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Messages - Aqizzar

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211
Also, someone in the comments posted how you solve it. >_>

Fuck those people, I blindly powered by way through it on sheer stubborn anger.  Katia has a lesson for us all.

"I see where I went wrong."  I'm glad one of us does, cat.

212
This is pretty darn amusing for me.

I'm not sure it was worth waiting three months, but it is pretty damned entertaining.

Also, I'm glad Kazerad went to the trouble of making all these uplifting funny failure messages, because I suuuck at this puzzle.

213
General Discussion / Re: I need some help
« on: March 04, 2014, 10:24:10 pm »
Having my body turned inside out in a way that is both painful and permits it to function, but wouldn't kill me.

I was actually going to say something like this, a horrific injury but not being able to die from it.  Like, being a zombie but with still fully-functioning nerves.

214
How about a file loop? Can you actually make those?

You can make shortcuts to a directory, which is above the directory the shortcut is in, so... yeah!  Go for it.

I'm betting on a fetish for file directories.

Bu that's okay.



My whole damn computer.
Can I please just organize your shit for you? It won't take long. I ... have a problem with what you just showed me. -_-

Are you implying my lovely shit is not organized?  My spacial sense suggests otherwise.

The directory that's in?  That's not even the highest numbered New Text Document.

215
I'm betting on a fetish for file directories.

Bu that's okay.



My whole damn computer.

216
General Discussion / Re: Russian intervention in Ukraine
« on: March 01, 2014, 10:27:08 pm »
To be fair, what happened in Chechnya was more like the government completely abandoning it de facto and letting various extremist and criminal groups run it for about three eyears, but I may be wrong.

Well, that's how it started, with the Independent Republic, but that only lasted until about 2003.  The next four years were the Russian airforce bombing every structure left standing in the state until there was nothing moving in the rubble, then sending in the Gazprom engineers and the ex-ex-ex-president's son to run Grozny like a private palace.

Dagestan and Ossetia and such were less overt about the peace-through-carpet-bombing, but you get the idea.

217
General Discussion / Re: Russian intervention in Ukraine
« on: March 01, 2014, 10:14:17 pm »
UR, I realise that you very much do not like Russia, but so far Putin hasn't really done any ethnic cleansing. I don't think that he'll start now.

It is important not to get ahead of ourselves, but Russia is basically on the verge of saying, "This land is as good as Russian so we're just going to run it now".  Which would be the second or third or fourth time for Putin-era Russia to have done so.  And some would argue that Putin-era Russia's treatment of Chechnya and Ossetia and Dagestan and so forth amounts to ethnic cleansing for want of death camps.

I'm not saying Russia is about to go Anschluss on Sevastopol, but I'll bet that's what everyone in NATO is basically expecting to happen.

218
General Discussion / Re: Russian intervention in Ukraine
« on: February 28, 2014, 08:31:53 pm »
Quote
UKRAINIAN PROISLAMIC CHECHEN BITCHES !!!

I'm not sure that guy knows what part of the world he's talking about, or even what part of the world he himself is in.

219
Surprisingly, I only pulled out most my hair getting this to work.  A majority of the speedbumps were "similar variable name" related.



Sending an actor on a little round trip.  They don't always choose the most efficient path, like I have no idea why it decided to jump to that second platform before getting on the ladder, although I'm not entirely sure it didn't grab the ladder mid-flight.  Since I didn't code that to be a thing that can happen I'll probably dive into it at some point, along with working on the path valuations since that wasn't even the quickest route.

Later.  I've had about all I can stomach from my pathfinding engine for a while.  I might do a little performance work, but otherwise I'm on to Grouping now.  Oh boy.

220
Quote from: David Baumgart
...it’d be silly to put all of that in one file so I didn’t have to have four frickin’ tabs open, one on one half of each screen across two monitors, to sort out what in the name of Quag’garoth is going on when my bloody work crew won’t make bloody stone bricks out of the rhyolite I painstakingly mined from a devolving oreNode. That’d be too easy. It must be hard. Difficulty is pain and Art is Pain.

I get a special feeling when I see top tier pro game designers suffering from the same kinds of quandries the newbies deal with.  For some reason, it's nice to know that it really doesn't ever get any easier.

