in human artifacts and not fossils I thought

6
DF Suggestions / Fossils
« on: May 30, 2008, 06:20:00 pm »
Yes i know that its in the bloat list and there have been previous threads about it but i feel that my ideas are pretty new.

Add a new profession, paleontologist I suppose would be best but it could be something thats less imposing so as not to scare people with the big words. They would ahve a new workshop called something like digging station etc. Could have other functions like maybe even stacking stones. There you could put in a job order to look for fossils. The dwarf would then go around looking at stones and seeing if small fossils like amonites are found in them. If the AI lets it a feature where the more experienced the dwarf, the more likely it is to look at a suitable fossil bearing stone ie not metamorphic but sedimentary. Larger fossils could also be found an would have to be mined out. They would only produce anything if the miner is of legendary status otherwise Grand Master and below miners would leave nothing. If its a one tile fossil-a small set of remains like an arcaeopterix(stupid crazy spelling) then you could either make it into a building or sell it to traders. However a large dinosaur would be constructed as a multi-tile building and you could possibly sell the individual components eg t rex skull. Maybe low fossil-ing skill would cause the fossils to be misinterpretted and have maybe a head in the wrong place lowering the value of the building. I think thats it except for that strange mood would create a type of craft such as trilobite necklace or amber bracelet etc.

Well i hope that makes a small amount of sense. I now let my creation loose for the ravenous wolves to pick it clean and leave me feeling stupid.


7
DF Suggestions / Re: 'Winning'
« on: June 12, 2008, 12:26:00 pm »
quote:
Originally posted by Dadamh:
<STRONG>


Since when does Nethack have anything that looks planned at all?  I'd say random items flung everywhere is pretty accurate.

You can't set up traps like you are talking about with abandon, but you can have a level tied to all the cages and pull it right before abandoning.  Then at least some of the monsters will still be there when you come back.</STRONG>


Do items even stay on the same z-level? What do you guys think of my idea?


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DF Suggestions / Re: 'Winning'
« on: June 12, 2008, 12:05:00 pm »
This would work so well with my latest idea. After having a mega-session of alternating DF and Dungeoncrawlers my insane idea was to make a DF structure that looks like its from Nethack or something similar. My problem is that items are scattered and animals in cages get killed. If this was implemented then I would use a load of pressure plates, link them up to cages and visit with my adventurer for some retro style gaming.

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