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Messages - Aqizzar

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16246
DF Gameplay Questions / Re: Best trap component to your taste?
« on: June 21, 2008, 05:52:43 pm »
I'd love to try that death by a thousand cuts thing though.  Does glass count as just an ordinary 'any other material - 50%' weapon or does it have any specially properties?
yes it does :)

...Like what then?  The wiki says glass does damage like any other non-weapon material.

16247
DF Gameplay Questions / Re: Magnetite rooms?
« on: June 21, 2008, 04:55:24 pm »
The references light/dark grey rock are artifacts of the 2D version, when masons and craftshops made a distinction by stone types and many of the little clusters of today didn't exist.  Suffice to say, as the wiki also states, most of the Room Value page is certainly outdated and may have been wrong to begin with.  Note the laughable statement that engravings only count on the side of the wall the engraver was facing.

I can say from experience that rooms in ordinary rock and in more valuable flux definately make a difference in quality, before and after engravings.  Sadly, I don't have a fort with these features now so I can't confirm numbers.

16248
DF Gameplay Questions / Re: Best trap component to your taste?
« on: June 21, 2008, 04:37:08 pm »
I got an artifact corkscrew one time that put the pain on some people.  Pity it can only hit one at a time.

Since every siege brings a crapload of featureless weapons anyway, I usually just throw those into 10-strong weapon traps and let the next batch of gobbos get diced up on their own implements.


I'd love to try that death by a thousand cuts thing though.  Does glass count as just an ordinary 'any other material - 50%' weapon or does it have any specially properties?

16249
Life Advice / Re: Need some help from a music expert...
« on: June 21, 2008, 04:03:54 pm »
Yeah yeah, Sid Vicious died a long time ago.  It was kind of part of a implied jesting threat because I really like punk rock.  By extension, nope, I don't like the Sex Pistols either, because I prefer more complicated melodies in my music.  But he was worth mentioning, because the Sex Pistols were, if not the originators, then certainly the best early example of the "Three Cords and the Truth" style of punk that splits the genre to this day, heavily influncing Motörhead, which in turn gave rise to the whole 'speed metal' side of the spectrum.

Since Kagus is the only one who can google, and I feel like talking, I'll break down the others.

Mike Ness is southern; since apparently anybody with a hint of twang is automatically in Buck Owens territory, I won't bother slicing up a distinction with country.  Suffice to say that he's hard rock with a punk style and a midwest accent.  If "Through These Eyes" was good enough for Yatzhee Croshaw, then it's good enough for you.

Dexter Holland is the frontman for The Offspring, and does the sort of music that most readily comes to mind with the word Punk; whiney suburbanites thrashing on cheap guitars.  They're sort of a modern yardstick from which other Punk genres orient - they're certainly not the best, just the most stylistically centrist.  And if you have to have lyrics about war and violence to considering worth listening to, "Hammerhead" should do nicely.

Jello Biafra was a key personality in the Dead Kennedys, who I threw in to show Punk is definately not 'pretentious chick music', except fakers like Greenday as I ranted.  And because "Holiday in Cambodia" is a fun song.

Doctor Gregory Graffin is the founder and lead singer of Bad Religion, a band which I can laboriously argue is to Punk as Iron Maiden is to Metal.  Both aren't mainstream enough to really be famous, but too mainstream for genre elitists to take seriously.  Both rejected thrash sound and fake rage for complicated riffs, technical proficiency, and genuine entusiasm.  Both also have been rocking hardcore longer than most of their fans realize.  Good examples are "New Dark Ages" and "Let Them Eat War".


Now to give some real answers to the original question.

Alterative (Rock or Punk) is a code word for 'can be listened to by women who think they're hip'.  If it was on VH1 in the 90's, it's Alternative.  Which is a bit unfortunate, because they're not necessarily bad songs or crap bands, just misleading and demo-targeted.  Again, Greenday is good example of the punk side, Nickelback and Collective Soul for rock.

To go along with my big rant, the category Southern Rock should be added to the list, to include many of the bands I mentioned.  It doesn't hold much influence today outside of pop-country (thanks statute of limitations), but for historical completeness can't be ignored.

