quote:
Originally posted by martinuzz:
<STRONG>Your clapper pit is among the first few execution chambers I will build. For prisoners wearing only cheap clothing.
And yes, it will indeed be the dropping tower mentioned in my original post, designed to have bodyparts fly over the edge of the pit below to please the Elven traders.Hehe.. I just thought up a device that forces convicts to choose between their own lives and that of their friends. Hehehe.</STRONG>
Can't wait to see your Prisoner's Dilema room. And of course, you'll be droping prisoners as the Elves are in the depot I'm sure.
On the idea of death and friendship, I had this-
From the Olivine Table of Aqizzar Rimtarlaz, Executioner
Construct Theorem #8
"Survivor's Guilt"
Stress Evaluation Chamber
code:
XXXXXXXXXXX
X X.....X
X 1 X_..2.X
X 3╠╣....X
X X_ò4..X
X X.....X
XXXXXXXXXXX
1 Food Storage - will be necessary to keep internees alive long enough, possibly refiled with 'garbage chute' method
2 The Chamber - floor covered in upright spike traps
3 Food Access - 2x1 drawbridge over 1x3 channel, controlled from outside chamber; a door could be knocked down by a tantrum; channel should be 3-4 z-levels deep
4 The Lever - operates spike traps; must be next to channel
Internees are dropped in, deactivated, and allowed to mingle for a season or two. They should become good friends; grudges are also acceptible for evaluation. When the time comes, they will be ordered into the spike room, the Food Bridge is raised, and one dwarf Pulls The Lever. Since a trap can't be where the lever is, he'll be spared, while he watches all his worldly friends get skewered. Hopefully, he go into a sorrowful rage and throw himself in the pit; if he doesn't soon, the miasma should make it happen eventually. Ideally the pit will be deep enough to break bones but not enough to be deadly, and filled with 2/7 water, so the mangled lump has to wait for starvation.
May require an external lever to retract the spikes. Feel free to leave the bodies in there. Obviously this will require a lot of fuel, and good weaponable metal, to make all the spikes. May require some experimentation to determine the necessary number of spikes, especially to compensate for toughness boosts for conversation skill gain.
Addenum
If the dwarf slays his friends, and the trauma, miasma, and lack of amenities don't make him suicidal, recruit him into the Prison Guard. He's our kind of scum.
[ June 09, 2008: Message edited by: Aqizzar ]
[ June 09, 2008: Message edited by: Aqizzar ]