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DF Dwarf Mode Discussion / Re: Elf blood rain in a good area
« on: May 22, 2015, 02:37:05 am »
I was asking because i dont want any unexpected "fun"
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I downloaded Farcry 4, a 30 gig game.
Got into the starting cutscene, had to go make lunch.
Come back, it's game over. I win, everything is great.
... What.
@SimRobert2001 the current version has at least some of the tweaks already active. all woods logs have been renamed to rough wooden logs, all leather/chitin/shell/scale has been renamed to Rugged [leather/scale/chitin/shell] hide so on and so forth. even meat and other butchered goodies have been simplified mostly by changing it to sliced [brain/stomach/etc..] the only exception to that that I have noticed is tallow/fat/milk/cheese it still has the the originating animal in the name an example would be cat tallow is still cat tallow. In fact the only other organic material(s) to not be done this way is the plants since doing so and not breaking the game would be very interesting.yea, i just saw that. thanks.
@qorthos that is an issue I have now idea why it isn't suspending have you disabled the workflow plugin and re-enabled it?
A goblin dark pit located in The Friendly Dune.the spice mist flow.
Will there be any 'compatability' problems for multispecies forts other than culture?Todays hint seems that yes, there will be compatability problems for creatures that have ethics different than your own. Probably in a way a dwarf can walk past a creature in a cage, and get a bad/good thought from It.
For walking past a general item, it's not the Value, but the Quality that gives good thoughts. So you could spam low-quality gold items with very little result as far as that's concerned*, but one Masterwork Pine Table could make every dwarf's day!Sorry, but this is wrong - the game most definitely uses the item's perceived value to determine the strength of the thought, both in 0.23.130.23a and 0.40.24.
Specifically, the thought contains the building's value (capped at 20,000☼), and the happiness boost is simply "min(5, value / 128 + 1)" (1-5, corresponding to "fine", "very fine", "splendid", "wonderful", and "completely sublime") multiplied based on whether it was "own" and/or "tastefully arranged".
Meh. We're not professional survey-maker-people. These are the questions that were suggested.
If you don't like it, that's cool. Just ignore the thread and return to your DFing.
And the epic saga of me having bad luck continues; I got a bit overzealous in breaching the caverns and forgot to have my military clear it first. A troglodyte picked a fight with my legendary carpenter (man, so far this fort is NOT kind to legendaries). The Carpenter eventually kicked his head and knocked him unconscious and proceeded to literally punch his skull in. Unfortunately said badass' spine is heavily bruised, his left lung is totally mangled, and he's bleeding all over the place. If he survives i'll have to upgrade his quarters as a reward for toughness.
On the plus side, my wereantelope legendary miner is successfully sealed away with plenty to do, so even if things hit the proverbial fan then the fort should survive indefinitely.
Edit: Addendum: I must have done something to anger Armok, because now I have an Undead siege on my hands >.<
Edit2: Managed to lure one of the visiting necromancers inside before i closed my drawbridge, and my soldiers wasted no time introducing his brains to the outside world. Now I'm just sitting inside, double and triple checking that all my entrances are sealed. Any advice on what to do about the 35 undead meandering about outside my fortress?