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Topics - pganon

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DF General Discussion / 47.05 reliably crashes during siege
« on: March 25, 2024, 09:13:57 am »
I have a new Linux installation (kernel 6.5.0) and wanted to play the old df version, 47.05. All fine until the first siege. Soon after my archers start pelting the goblin pack from their towers I get a segmentation fault.

The error log shows lines like
Code: [Select]
loop path fail: <same square> cat,99,87,160 -> 110,74,160: Id #15519:Path Goal Seek Station:Station Mill Building at 89,97,157
path fail: goblin,76,67,164 -> 36,36,167: Id #15907:Path Goal Seek Station:Station None at 62,0,165

I see there's an old bug reported here http://www.bay12games.com/dwarves/mantisbt/view.php?id=11628. Looks like it was ignored, so not very common?

Created a new world and started from scratch, same issue.
Cleared all trees growing into older towers, same issue.

Any other ideas?

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DF Dwarf Mode Discussion / Dwarf dismal corpse
« on: October 26, 2022, 05:22:56 am »
The phrase "Dwarf dismal corpse" gives no GHits, but one of them is sitting on my map, listed as friendly foreign unit, and also as deceased. If I got that right it was created from the lower half of a capybara with the help of my mayor necromancer. Yes, I just read that a mayor necromancer, constantly stressed, is a bad idea.

I got alarmed by an announcement "...interrupted by a capybara neck". Went and checked, just to find out that a capybara had climbed into a tree, been chased by two civilians. The civilians also climbed the tree and were slain. As my sword unit won't do anything about it, I felled the tree. Capybara head and neck were killed again, and now this creature stands around, not moving. Undead symbol.

So I don't know, a bug? All my dwarves are accounted for. No ghost to engrave a slab for. And why is it a dwarf?

On top of it, the description reads "Her head is gone. She has a low voice"---Who would have thought?

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