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Messages - Wild Goose

Pages: 1 ... 7 8 [9] 10 11 ... 27
121
That sounds like it'd be pretty nifty.

122
Shouldn't you be praying to a Saint or something, instead?

123
Forum Games and Roleplaying / Re: Monster Defence!
« on: June 03, 2009, 01:28:05 pm »
Spoiler: Status (click to show/hide)

Well, we can't buy anything, I wouldn't mind moving onto the next round, then.
How much is .22 and 9mm ammo, or is that free?
I take it our starting pistols are the .22s?

124
DF Dwarf Mode Discussion / Re: Well "needs open space".
« on: June 03, 2009, 09:57:55 am »
Will a well filled with magma be marked as Dry?  Will the Dwarves attempt to drink from it?

125
Oh, wow, that's awesome.  Any idea why or how this happened?

126
DF Gameplay Questions / Re: Blind and thirsty
« on: June 02, 2009, 04:51:02 pm »
Good luck.
And man, you totally have to arm him with a crossbow now.  I heard something about how blindness does not affect accuracy at all in Fortress Mode.

127
Forum Games and Roleplaying / Re: Green Glass Contraption
« on: June 02, 2009, 04:23:50 pm »
Oh man, I don't suppose we happen to be on Mars, huh?  Too bad our character isn't blue, either.

>Use the control panel to turn yourself into Urist McHatten.

128
DF Adventure Mode Discussion / Re: So there's this cyclops.
« on: June 02, 2009, 11:33:59 am »
The spinning Iron Saucepan strikes the King in the head!
It is smashed into the body, an unrecognizable mass!

129
DF Dwarf Mode Discussion / Re: Wagons. Are. Awesome.
« on: June 01, 2009, 09:01:22 pm »
Ballista wagon tanks, perhaps?  Although a ballista on a wagon...without armor, that'd actually be more like an artillery field piece.

Being Dwarves, you need one that's both Wheeled and Sailed, of course.  Can't let that pasty elf Elric be the only one who's ridden the pimp shipmobile.

130
DF Gameplay Questions / Re: My Hammerer has overstayed his welcome
« on: June 01, 2009, 08:57:41 pm »
Dwarts?  Nice.

Hey, can you cage the Hammerer, and then set up his cage as a Zoo?  A freakshow, perhaps?  A contingency "In case of lawbreakers, pull lever."

131
DF Dwarf Mode Discussion / Re: Aqua Dwarf?
« on: June 01, 2009, 08:53:40 pm »
Presumably Dwarven Bureaucracy cares not for such trifles as air.

132
DF Dwarf Mode Discussion / Re: Making Physics Cry
« on: June 01, 2009, 08:48:11 pm »
Joe MincedPuppet: Oh hey! Quarry bush leaves!  Yum Yum!  Wait...why are they purple?

Bill TinyTallows: New mandate, all food has to be painted purple.  Take a bite, it's plump helmet flavor too.

Joe MincedPuppet: Why oh why did we choose the plump helmet loving mayor over the star sapphire loving one!? *Fist shake*
Now, you have to ask yourself, where does the purple dye come from?  The logical explanation would be plump helmets.  The slightly less logical explanation is redroot dye and dimple dye mixed together.
The Dwarven explanation is pitchblende.

133
DF Adventure Mode Discussion / Re: Spinal Damage
« on: June 01, 2009, 03:39:46 pm »
Wait, so you adventure as an ambulatory spine?

Hmm...would using blunt weapons help?  Or would they not hit the spine as much because of the low critical chance.  Conversely, would piercing weapons crit the spine?

134
Forum Games and Roleplaying / Re: Monster Defence!
« on: May 31, 2009, 09:25:17 pm »
Hmm...you could make it so that pistol ammo has to be paid for?  That way, each bullet is an important resource.

135
Play With Your Buddies / Re: Let's Play Sid Meier's Colonization!
« on: May 30, 2009, 10:30:11 pm »
Nice, keep it up.

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