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Other Games / Re: Zombocom
« on: February 03, 2011, 02:02:38 pm »
That's quite a blast from the past.
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You're probably expecting to kill enemies in the game, and that gets kind of awkward if they're trying to run away instead of fighting back.
On one hand, this sounds good. On the other hand, the system is abstract for a reason. For instance, if I just use swords (strength) and light armour (speed), does that mean my Endurance should literally never be able to go up? That would be a tad silly, right? The governing attributes, in my opinion, can only really weight attribute gains in certain directions, but aren't able to accomplish the task of determining them entirely. Otherwise, you get weird scenarios like the one I just mentioned, largely because each skill only has a single related attribute. Then, of course, you have something like Luck, which nothing is explicitly based on and is enough of an abstract roleplaying character thing that I can't even see a way to represent gain through usage.
How about the fact that there is no class system.
I think the interface overhaul is the most important thing. There are already tilesets that function as "good 2D" graphics, at least I think.
Day 25?! Wow! That was my target for that town, glad some of you did it! It must be a record.. it's the longest I know of.
You know why spears went away in Oblivion? Because they're useless and nobody likes them. Face it, 99.9% of players outfit their character with a sword. The blunt weapons skill is useless for the same reason, and if Bethsoft are getting rid of it in favor of something actually useful, then I say that's a good thing. See, nobody ever uses maces. Therefore the character is not skilled with them, and therefore if there ever comes a situation in which using a mace would be advantageous the player still won't use one because their character sucks with them.

Trying to create a new word to describe every single possible analogue state of condition of belief would be absurd though. There are some specific states that do need their own words though. Agnosticism, Atheism, Theism, and Irreligion are certainly needed. The various subgroupings of these groups and others like them cross each other from time to time, just like descriptions of any other social phenomenae. How many different words for friend do you have? How fluid are those definitions? Do people ever change from what you consider one type of friend to another?