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Messages - Sartain

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391
Other Games / Re: Wasteland 2!
« on: September 20, 2014, 02:28:00 pm »
It is possible that they are based on the ones meant to keep your socks up.

They're quite stripperific so I doubt they're meant as a male model

392
Other Games / Re: Wasteland 2!
« on: September 20, 2014, 12:04:06 pm »
Alright so I finally rolled a not-completely-retarded team (both skill and appearance-wise) and played the first mission, the Radio Tower. I quickly grew very fond of the atmosphere and the quick, dirty and lethal combat system. Once you remember that this is supposed to be a modern version of the old Gold Box games and similar you really start to get into it.

On a side-note, I am wondering why the stockings, garters and panties leg is males only...  ???

393
Other Games / Re: Wasteland 2!
« on: September 19, 2014, 02:54:14 am »
I'm almost too afraid to play this. I backed it and I really want it to be great, but the whole character creation was just so bad.
I think I need to just roll randoms and get into the game itself before the character creation sucks the motivation out of me.

394
Seems like an unfortunate choice of name, though. For a long time I actually assumed Franco-Iberia was a militant, fascist faction...

395
Other Games / Re: That which sleeps- in development
« on: September 10, 2014, 12:31:20 pm »
I've seen what Skyrim modders do, there'll be a modern map at some point.

Before long, Thomas the Tank Engine skins and making sweet, awkward uncanny valley love to your followers will come to That Which Sleeps as well?

396
Other Games / Re: Middle-Earth: Shadow of Mordor
« on: September 09, 2014, 04:14:27 pm »
..Why is Gollum in this.

He had bills to pay  :D

398
Other Games / Re: Fallout Fan Theories.
« on: September 04, 2014, 02:29:59 pm »
Quote
oh wait, there Dr. Who telephone box.

Ehh I liked that joke. Matched the tone.
I also always wanted to see how a Fallout:Negative Karma turned out. Remember NCR is founded by Tandi, that nameless chick you resuce from the Razors in Fallout one (how do I remember this shit?) What if you killed her? What than? No NCR? Do the Razors take over?

Actually, you rescue Tandi from the Khans gang. Razor is, if I remember correctly, the sort-of good guy leader of the Blades gang in the Boneyard/Adytum area (I think?). The place with the Gun Runners (or at least, some gun runners) and the Deathclaws.

399
Other Games / Re: Fallout Fan Theories.
« on: September 03, 2014, 12:51:18 am »

And how the heck are super mutants everywhere when they were created after the bombs fell on the East Coast of the US? That just doesn't make any gosh darn sense.

The explanation for why they're in the Capital Wasteland is that there was a vault with the same accelerated evolutionary stuff that was in the American base over in the east, which is a bunch of bullstuff.

I guess you mean West Coast, since that's where they originated, and the Capital Wasteland presence was mostly just a "this has to be so Fallout and we can't come up with something new so we'll just copy-paste all the creatures from 1&2".

400
Other Games / Re: That which sleeps- in development
« on: September 02, 2014, 02:37:13 am »
Woooo KS this month if I'm correct when the kickstarter comes out this will be released along with a demo ?

What sort of rewards are we going to have ? You already have $100-150 from me :P

Alright so the Demo was originally supposed to be out already, in fact last weekend - then we got the RPS article and a ton of followers so we threw some more money into the game and updated all the GUI visuals, added some effects, and started redoing some of the AI systems.   The end result is our actual demo build is so far behind we don't want to release it - but I don't think given what's on our plate we'd be able to finish the demo and launch the KS this month. 

What we decided was we'd finalize features for testing this week (which we are doing now), get that out for a week for bug fixes, spend the week after preparing KS, launch KS, and then try to get the demo out halfway through.  We don't want the KS to push any further because a lot of metrics suggest launching closer to Christmas is a terrible idea, and also we want to get the money, if any, for improved assets as soon as possible so as not to delay our Q4 launch.  Hopefully people will be interested enough without the demo, but if not they'll stick around long enough to see the demo in action when it's released.

We're talking this week about the Tier rewards, I'm a huge fan of "in-game" rewards like naming Heroes, Countries, and Agents as well as working with us to make new abilities and scenarios, but my business partner sees those somewhat as a "cash grab" and thinks we should limit ourselves to some physical rewards and then the more usual round of digital rewards like soundtrack, wallpapers, extra copies and the like.  Not sure if you guys have an opinion on this - suggestions are always welcome.

