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Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 11, 2012, 06:56:41 pm »
I'm going to echo that the one and only glaring problem with the game is the lack of ability to expand your reach. No matter how many soldiers, how much money, how much technology you ever acquire, you can still only respond to one call for help at time. On Classic and Impossible difficulty, this turns the game into a race against the clock, because no matter how well you perform, every abduction becomes a one-step-forward two-steps-back fight against the tide of terror sweeping the world.
I think it would be a great mark of achievement in the higher difficulty levels, when you finally have the resources to act in more than one place at a time. C'mon Firaxis, you know that a stupid fucking idea.
I would say that the base building descriptions could be a little more clear too. I hobbled myself well into the fourth month because I didn't realize that building a workship gives you engineers. I thought it just... gave you space for more of them. Like in the old days.
BTW, the project codename for the Floater autopsy is "Crimson Cape". That was well appreciated.
I think it would be a great mark of achievement in the higher difficulty levels, when you finally have the resources to act in more than one place at a time. C'mon Firaxis, you know that a stupid fucking idea.
I would say that the base building descriptions could be a little more clear too. I hobbled myself well into the fourth month because I didn't realize that building a workship gives you engineers. I thought it just... gave you space for more of them. Like in the old days.
BTW, the project codename for the Floater autopsy is "Crimson Cape". That was well appreciated.