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Messages - SimRobert2001

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241
DF General Discussion / Re: Future of the Fortress
« on: May 08, 2015, 11:38:03 pm »
so, with the new donations from patreon, would it be possible to get a new compiler that is 64 bit compatible?

242
DF Dwarf Mode Discussion / Re: Trivial findings
« on: May 08, 2015, 07:30:04 pm »
I remember now...  They modded the trader's wagons.  They went crazy when the caravan appeared.

Where was this?

243
DF General Discussion / Re: Future of the Fortress
« on: May 04, 2015, 09:44:46 pm »
So, what part of the visitors will visitors play in our fortresses? Are any of them capable of betraying us during a siege, and say, opening a drawbridge?

244
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 28, 2015, 02:24:31 am »
5th edition of D&D appears to be dead. There are no splatbooks, not even in project. This can't be good.

No, it is good. That's a deliberate design decision they made. The idea is that the player's handbook is all you need now. Older editions especially 2nd Ed got to the point where you needed dozens of rulebooks to join a game, depending on what everyone else was using. The goal of 5th Ed is to increase eye contact and talking/role-playing, and reduce the amount of leafing through a pile of rulebooks to determine things, but also to avoid the arms-race of optional rulebooks, which can make it very daunting and expensive for new players to play with established players.

It's paid off with chart-topping sales, which is especially noteworthy given that the game is competing with video games. You just need one book now, and can join any regular game. All new optional rules are contained in modules, and they have a deliberate policy of only including what's needed to make that specific module work in a story sense. So, really, only the DM needs to buy the new supplements. That seems to be the goal.

http://www.examiner.com/article/5e-d-d-player-s-handbook-tops-amazon-sales-lists

Remember, that 2nd Ed AD&D sent TSR broke and saw them being bought up by a competitor. More optional books did not equal more profits.

Actually, from what i understand, Gary Gygax left TSR after he found out that the execs he left in charge bought some 20 cars on the compant dime. It was hubris and stupidity.

245
DF General Discussion / Re: Future of the Fortress
« on: April 18, 2015, 01:30:45 am »
This doesn't really relate to any features in develpoment, but I think it's a good question.

Why is the cap for a job order in the manager screen 30?
I frequently make orders larger than that, especially since the bigger your fort the more necessary the manager becomes.

Im not 100% sure, though i do know that df hack has a fix for that.

246
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 14, 2015, 03:17:28 am »
I just had a coworker call the control room, and ask me if worker2 was there. I answered affirmative. Then there was 5 or 6 seconds of silence, before, I ask "worker1" Worker 1 got pissed off over the phone, and says "well, put him on." I put him on and later worker 1 confronts me, and begins lecturing me about my sarcasm, and asks me if i would call my friends up, and only ask if there there, if i thought he was taking attendence, and mentions that he had no idea what i said in the interview to get hired.  He never told me that he wanted to speak to worker2, just asked if he was there. Heck, ive done that, and immediately followed with either "could you put him on" "tell him that im omw" oe even "is he asleep?"

247
DF General Discussion / Re: Huge, HUGE problem
« on: April 13, 2015, 11:05:05 pm »
I'm always short of yarn cloth. Should learn how to shear I suppose.
Wall her in, wait for the caravan to save her life. Make sure you have a free coffin just in case.
you dont even have to do that. A locked door will also stop her.

248
DF General Discussion / Re: Real world !!science!!
« on: April 13, 2015, 09:50:41 pm »
Well? Did ot work?

249
DF Gameplay Questions / Re: Are walls still immune to everything?
« on: April 12, 2015, 12:54:50 pm »
Addy?

250
So what if you regen it past mass extinction of all dwarven races? Are you able to start at all?

251
When you tame it, it can run free among your dwarves and act as a guardian, and breeding more gcs. However training degrades over time, its training will degrade, until it regresses to a wild state, at which point, many dwarves will die.

252
DF Dwarf Mode Discussion / Re: Stress
« on: April 10, 2015, 04:18:16 am »
Scroll over to where it says justice.  When you have a prodon properly zoned, is when it counts a cage ad part of the justice system. Just make a room from a cage, and hit j.

253
DF Dwarf Mode Discussion / Re: Stress
« on: April 09, 2015, 09:33:29 pm »
He was - but I built a lot of cages, and he still was stressed over it!
strange question, but did you sctually make a jail cell out of them?

254
What do you do with pets? Pasture them in an underground room with the war dogs.
What do you think of cats?  ;) That neutering them allows soft fuzzy vermin hunters to exist without catsplosions.
What' is your favourite stone/ore? Bauxite.

and...
Complete the sentence:

The first thing I do with migrants (or check in migrants) is assign them a single labour to do so they can learn a specialized trade. Unless they have a high skill in a useful labour, I ignore their skills completely. If I've got over ~300 dwarves already, I usually drown/magma them to avoid the hassle.

What pc do ypu have that lets you have 300 dwarves?

255
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 07, 2015, 07:36:32 pm »
I finally decided to get back into fortress making ways, after setting up the basic needs for a fortress I was able to find some silver, I now have a small military composed of barely armored or unarmored hammerdwarves. Hopefully the metal I requested will arrive soon. I had also started in the year 2, cause reasons.

I had a migrant wave of over 30 dwarves come in, its bigger then I would like, but at least it isn't a 70+ one.

I also named almost every dwarf after forum members, even though they'll probably all die in the first ambush/siege.

What is the dwarf named after me doing?

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