There's not really such a genre as Classic Rock, because no band that's in it was "Classic" when they were new - no one sets out to be on the oldies station.  Casting a wide net, a hallmark would be a more accoustic sound, but The Eagles, who are most certainly Classic Rock, were made famous as one of the first bands to rely on electronic distortion.

And easy listening might include people like Frankie Valley and Glenn Campbell, but it hasn't existed in so long even I don't really know.  Basically it's what your grandparents listened to, and what even your parents think is square.

Holy crap that was long.  Yeah, music is definately a bad topic for discourse.

16250
Quite often.  Sites exist in stasis unless the player is actually present.  And sometimes sites spawn in areas with terrain features, like chasms.  And sites that dig into the ground, like Dwarf Halls or Goblin Towers, can pierce these chasms.  And chasm creatures can spawn in the site.

Then as soon as the player enters, the AI's start finding each other and duking it out.  I've never seen a GCS spawn inside a Hall before though.  Awesome.

16251
DF General Discussion / Re: Future of the Fortress 4
« on: June 21, 2008, 11:17:22 am »
Yo!  Devlog!  Up!
Quote from: Toady One
06/20/2008: 188. I've finished the largest issues with roads/tunnels etc. that I've located. The tunnels will now connect into the dwarf and goblin sites. As with roads, they look very basic. These are goblin tunnels connecting to three other goblin sites -- in addition to the chasm bridges, you can see a few smaller tunnels, ramps and staircases that lead up into the towers of the site at this location, though you can't see the towers themselves. There's a bug right now where sleeping guards spam unconsciousness messages, which I'm going to fix before the release, but it messed up my attempt to make a tunnel movie. I thought it would be an uneventful journey, but I gather now that I may have been mistaken. I managed to kill four antmen at the first chasm bridge I found, and a few more wandering the tunnel after that, but I guess there was another chasm up ahead.

Including proof that the great Toad plays just like us.  The highways aren't for civilized men.  Or lowways, as it were.

Also, apparently Dwarven excavation skill is so great, they can pound a cavern floor down to the predominant rock.  Is the way the tunnel floor just reverts to the dominant layer where it cuts through veins considered a bug or a quirk?  Either way is fine of course.  It's more than enough for us players to let our imaginations run away with.

16252
Life Advice / Re: Need some help from a music expert...
« on: June 21, 2008, 10:51:13 am »
As a guy who grew up listening to his wanna-be rockstar dad, it behooves me to throw in my two cents here and flame things up a bit.

Here's a list of bands/groups/artists-
Fleetwood Mac, Bachman Turner Overdrive, Lynard Skynard, Prince, The Doors, Jethro Tull, Queen, The Steve Miller Band, The Dire Straits, Tom Petty and the Heartbreakers, The Clash, Billy Idol, George Thorogood, Electric Light Orchestra, Jefferson Airplane, Deep Purple, Blue Oyster Cult, The Creedence Clearwater Revival, Aerosmith, Sammy Hagar, ZZ Top, Rush, Led Zeppelin, Journey, The Hollies, Grand Funk Railroad, The Who, Eddie Winter, Red Rider, The Eagles, Bon Jovi, and The Allman Brothers.

What do all these all have in common?  Exactly two things.  One, they are all part of the unwieldly massive genre of music known collectively as "Rock".

And two, because they're all more than twenty five years old and never sat around dicing up which part of spectrum they fell into, they're all thrown together into one big lump called "Classic Rock".

Now I love me some metal, as my Gigantour and Ozzfest shirts can attest.  But while Metal is most certainly Rock, Rock is by no means Metal.  You're arguing over which three identical groups of thrashing guitarists and screaming grumbly Norwegians are Black or Viking, and ignoring forty years worth of fantastic, wildly varied culture.  I know this is to be expected with internet folks who play a game as mental as Dwarf Fortress, but come on guys, broaden your horizons.

And to hear such a venerable and storied field of endeavour as Punk described as "Pretty much every band a teenage girl likes that includes a guitar falls under this."...  I hope you meet Sid Vicious some day so he can show you why they call him that.  Then Mike Ness, Dex Holland, Jello Biafra, and Gregory Graffin Ph.D can take turns working over what's left of you.  Philistine.

