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Messages - codezero

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286
Works fine on my machine
pentium dual core 1.6ghz
integrated gfx card (intel)
windows xp

fast

287
DF Suggestions / Re: Granite's Law (and others)
« on: November 19, 2008, 05:09:16 pm »
The more opinions a suggestion thread gets, the more I think Toady should just do it how he wants.

288
DF Suggestions / Secretary
« on: November 18, 2008, 01:06:48 pm »
Get a secretary and teach her how to find/replace, so you can move on to wounds. Maybe someone will donate their sister?

289
DF Suggestions / Clothes
« on: October 23, 2008, 06:16:12 am »
filler

290
DF Suggestions / Re: Do The Undead Have Souls?
« on: October 22, 2008, 09:36:06 am »
If there's one thing the living has over undead, it's a free spirit. Sure a vampire could use every stat listed in soul stats, but only in pursuit of it's goal of drinking blood. The reason Dracula never killed his guest (Jonathon(?)) whilst J was staying at D's castle was the promise J held for him, richer pastures. That's intelligence, but only to the end prescribed to D, imbibed in his essence. If a soul can't be free, I don't know what it is.

To what end does a dwarf party, or brew, or think? Maybe it makes him happier or quenches his thirst but these are results not goals, his goal is merely to exist, it's not determined.

I think the undead could only access their soul stats in that it fulfills their goal. Could in the context of a 'solution', not a fact.

291
DF Suggestions / Re: Do The Undead Have Souls?
« on: October 20, 2008, 05:15:16 am »
Well there's two schools of thought it seems;
1) Undead are animated, perhaps intelligent (somebody didn't succesfully read my first post, despite quoting it) beings lacking a soul.
2) Undead are essentially no different to the living, but they are not living

And Idens idea, that they're the good guys.

I just think that the idea that undead have a soul comes from the novel thought "what would happen if they did?", like media where animals are humanised (ie, Duncton wood, Planet of the Apes, Tarzan etc), but hey if that's the modern way of looking at it, I won't complain, I'll just write a novel of a new genre: Horror! Wherein a Noble Vampire gets bitten by a propaganda wielding Priest and becomes evil...

292
DF Suggestions / Re: Do The Undead Have Souls?
« on: October 19, 2008, 10:13:38 pm »
Yeah wouldn't it be cool if vampires were just humans. And monsters were but fairies, or guardian angels! I hope you are the first to attempt to reason with them should they ever come to pass. That would be cool.

293
DF Suggestions / Re: Do The Undead Have Souls?
« on: October 19, 2008, 07:56:12 am »
I can't believe this thread, the very definition of undead is a living creature that doesn't have a soul. Writers in the past have thought to themselves, what would happen if a living creature didn't have a soul? Hence Dracula and Frankenstein, a main influence for modern day undead. Read 'em, if you did, you could tell me that although Dracula in his philosophical discourse was very intelligent and had passions, the implication throughout the whole was that he lacked a soul. Frankenstein was a golem, and though it was bent on killing it's master may seem to imply a soul, at best it implies the question of it having a soul, which was unnatural, hence the genre horror. A ghost isn't even undead, because it's not a living creature, it's a f*king soul.

I think soulless undead could be represented in game by making undead creatures re-enact the things they did in life, for no reason. Or by having unique motivations, vampires/zombies always want to bite living creatures.

Seriously, if undead have a soul, what's the point of 'em? It smacks of fluffery to me. Like some irreverent novels I've read where vampires are portrayed as having essentially good motives. It really takes away from the whole point.

A brief history, to the present day;
"What perchance, should a dead creature be animated, and thus be lacking in a soul, implications might therewith arise?"

"What if Dracula was really a good guy, you know like everyone maybe has good motivations?"

*a modern debate*

294
DF Suggestions / Moddable scenarios
« on: October 18, 2008, 12:07:14 am »
Dare I say it, being able to mod scenarios with win conditions(!) might add to this game. A seed and starting position could be included.

Eg Make 100 obsidian swords by year x, starting in year y in such and such a starting point.
or
Have 100 dwarves and repel 2 invasions.
or whatever

It might be a dangerous idea for this game though, start philosophy

Spoiler (click to show/hide)

I know you could just do it in your head but a scenario option and list would be more satisfying.

Anyway, fuck scenarios.

295
...

One interesting thing that I did notice just now is that when I get stuck on a squad, the "+" and "-" keys seem to act as the letter "l", as they switch between "lock on this squad" and "don't lock on this squad".

...


I can confirm this, without evidence.

296
DF Suggestions / Re: Implementing Atheism in DF In A 'Unique Manner'
« on: September 18, 2008, 08:47:34 am »
Alright I won't read it.

297
DF Suggestions / Re: Implementing Atheism in DF In A 'Unique Manner'
« on: September 17, 2008, 10:50:15 pm »
Warning: If you're reading this thread for anything DF related, don't read this post. :P . Seriously.

An axiom is defined as a theory that doesn't need to be proven or disproven, so it's a matter of faith. So is atheism, no one can really prove the existence or otherwise of God(s), so it's a question of faith. Sure you could disprove individual arguments for the presence of a god, but that makes you no more rational then the person who supplied those proofs, maybe just more right.

No matter how many proofs you layer on top of an axiom, it's still going to be based on faith at the lowest level, and what scares me is the belief people will put in anything 'proven' by such scientific means. In the modern day world, religion is far more tolerant of criticism to itself than science - aka 'fact'.

Also, emperical science isn't useful in any way, in diluting itself of absolute truth it's saying "Ok, don't bother refuting this, it's just emperical observation, but hey look what it proves!". It's such an immature tactic to say that a theory is not open to argument before proposing it. And if it can't stand up to argument, it's worthless.

But these are my own biases, I once repeatedly questioned my friend, a mathematician, about how .999r = 1 , eventually he exclaimed, "Maths isn't 'truth'! It's just based on axioms/rules". Let's hope true scientists and mathematicians don't rely on axioms and suchlike.

Regarding your idea Servant, there is a lot of reason behind religion too. What is Theology for instance? And what about the works of Thomas Aquinus and Pascal? etc.

Sorry.

298
DF Suggestions / Re: Trash old clothes
« on: September 17, 2008, 10:01:18 pm »
Urist 'Carson'  Unolfeb cancels Attend Party: Mandating =<<pink cave spider silk mittens>>=

299
DF Suggestions / Re: Trash old clothes
« on: September 17, 2008, 07:08:51 am »
Well make a full suit (though there are 3 different types of the same apparal in some cases) and according to need are good ideas in themselves, but I don't see how the fort would fill up with ratty clothing without them. My suggestion just allows owned clothing to be dumped, quite different to clothing lying around everwhere.

And besides, when I say repeat build I mean filling up the whole joblist, with basically a full suit. If you had 1000 pairs of socks, you'd also have 1000 pairs of shoes, which would require 10,000 cloth (10 times 1000).

300
DF Suggestions / Re: Realistic Mining Suggestion
« on: September 17, 2008, 07:00:02 am »
I think getting a useable stone has more to do with mining (quarrying) than masonry (in effect, sculpting). I think miners would know all about different methods of stone extraction. Did Michelangelo quarry his own marble?

Pottery sounds like a good idea, could be used as vessels and trinkets. Maybe only humans could work clay though (would be better IMO).

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