221
General Discussion / Re: World's biggest drug kingpin arrested.
« on: February 24, 2014, 07:26:18 pm »
Joint Mexican-U.S. operations were trying to catch Guzman for almost eight years, and every single time, he would escape through some backdoor or bolt hole or secret tunnel or identical safe house.  Every time the U.S. team would ask the Mexican authorities what happened they'd get the same bullcrap responses, to the point that one operations leader asked his translator in full earshot of the fluent Mexican leader, "How do you 'surround the place' in Spanish?"  Which is a very euphemistic way of asking, "Are any of you hombres not on the take?"

The funny thing is, when I come back to look at this thread, that poor guy was still worlds less cynical than about two thirds of you people.

222
General Discussion / World's biggest drug kingpin arrested.
« on: February 22, 2014, 02:16:49 pm »
Or one of the biggest.  Joaquin "Shorty" Guzman was captured alive and without incident this morning by a join Mexican and U.S. operation.  I find that very surprising, considering there's been an effort to find him and shut down his cartel going on for about eight years that created a body count on par with a civil war.  Guzman rose to power from a low-level cartel enforcer by knocking off all the other middle guys, to become basically The Man of Mexican-U.S. drug trafficking.  While most suspect he's bought every law enforcer between him and the Mexican President, being a household name in crime and probably soon to be in American custody makes his chances at getting out of this with a slap on the wrist pretty remote.

I'm not sure how much anybody on this forum might care, but as an American who's seen parts of the Drug War firsthand (and posted a rant about it here many moons ago), I figured anyone with an interest in the drug world might consider it big news.

223
Been a few days, figured I have something to chat about.

Finish implementing dropping and jumping paths.
Update the blocks and connections near any cell that changes as efficiently as possible.

Second one worked way better than I thought it would thanks to good planning.  First is proving difficult.  Actors will jump from block to block (because they don't really do any thinking on their own), but getting the pre-plotter to recognize proper jumps has me chasing my tail.  Along with a noticeable lag time in jump calculations that I think I can clean up.  So, still in progress.

After that practical problem, Groups are turning out to be a weird theoretical problem.  When you think about it, a Group is a thing that needs to exist within a single area and be able to move around the map with the same rules as the Group's members, but it's not really an "object" in itself.

I find myself stealing a lot of ideas from Dwarf Fortress in deciding how Groups should work.  Namely that a group always has to have at least one member, a Group has an anchor point that members try to move to and orbit around, and the Group is the bottom of a three-level organization structure.  About that last part: All actors in the game world will be part of three layers of association, basically the same way Dwarf Fortress works.  I don't really consider this ripping anything off, because it's a perfectly natural structure.  The layers are (names kinda pending) Alignment, Company, and Team.

Alignment is like an Entity in Dwarf Fortress, all the actors that basically share an overall directive and list of relationships toward other Alignments. 

Company is like the population of a specific Fortress, except that a Company isn't necessarily tied to one place.  This is were production orders, facilities, and most inventory is handled.

And then Team is like a military squad, told to do specific actions like "mine this" and "patrol there", with uniform equipment and schedules.  Each Company has a background Team for all the members not assigned to a specific one, which do the tasks assigned to the Company.

The difference between this and Dwarf Fortress, among many many others, is that the Player controls things from the top level instead of just the middle level, in addition to being a character running around in the world that Teams can be ordered to assist.  Not to make too much of a comparison, y'know, that's just the idea.

For obvious reasons, I'm just worrying about the Team level grouping for now, and really want to get jumping done first.

224
And still is different from any rock 'rock' now.

As much as I love The Court of the Crimson King, there might be a good reason for that.  Rock was going to some dark places around 1970.

Once upon a time, Blue Oyster Cult was the epitome of Prog Rock.  Then the 80s happened, and everything original was run into the ground.  Such is the cycle of creativity.

225
For Prog Rock, listen to "King Crimson", specifically their first album "In the Court of the Crimson King". That's a good example.

It's also forty five years old, which really calls into question the label "Progressive Rock".  It was certainly different compared to other rock in 1969.

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