Physical rewards are anachronistic and unnecessary in my opinion. I don't think people really give a shit about soundtracks, artbooks and all that crap that usually comes with various boxed special editions. Maybe if your product had a long history with it's fanbase some physical stuff to display would be cool but I don't really see the value of it when your product is new to the market.
I'm generally a much bigger fan of in-game cosmetic rewards, like getting to create fluff or names for regions, heroes, religions & whatever.

401
Other Games / Re: Arms Dealer - Feedback needed
« on: September 02, 2014, 02:31:03 am »
I need feedback on an idea for the game.

I want to add in moral decisions. I want to add in special requests from Terrorists, Drug Cartels and Religious Zealout groups who ask you to bypass the official channels to deliver them weapons even though they are prohibited. The player is already dealing in a grey market, but in this case they would have to decide if they are willing to have innocent blood on their hands in exchange for much higher profits than usual. The risk of being caught is also much higher. If caught once they get blacklisted from all official suppliers and all normal nations. They can then only deal with the bad people and a private supplier plus the occasional auctions and opportunities from pirates and such. Getting caught again is game over.

The reason for it is to add some moral depth to the game, as well as making a second path/strategy viable. Some players will want to play as white knights, some as bad guys and some straddle the line. What are your thoughts on this? I need to pull the trigger in 2 days to include it in the trailer or not. I also think it could be good for the game's media coverage as issues like that tend to garner attention and conversation.

Depends on how "getting caught" works. If the player can take steps to prevent it, sure, but I don't think I'd like a mechanic that would basically be a game path that you can't leave again and has X% chance of game-over.

402
Other Games / Re: Any good new pay to play MMO?
« on: September 01, 2014, 03:08:57 pm »
So I got ESO for 16 EU...I'm in US so take in exchange rate. Cheaper than even amazon is currently, which I'd have gone with but it wasn't the downloadable one and I don't like a bunch of game boxes everywhere or paying the california tax on it on top of the shipping fee. It also came with the explorer DLC thing which was a nice bonus to me.

I'll be installing it at some point in the next few days, but I already got the account setup. Mostly to make sure the cd key worked, and it did. :) so that was great. Got it off one of those key shops I found off a popular site. Dunno if you're supposed to talk about that here, cause they seem kind of fishy...and probably get their keys in an illegal manner cause why else so cheap.

In any case...explorer DLC is on my account too so that is great. I guess it was supposed to be a pre-order thing? That is what the site said. Still got it lol.

(edit) Guess according to google it comes out to 21 USD, so not bad at all.

Yes, the Explorer's Pack was pre-order DLC. Then, when the game released, it was also packaged in all the over-the-counter versions, at least for a while.

403
Other Games / Re: Games realistically portraying nuclear war
« on: September 01, 2014, 01:07:05 pm »
compared to what came before, yes it absolutely has

I wouldn't know how to prove or disprove that, I just meant it as a snarky comment since humans are still obviously waging war on each other :)

404
Other Games / Re: Games realistically portraying nuclear war
« on: September 01, 2014, 12:31:52 pm »
Wouldn't a "realistic" post-nuclear-war simulation simply be any standard game, with lots of added finger-pointing and saber-rattling in the UN?
Nuclear weapons are generally the last resort (at least among the Old Guard- Russia, China and "The West". It remains to be seen if the new members of the nuclear club (like Iran) would be as circumspect, though I believe they will). By the time they are used, saber rattling will have become a distant memory. Also note that finger pointing, though vigorous, will be brief, since the losing side of a nuclear war is likely to be tried for war crimes en masse. That could very well be both of them, by the way.

Not likely. In the past the trials for war crimes absolve a side from certain acts if both side involved did them. If both sides drop hydrogen bombs on civilian cities then nobody is tried for dropping hydrogen bombs on civilian cities.

Plus the existence of nukes is such a great dissuader of nuclear war that it actually does have the effect of causing peace...

Because as we all know, the world has known peace ever since we invented nukes ;)

405
Other Games / Re: Games realistically portraying nuclear war
« on: September 01, 2014, 10:20:49 am »
Wouldn't a "realistic" post-nuclear-war simulation simply be any standard game, with lots of added finger-pointing and saber-rattling in the UN?

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