Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Aqizzar

Pages: 1 ... 68 69 [70] 71 72 ... 1093
1036
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 11, 2012, 06:56:41 pm »
I'm going to echo that the one and only glaring problem with the game is the lack of ability to expand your reach.  No matter how many soldiers, how much money, how much technology you ever acquire, you can still only respond to one call for help at time.  On Classic and Impossible difficulty, this turns the game into a race against the clock, because no matter how well you perform, every abduction becomes a one-step-forward two-steps-back fight against the tide of terror sweeping the world.

I think it would be a great mark of achievement in the higher difficulty levels, when you finally have the resources to act in more than one place at a time.  C'mon Firaxis, you know that a stupid fucking idea.

I would say that the base building descriptions could be a little more clear too.  I hobbled myself well into the fourth month because I didn't realize that building a workship gives you engineers.  I thought it just... gave you space for more of them.  Like in the old days.

BTW, the project codename for the Floater autopsy is "Crimson Cape".  That was well appreciated.

1037
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 11, 2012, 12:39:09 am »
OTTO ZANDER IS A CHEAT NAME?!

Welp, gotta go confirm that.  Because, holy fuck.

I have to say, this game has given me a new appreciation for Iron Man playthroughs.

1038
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 10, 2012, 08:45:58 pm »
I just lost a Corporal to the terrain engine.  I damn well clicked to take cover behind a fallen log on top of a cliff.  She interpreted this as jumping over the cliff to the open terrain on the other side, and got blasted once there, causing the whole rest of the squad to panic.

1039
So my boss is finally committing to buying some office space.  I'm helping him pick out cubical designs and good carpet colors to hide coffee spills, whilst rather handily covering the work of three people after one guy quit and the other has turned out to be thoroughly incompetent.  While talking about office spaces, my boss - who is basically Ned Flanders as a closet nerd - offered all on his own and is totally on board with putting up Demotivational posters.  Y'know, the real ones, because he finds them absolutely hilarious.  And I agree, because they got famous for a reason and the originals are still entertaining.

I guess there's something about computer programming that lends itself to a grim sense of humor no matter who you are.

1040
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 10, 2012, 07:44:43 pm »
Those things I said about the aliens not stepping up their game in Classic Ironman?  I was wrong.  Oh it wasn't a terror mission, it's the plain old abduction missions that are screwing me up.  Damn Thin Men always Matrixing their way around and killing my veterans.  Lost Lieutenant Pharaoh and a whole slew of squaddies to a couple total wipeouts.

Then I had my first terror mission and... mopped the floor with them.  Only hairy moment was when a Chryssalid charged right into the fucking middle of three soldiers and then just sat there looking threatening.  Took all three of them to put it down, but holy crap that was lucky.  Proceeded to clear out the rest of a remarkably Unidense bar & grill in Acapulco without taking a scratch.

In the process Brazil, Nigeria, and the United Kingdom have abandoned me by my third month of failing to defend them.  Argentina will doubtless soon follow, and Russia probably would have if I hadn't snubbed the U.S. for a satellite request and abandoned Egypt and Mexico for a brutish but incredibly lucky shootout in a German graveyard.  Faced six Floaters and my first two Mutons, and only lost one guy.

Now if I could just get some more goddamn Engineers, none of this would be a problem.

1041
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 10, 2012, 12:40:35 am »
I hate Thin Men with a goddamn passion.  I haven't had a mission with them yet that didn't turn to complete shit.  The only reason I didn't lose my whole squad to the latest mission is that the program crashed before they had a chance.  Bastards took out my tutorial squad, my all Squaddie-squad including that brave French and a reward soldier on his first mission, then shot Pharaoh in the temporally-lost mission.  They're just such pricks and really fast and accurate.

I also hate Argentinians and Russians, because they're total pussies.  Look, I can't help it if the aliens want to knock out my satellites that take a month's time and budget to build and then hit three cities at once every few weeks.  I can only keep so many plates spinning at the same time guys.

1042
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 09, 2012, 11:18:11 pm »
I have to say, the aliens are really not stepping up their game in this Classic-Mode Ironman run.  Yet.  By far my biggest danger is the increased panic in the places I don't save.

I have one particularly notable soldier so far.  I don't remember what he did in the first mission, but was a sniper for the second call.  After the leading man got killed by the last wounded Sectoid, the sniper panicked and took a potshot at one of squad members and missed.

Next mission out was a crash recovery, and scored first blood headshotting some crystal alien through a wall.  Then when a Sectoid wounded a rookie, him and the assault guy and the sniper all panicked, leaving only the French medic chick clear-headed... Except that the sniper blew away a Sectoid with his panic shot.

Then, a nearly perfect abduction run in Berlin, with the sniper kill-stealing from across the map with that handy dandy use-squaddies'-vision skill.  He's acquired eleven kills in four missions, and earned the nickname Pharaoh as a Sergeant.

Appropriately enough for a wall-shooting kill-stealing super-twitchy sniper, he's Korean.

