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Messages - Dadamh

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496
almost every time the battle plays out

Wait, are you savescumming?

497
DF Dwarf Mode Discussion / Re: A Merchant Problem
« on: August 03, 2008, 09:27:13 am »
I've recently started a new fort, and in it I dug out an area to hold the trade depot, however, when autumn came around, it was still full of rocks,  so I just built the depot outside the main entrance. The wagons came, we traded, and when we had finished, the area inside had been cleared.
So, I decided to re-build the depot inside, and destroyed the first depot. The problem was that the merchants were still in the depot at the time. Here's what happened:
All of their items were dropped on the ground, so I now have some nice steel plate mails, weapons, various animals and foods, etc.
A macedwarf and one merchant left.
The remaining merchants, wagons and guards are on the same spot, even though the new depot has been built. It's now spring and they haven't moved.

The cool thing is that I now have 2 marksdwarf guards stationed outside my front entrance permanently.


Yeah, this bug has been around for a while.  I noticed it recently as well.

It's free stuff but also pretty much a cheat-ish exploit.

498
DF Gameplay Questions / Re: Brewing Help
« on: August 03, 2008, 08:32:01 am »
Im Trying To Brew Some Wine But It Keeps My Dwarf Keeps On Canceling The Dute Because There Are No Empty Barrels, Ive Made About 5 Barrels And I Havent Seen Any Dwarves Use 3 Of Them. Any Help ???

Ok, the best way to reserve barrels for brewing is this:

Hit "p" to bring up the stockpile options.

Hit "*" a few times to increase the number of reserved barrels.  The number is up to you, but I usually go with something like 20.

Exit out of the menu and build some barrels.  Your dwarves will leave twenty barrels empty until a workshop job needs them.  This means the following things will fill the barrels:  Cooking, Rendering Fat, and Brewing.

Then brew.  You may want to stop cooking for the duration.

499
This will be neat I've never had economy before.
*Goes to the DF Wiki*

Economy isn't THAT huge a deal, just don't make coins.  Seriously.  Don't even think about it.

Also make sure the haulers have nice tiny cheap rooms to sleep in.

500
DF Modding / Re: Toady, can we get ETHICS clarified? All input welcome
« on: August 03, 2008, 08:27:37 am »
Be careful with these!

I was screwing around with ethics in order to make everyone war more often.  That part worked, but then I tried to trade with the DWARVEN caravan and got:

"I see your low race still revels in death.  That poor creature..."

Don't make your dwarves into elves!

::Dadamh cancels fortress: stricken by melancholy::

501
I liked the description of the drum.  I'm assuming it was a possession that led to it's creation, except that you imply he became a stonecrafter afterwards. 

You'd think that the artifacts created by possession would be darker and more dangerous than others.  In conception, it seems a demon is taking control and making something that pleases him, and the dwarf has nothing to do with it.

Anyway nice write up.  Here's hoping you are able to finish tonight.

502
DF General Discussion / Re: Nano Fortress
« on: August 03, 2008, 08:17:29 am »
I downloaded this and tried it out. It worked at first but now it has totally screwed dwarf fortress up.

I will play for awhile and then an error message pops up that says "NEMESIS UNIT LOAD FAILED" and then it shuts DF down. I tried unpatching it and that did nothing. Removing dwarf fortress and reinstalling it didn't work either. How do I fix this?

Update: I have tried moving directories around and using older versions of DF. Nothing works and I think that this constitutes a serious bug that needs to be fixed immediately as I cannot play DF at all thanks to it.

Since all this program does is edit a memory bit or two, rebooting should fix anything caused by it.

You did reboot, right?

503
DF Dwarf Mode Discussion / Re: Castles!
« on: August 03, 2008, 08:16:07 am »
Please to show higher resolution of the starwars inspired one.  Looks awesome.

504
DF Bug Reports / Re: A glitched site
« on: August 02, 2008, 11:51:07 pm »
This is a pretty common and well known bug.   If a magma pipe and a bottomless pit are in the same embark area, this occurs pretty often.

Fun to watch though.

505
DF Bug Reports / Re: [39e] Vermin ignore magma (Extremely minor)
« on: August 02, 2008, 09:17:13 pm »
Temp. is on, right? (sorry, you didn't say).
I mean, vermin I can handle, since they can teleport and all, but what's a cat doing taking on magma fiends?

Yeah, the vermin thing I just thought was weird, and posted it because hey, I hadn't seen it and frankly the bug list is so long that it's hard to read through.

The cat thing was just an aside.  I found it strange too; i had no military but all these imp corpses.  My cats were just happily slaughtering away.

506
DF General Discussion / Re: Magma Votive (non game related)
« on: August 02, 2008, 08:11:14 pm »
In America, you can buy a particular antibiotic for $12 a pill.

In India, you can buy an eight-pack of the same brand from the same company for $1.

Americans can (more likely) afford $12 a pill.  Plus, it's harder to get the crap pushed through for sale in America, with all the regulation and whatnot.

There are two walmarts in the area here, about twenty miles apart.  The one in the less affluent area has prices about 5% lower.  Why?  Because walmart knows what people will pay.

Capitalism sucks, but it's how the world works you know.

507
DF General Discussion / Re: So the elves got a little jealous...
« on: August 02, 2008, 08:07:53 pm »
Elf City?  Dwarf Fortress?  I think Toady could have a new source of revenue here, via lawsuit.

Is Dwarf Fortress properly copyrighted?

Anyway, making a city-building sim is hardly copying this game (though i haven't played elf city).  Otherwise Maxis could have a new source(ha) of revenue bringing suit on Toady.

508
DF Bug Reports / Re: [38e] HFS kills FPS (Spoilers)
« on: August 02, 2008, 08:01:40 pm »
So hold on a sec here.  They topple walls?!?  Is this new in the latest version?

The cave-in method should still work :P

They topple partially built walls and make the construction cancel.  They still are stopped by fully built ones.

509
DF General Discussion / Re: Magma Votive (non game related)
« on: August 02, 2008, 04:44:53 pm »
Selling this for 50☼ even though chinese orphans make it cost 13☼ to make: priceless.

 There are some things money can't buy. For everything else, there's BS.

Yeah, they should sell it for exactly how much it costs to produce.  Then they'd make a lot of profit I'm sure.

510
DF Bug Reports / Re: [39e] Untouchable Equipment
« on: August 02, 2008, 04:41:23 pm »
A lot of the time, clothing left on the ground or abandoned by someone will be reclaimed and thus owned by people. I've noticed that items on the ground that are designated to be dumped, if they are owned, are not dumped by anyone (see: wrestlers yanking each other's clothes off and leaving them in the barracks) and instead are just left there.

Ah, ok.  That's possible.

How annoying.

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