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Messages - Aqizzar

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16141
DF Community Games & Stories / Re: [Sucession Game] Angel of Wards
« on: July 12, 2008, 11:20:59 am »
Any setup you think will keep you alive through year 1.  After that it's really just playing by ear.

But please please please reduce the embark area to 4x4.  My computer can't handle any more I'm afraid, and I'm sure I'm not alone.

16142
DF Community Games & Stories / Re: [Sucession Game] Angel of Wards
« on: July 12, 2008, 11:03:14 am »
Actually, I found a perfectly usable seed on my very first try.

SMALL
[SEED:2485085943]

If you follow the mountain range south-east, the second to last Tower has an exposed magma pipe right next to it, an aquifer for water, about 40 gobs led by a master lasher, and if you select a 4x4 area, the wagon spawns on an outcropping that shouldn't get immidiately shot to peices.

What do you think?

16143
DF Community Games & Stories / Re: [Sucession Game] Angel of Wards
« on: July 12, 2008, 10:47:08 am »
I thought you meant you were already looking for a site with both.  But yeah, I have seen it happen before, but don't feel commited to it or anything.  I'll try genning up some small worlds and see if I get any good seeds.

EDIT: Of course, when the new version launches in a couple days, you can probably just make a good map, but why not do it the hard way now?

16144
DF Community Games & Stories / Re: [Sucession Game] Angel of Wards
« on: July 12, 2008, 10:28:01 am »
If you can actually find a goblin tower next to a magma pipe, epicness will ensue provided you don't die in the first year.

Sign me up for slot three.  Oh what fun we'll have.

16145
DF General Discussion / Re: dwarves getting tired of monotonous food
« on: July 12, 2008, 10:06:45 am »
A very serious consideration.  The answer is, of course they will.  They're dwarves, these dolts will tunnel into a flooded hallway and charge right into the headstream because dammit those stairs are closer.

16146
DF Dwarf Mode Discussion / Re: Bedroom Designs...
« on: July 12, 2008, 09:21:53 am »
It's the THLawrence design from the wiki.  I use it myself, expanded out to 3x3.

Just had an idea, can't be bothered to try it.  Anyone know if this works?
Code: [Select]
#########
# # # # #
# # # # #
# # # # #
##D#X#D##
# # # # #
# # # # #
# # # # #
#########

I'm not sure if dwarves can use a bedroom that can only be reached by walking through another bedroom, or what effect it has on the inbetween guy.  I'm sure it works fine and no dwarf thinks twice about it.  Though I'm not sure what to do about the staircase...

16147
DF General Discussion / Re: Future of the Fortress 4
« on: July 12, 2008, 08:47:52 am »
New devlog...

Quote from: Toady One
I also set up some confirmation dialogs and loading progress indicators here and there, and dwarves can now get tired of repeated helpings of the same food and drink, so you'll have to broaden what's available slightly if you don't want a minor yet fortress-spanning set of complaints.

For serious emphasis-
Quote from: Toady One
dwarves can now get tired of repeated helpings of the same food and drink

This is huge.  Dwarves can now keep track of repeated instances of interactions over time, and log them for future reference.  Oh yeah, and you'll need to grow something other than plump helmets.  I'm forseeing a whole new way for fortresses to tantrum-plode.

16148
General Discussion / Re: A quote is a quote is a quote
« on: July 12, 2008, 08:43:26 am »
"An open mind is like a fortress with it's gates un-barred and it's walls unguarded"
The most epic quote a unit has ever said in a game, ever.

I don't know, some of the GLA units could pull some hardcore lines.  Sure, a bit of zealotry from a hero unit is great, but it was really inspiring to order around the crappiest unit in the game and hear things like, "No cause is too great!"

And in any game ever?  Please.  Let me go fire up that part in Planescape where you argue a guy out of existance.

16149
DF Adventure Mode Discussion / Re: Funniest Names
« on: July 12, 2008, 04:47:45 am »
Was watching an epic running battle between my outpost liason and a batman when I suddenly noticed...



Nothing to do with his name, but I'd like to mention that this guy is a total puss.  This is about to be the third batman he's owned with his bare hands since he arrived and he still can't get around the open chasm to my fortress.  You'd think after all that he'd have grown a pair and just charged the giant cave swallow lounging on my porch.

16150
DF Adventure Mode Discussion / Re: Close Call
« on: July 12, 2008, 04:41:51 am »
I rather like to imagine that the dwarves and everyone else, though bumbling idiots with no sense of ration or perspective, are completely genre savvy about the bizare world they inhabit.  Though that does raise the question of why no one but adventurers guided by mysterious forces bother chucking stuff at people as a weapon.

Anyone ever gotten a good look at a tantruming dwarf throwing stuff?  Is it as absurdly destructive as adventure mode?

16151
DF General Discussion / Re: Future of the Fortress 4
« on: July 12, 2008, 12:30:42 am »
We fear you 'cause you snore.  We don't wake you up 'cause we don't want to deal with a cranky star god.  And we're afraid of what you'll do when you see what we drew on your tentacles.

16152
DF General Discussion / Re: Future of the Fortress 4
« on: July 11, 2008, 10:16:44 pm »
The main ideal was that the god guarded the valuable metals and ores of the mountain and cave-ins and equipment failures and other calamities where his way of getting back. Proper sacraments and rituals would please the god and he would grant rich ore seams to the miners. Part of these sacraments included the construction of idols that would be placed in alcoves around the mine and granted gifts of small gems, cigarettes (which would be put in the mouth of the idol and lit), alcohol, and meat.

That's the most DF like real life thing I've heard of.  Awesome.  We so need functional gods in DF.


IIRC, a lot of early Mesopotamian religions were like that.  More like buying "insurance" from organized crime than asking for favors.

I was just thinking about that in response.  The one I remember in particular was the Babalonia god Nargal, lord of war, plagues, pestilence, and the fierce summer sun.  I'm hardly a scholar, but I given what else we know of ancient mesopotamians, I'm guessing people weren't worshiping him out of pragmatic suplication.

And yes, Games Workshop appropriated him into Nurgle, since in twenty five years of writing they've had about three original ideas.

16153
DF General Discussion / Re: Nihilistic Existentialism
« on: July 11, 2008, 10:05:09 pm »
Damn, I was wrong both ways.  It's Sss'ra in MofM, and Sssla was the planet name.  I have shamed myself on the internet.  My life is over.

16154
DF General Discussion / Re: Future of the Fortress 4
« on: July 11, 2008, 09:23:56 pm »
You know, that raises even more questions, though they would really be addressed to the great and powerful RNG.  I get worshiping a god of food and fertility.  I get worshiping a god of wealth.

But how do you get a good of wealth and blight?  What sphere connection is in there?  And who would worship a god of blight?  That's what I love about this game.  Trying to come up with rational narrations of DF's random insanity is the best writing exercise possible.


Salman Rushdie, Writer has created The Satanic Verses, a Paper Book!
Ruhollah Khomeini, Ayatollah has gone into a martial trance!

You sir just made my day.

16155
DF General Discussion / Re: Nihilistic Existentialism
« on: July 11, 2008, 09:18:42 pm »
Sss'la actually.  Reused for the Saurian default leader name in Master of Orion 1.

I loved Master of Magic.  I heard a rumor a while ago that some of the original team were working on a MofM 2, but it was a while ago, and I don't know if it peetered out or was real or what.

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