1043
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 09, 2012, 09:49:10 pm »
There's a pretty sharp curve difficulty level-wise.  Classic really is classic, you lose multiple soldiers every mission.  Normal is kind of a joke by comparison, I've only lost one guy I think.

I really should have expected it, but somehow it didn't dawn on me until I saw the difficulty selection screen.  Whatever else you can say about Sid Meier and his company, if there's one thing they knows how to do it's make an unbeatable AI.  Usually by letting it cheat it's pants off, but twenty years of practice at making "Impossible" difficulty mean something really does shine through in an XCOM successor.

1044
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 09, 2012, 09:45:39 pm »
That is perfect.  That is Landon Patterson, the immutable essence of what it is to be a Canadian marksman named Landon Patterson.  I can hear his voice, how he would sound if he could talk, and I know you can too.

I can't take my eyes off his groin.  Why does that armor's skins have to have contrasting colors on the pants?


Enjoying the game so far, except for the scripted VIP mission.  Apparently, getting a VIP and your last living soldier to da choppah to escape does NOT count as a successful extraction if any aliens are left alive.  Thanks game.  Also had a game-breaking bug when a menu wigged out on me, but it hasn't happened again.

1045
Once again literary analysis is thwarted by a giant octopus....

I think I'm the only person who believes Ziegfred (???) was supposed to have a larger role in the comic-relief side-plot.  He only appears twice in the game, and the second time he's talking about an impostor.

I still love that game's plot.  Especially how the key to getting into the Empire to free gods from another world is to impersonate an opera singer (who simply never appears for no given reason) to carjack a rich hobo, and winds up hinging on fighting a vaudvillain octopus to full orchestral accompaniment.

That game had such a great theme.

1046
General Discussion / Re: MSPA Hiatustuck: [KICKS] Make Them Pay
« on: October 09, 2012, 07:36:28 pm »
That's because we collectively went full retard and pissed of Aquizzar, so he did not bring us our delicious art dumps.
What common, my artdumps were far superior why you gotta diss me like this

Don't worry ya'll, I got one coming.  Me and Duke can compete for reposting other people's hard work again, and everything will be cool.

So, how 'bout that Not Vriska?  Maybe John will run into Hearts Boxcars.

1047
Other Games / Re: Borderlands 2
« on: October 03, 2012, 10:38:52 pm »
So the other day I was going along with the Firehawk quest, minding my own business, getting my shit wrecked by Scorch because Zer0 isn't particularly survivable at close range and spiderants got even more annoying to fight... When I suddenly noticed that I'd been holding down the trigger on my SMG for like a solid minute.  Granted it was a Bandit gun with lots of ammo, but it was not actually using any of that ammo.  A bit more experimentation with a coachgun proved my suspicion.

For some unfathomable reason, Borderlands 2 randomly glitched out in exactly such a way as to give me unlimited ammo with no reloading.

I did some more experimenting.  Tediore guns would explode when reloaded exactly as advertised and used up no ammo in the process.  Rocket launchers could fire indefinitely.  Chainguns do have a maximum firing speed.  And the one thing that my miraculous glitch did not apply to was Grenadier-style rifles, they still used ammo as normal.  But they did not reset the glitch.

I hadn't actually planned on playing very long, but at that point it would have been a crime against nature to stop.  So I proceeded to power through the Dangerzone and Bloodshot Dam quests with wild abandon.  Too wild actually, because hitting IDKFA did not activate IDDQD and unlimited bullets forever went straight to my head.  By the time I finished practically walking through the Hyperion bot assault, I knew that like any time you turn on the cheatcodes it kinda sucked the fun out of the game.

But not really, because that bot assault part is balls annoying, and I think I got far greater enjoying there specifically because I could just walk along with a hail of rockets going, "I'M THE KING OF EVERYTHING".

Sadly, I didn't feel like leaving Borderlands running indefinitely, and the bug did not persist to next startup.  But I'll always have the memories.

1048
General Discussion / Re: American Election Megathread
« on: October 03, 2012, 09:19:24 pm »
Did Obama accept some crazy dare to not blame Congress for anything? Because I feel like he could legitimately blame Congress and do pretty well here.

Guessing here, he probably doesn't want to look like he's whining about mean ol' Congress getting in the way and focus on the stuff he did get. Beating up on Congress doesn't really get you anywhere at this point.

1049
General Discussion / Re: American Election Megathread
« on: October 03, 2012, 08:31:13 pm »
That chug until they stop being over time rule probably just killed a few people.

I can already see what clips will be replayed on which channels.

1050
General Discussion / Re: American Election Megathread
« on: October 03, 2012, 08:00:35 pm »
First ever post from my new smartphone.  Damn I am a wordy sumbitch on this tiny screen.
It has happened Aqizzar. You have become the Hipsterman.

I am rocking this aloof disaffection like no whiteboy ever hath been disaffected before.  Somebody remind me why I ever signed up for an interest that mandates social interaction, I'm too meta for this shit.

Pages: 1 ... 68 69 [70] 71 72 ... 1093