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Messages - Wild Goose

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196
Yeah, I see what you mean.  I suppose it's just that I when I first saw the civillians, I immediately though "Oh boy, just a matter of time before they turn black and shoot at us."

Besides, we didn't have any premission intel on them, so maybe they default to civilian?

Still, what the heck are they doing here?  It's suspicious.
I now say we need to detain them on our way out.

197
Really?
Maybe I'm thinking of the wrong island.  Wasn't Iwo Jima the one where the Americans took the beaches and part of the island relatively unopposed, then the Japanese mounted a stiff and surprising resistance, often using heavily camoflagued bunkers and the like?
We entered the beaches, no resistance, no resistance in the jungles, and then suddenly enemies are coming out of the ground and banzai charging us.  Seems like Iwo Jima to me.
Oh well, it seemed funny at the time.


But yeah, where the hell is this endless swarm coming from?  The island is tiny.  I think it's probably small enough the guy on the raft could throw grenades to us.
Even if they were buried on the island, we've probably got more than enough guns and ammo to take them all out.


As for the civvies, I was wondering if we should kill them when we're sailing away.  They probably aren't here being innocent, and they may even be working with whoever's responsible for the zombies.
Or we could try to capture them, for a less bloodthirsty option.
I'm just sure they're up to no good, and if they weren't, well, who's going to know?

198
Forum Games and Roleplaying / Re: Build a city!
« on: May 19, 2009, 03:46:37 pm »
Oh, it is on now...took me a while, and a lot of indecsion, but this is what I'm throwing out.
Eh, to be honest, I can't say I really mine too much.  I'm sure I'll think of something better eventually.
Spoiler: The Urist Commission (click to show/hide)

199
I don't know, that seems like it means the SBFs are going to be coming at you from two directions rather than one.
If we're forced back further, we can then retreat and use the C4, but...I guess I'm not a very subtle person.  If there's an enemy force in my way, kill them.

Do we kill the two civillians on our way out?

Where the hell did they come from, anyway?  The sea?  The air?  Underground pits like in Iwo Jima?
...
>Get flag
>Use team to plant flag in zombie.

200
Really?  They're all bunched up now, wouldn't now be a good time to huck a few grenades?
Or do you think they're too tightly packed, and the first few 'layers' will absorb most of the effects?  Even so, I don't think it'll be any better outside, and if this clears the pressure off of us...

201
Forum Games and Roleplaying / Re: Build a city!
« on: May 19, 2009, 11:46:59 am »
And Bay11?  There is no Bay11.
Bay4 got sent back to the Age of Myths.  It may be the reason for the great megabeast die-off.

Do we call dibs for post order?
If so, DIBS!

Will there be natives to oppress, loot and plunder?  Will there be an Old World to interact with rebel from?  Will there be mermaids to harvest?

202
Hey, this looks cool.  I'll give it a go.
In decreasing priority:

>Use shotgun on zombies.  Not the sniper rifle.
>Use a grenade or two, and/or tell someone else to use their grenade.
>Hope the snipers with you are smart enough to use their other non-pistol weapon.  Hope is a free action, right?
>Tell whoever your guy is outside to see if he can sneak around the coast and flank the zombies or get back to the boat.  His call.

>Tell the snipers with you to switch to their assault rifles/shotguns whatever their nonsniper weapon is (but not a pistol).
>Remember to slap them for using a sniper rifle indoors, when you get back to base.

I was kinda thinking about:
>Tell the guy on the raft to kill the two dudes in the boat around off the island.  They've gotta be up to no good.

203
Forum Games and Roleplaying / Re: Build a city!
« on: May 19, 2009, 11:04:42 am »
I kinda like the idea of having a melting pot, but I also have to say, this is the Bay12 forum; you gotta have Dwarves.
So, why not both?  A city where dwarves are the plurality ethnic group, but not the majority?
Something like 40% Dorf, 20% Elf, 20% Human, 20% Gobbo/Kobold/etc?

Oh, and we've got to name it Bay12.  And possibly have some amusing story about what happened to Bay1 through Bay11.

204
DF Adventure Mode Discussion / Re: Losing an eye
« on: May 18, 2009, 11:37:21 am »
Great, now I'm trying to picture a chainsaw eye.  Like...a miniature chainsaw sticking out of the eyesocket?

205
Eh, the cloth they bring is nice.
And sometimes even manufactured goods, like those cheap but high quality blankets they gave me the other day.

206
DF Gameplay Questions / Re: Goblin gear
« on: May 11, 2009, 10:01:58 pm »
I'm not sure, but I think it might be better to trade.  You get about 1/3 of the iron back from melting, but if you've got a good trader, you can get most of the value of an item at the Depot, including decorations.

Speaking of value and decorations, does some goblin smith in some dark tower throw a tantrum every time you melt down a masterfully decorated or masterwork armor?

207
DF Dwarf Mode Discussion / Re: Early King
« on: May 11, 2009, 05:02:07 pm »
How about trading a Noble and a Hammerer?  If they build the wood items, they siege themselves.  If they don't, Hammertime.

208
DF Modding / Re: Chinese Dwarf Fortress (Hanyu Idza'de Cheng-Bao)
« on: May 11, 2009, 09:22:15 am »
Okay...hmm, I could probably edit the raws and replace the names of items with their pinyin equivalents.  The quality tags and descriptions are probably also hardcoded, huh?
I could probably also go through the language file and replace Dwarven with pinyin.

What else can be changed?  Or is that about it?

209
DF Modding / Re: Chinese Dwarf Fortress (Hanyu Idza'de Cheng-Bao)
« on: May 10, 2009, 10:35:27 pm »
Okay, what did I miss?

210
DF Modding / Re: Chinese Dwarf Fortress (Hanyu Idza'de Cheng-Bao)
« on: May 10, 2009, 10:16:34 pm »
That seems forboding.  I've commited some horribly obvious gaffe, or made some embarrassing mistake, huh?

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