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DF General Discussion / Re: In honour of MSPA, I present: A Dwarf Fortress choose your own Adventure!
« on: June 26, 2009, 07:23:53 am »
build bed. you need someplace to sleep.
then dig a bedroom.
then dig a bedroom.
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I agree with others that mushroom alchohol is really unneccessary and unbalancing, especially since we might someday soonish get hallucinogenics in the game, at which point alchohol from shrooms would really become superfluous, anyway.
The human liaison was most likely injured from world gen and was unfortunate enough to pass out on a cage trap. diplomats that are caught in a cage trap immediately go insane/berserk/melancholy.
The problem with many collapse suggestions is that if they're too complicated, they'll be no fun for the player. Absent some random disaster like an earthquake, the player needs to understand why a collapse happens whenever it occurs -- it shouldn't just feel random and arbitrary, and players shouldn't have to blindly spam supports at random to prevent it.There should be a pressure view, regardless of the system that will be implemented: a map view where all structural elements are coloured according to the strain placed on them. That can be unique for dwarves (maybe tied to a noble), to represent their edge in mining.
I did put that in my secon post in the thread. BUt i need to think o fa few things to this.
Dwarf Fortress shouldn't require a degree in advanced structural engineering in order to play, basically.
As long as that is available, any consistent system will be learnable (if you can see the strain on your pillars gradually increasing while you are digging out more and more of the surrounding rock). Digging under a supporting pillar deserves to be punished with a cave-in. What are we, elves? (fanning the fires of bigotry, jay!)
I'm kinda against more tools as a matter of principle. Axes and pickaxes make sense because they are viable weapons, and they need metal to make. If you start requiring fishing rods, and then requiring fish hooks, etc., then you get Settlers and you stop having fun. Also, masons don't need to have ten different tools to do their stuff, it's all abstracted...same with fishermen, if you start with poles, next you start needing fish-cleaning knives...