Just foolin' around there.  Obviously, your exposure to Punk is limited to wuss bands like Greenday.  But seriously man...

16253
DF Community Games & Stories / Re: Etägbemòng: Omerta In The Deep
« on: June 21, 2008, 04:19:04 am »
Does either one of you mind the character NOT having a typical role, like the others? I.e., they may have ulterior motives.

I'll go ahead and give it to whoever replies first. The other person will still get an Associate. :)

Alright, forget the too fearful to be disloyal part.  Just acting too fearful to be disloyal.  Then it'll be shiftyness all the way!

16254
DF Community Games & Stories / Re: Etägbemòng: Omerta In The Deep
« on: June 21, 2008, 01:36:48 am »
What the hey, I love misanthropy and euphemisms.

Salvatori

Loyalty: Exceptional
Moxy: Good
Guts: Below Average
Weapon of Choice: Spear (to keep enemies away)

He's a shifty, conniving little wop, too fearful to be disloyal, and just cunning enough to be dangerous.


Though it sounds like he'll die soon.  Oh well, losing is fun.

16255
DF Suggestions / Re: Fountains
« on: June 20, 2008, 09:23:39 pm »
Just like NetHack...

Yes, that's just what DF needs.  Water Nymphs stealing clothing and send your warriors in an aimless frenzy trying to get all their stuff back without breaking that mirror and destroying their luck.

16256
DF General Discussion / Re: Huge question, unimaginably important.
« on: June 20, 2008, 06:31:22 pm »
I was rolling a guy who I intended to be the big dumb warrior, so I basically picked a batman sound - Krunk.  Unfortunately, around the same time the guys who made Dexter's Lab (Genddy Tartakovsky if memory serves) had a little superhero cartoon which also featured a big dumb warrior named Krunk. 

"Krunk never been in Val Hallen's room!  Teddy and Krunk scared!"
"You are a Justice Friend, Krunk!  And Teddy doesn't pay a third of the rent.

16257
DF Bug Reports / Re: Forbidden status ignored in plants
« on: June 20, 2008, 05:48:32 pm »
All right, commitments made that take a lot longer than it should have.  Then my dwarves decided to be shiftless buggers, the liason showed up, more plants needed to be grown, migrants arrived, and the farmer fell asleep.  Anyway...  Everything is locked down so nothing should get in your way.


All plant types are present in the fortress storage - all brewable plants were set to be brew-allowed in the kitchen, then all plant stacks were marked as forbidden.  The fortress has a Still, a Quern, and three Farmer's Workshops, which were then set to Brew, Mill, Process, Process to Bag, and Process to Barrel.  A smith, carpenter, fisher, and peasent were then ordered to brew, mill, and process.

If all goes as it does on my computer, as soon as the game is unpaused, they should rush off to grab forbidden plant stacks and set to work.  If they cancel the jobs, then something must be wrong with my installation, or some other problem.

http://dffd.wimbli.com/file.php?id=241

16258
DF Gameplay Questions / Re: Gems gems where for art thou gems.
« on: June 20, 2008, 04:07:39 am »
You realize of course, that if you absolutely must have gems (for the possesion), you can just make glass right?  Being surrounded by sand and all.  Raw green glass (and ran clear and crystal) is just a certain kind of gem.  Build a glass furnace quick, and a jeweler's shop to cut them if that's what he needs.

But yes, gems seem to show up in odd formations.  Using reveal, some areas just seem devoid of them, and sometimes they wind up clustering together.  Just the vagaries of the RNG at work.

16259
DF General Discussion / Re: Huge question, unimaginably important.
« on: June 20, 2008, 03:23:05 am »
Think a Happy dog name. Nothing tough, adventurous or noble. Think of a dog with a Face of God.

Ceasar?

Unless of course that's not an obtuse Eddie Izzard reference...

16260
DF Gameplay Questions / Re: Gather Refuse from Outside
« on: June 19, 2008, 08:39:49 pm »
That's the thing though, they keep creating jobs.  They get to the object they planned to stockpile, realize they're not supposed to pick it up, go back inside, and start a stockpile job again.  I have Ignore All Refuse set, and they keep starting jobs.  Actually, now they're being chased willy nilly by a gremlin.

Obviously I'll just be forbidding everything, but still.

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