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DF General Discussion / Thinking about the Myth and Magic update and DF's genre Fantasy-wise
« on: January 27, 2023, 04:54:51 pm »
I know Myth and Magic are far, faaaaaaaar away, but Toady's already talked about what he wants to do with it quite a bit, and I find it pretty interesting that he wants to make a huge change to the game tone-wise this far into development. I'm not saying I don't want the update to happen--it sounds incredible, but I wonder how exactly people will take to the shift in tone.
For basically its entire existence--nearly 20 years--DF has been a very very gritty and low fantasy game. Magic was all but nonexistent for years, and what magic does exist is just whatever Elves use to magically form wood and necromancy. The game is obsessed with realism to a level even the lowest of fantasy often doesn't tread, with its realistic(-ish) geology, tons of real-life creatures, and insistence on not simplifying the complexities of certain industries. Paper-making is a multi-step process; making steel requires three separate smelting operations two of which require flux stone along with fuel; many workshops exist that do one or two things, etc. Making soap requires first getting tallow or oil from a butcher's shop or screw press, then burning wood in a furnace to make ash, processing that into lye at an Ashery (a workshop that does exactly three extremely minor things), and then making the soap in a soap maker's workshop. Dwarf Fortress is legitimately educational in a way. I certainly know more about geology or metallurgy than I did before playing it.
But, the Myth and Magic update is going to change that pretty dramatically. The way Toady describes it, it will allow for DF worlds that are the most intensely mythic and epic high fantasy with abundant magic (though I think he also wants the current low fantasy style to be a thing too). Which makes me wonder how exactly us DF fans will take to it. We are so used to DF being incredibly gritty and low fantasy for so long I feel this will be kind of a shock to our systems. The DF we know and have known since the days of Boatmurdered is a mere accident--the game was never planned to be this low fantasy, it's just been in development for decades. DF 1.0, judging from his to-do list, will be almost unrecognizable to the DF of Boatmurdered and Roomcarnage. I am definitely looking forward to our thoughts and reactions to Myth and Magic, when it finally comes.
For basically its entire existence--nearly 20 years--DF has been a very very gritty and low fantasy game. Magic was all but nonexistent for years, and what magic does exist is just whatever Elves use to magically form wood and necromancy. The game is obsessed with realism to a level even the lowest of fantasy often doesn't tread, with its realistic(-ish) geology, tons of real-life creatures, and insistence on not simplifying the complexities of certain industries. Paper-making is a multi-step process; making steel requires three separate smelting operations two of which require flux stone along with fuel; many workshops exist that do one or two things, etc. Making soap requires first getting tallow or oil from a butcher's shop or screw press, then burning wood in a furnace to make ash, processing that into lye at an Ashery (a workshop that does exactly three extremely minor things), and then making the soap in a soap maker's workshop. Dwarf Fortress is legitimately educational in a way. I certainly know more about geology or metallurgy than I did before playing it.
But, the Myth and Magic update is going to change that pretty dramatically. The way Toady describes it, it will allow for DF worlds that are the most intensely mythic and epic high fantasy with abundant magic (though I think he also wants the current low fantasy style to be a thing too). Which makes me wonder how exactly us DF fans will take to it. We are so used to DF being incredibly gritty and low fantasy for so long I feel this will be kind of a shock to our systems. The DF we know and have known since the days of Boatmurdered is a mere accident--the game was never planned to be this low fantasy, it's just been in development for decades. DF 1.0, judging from his to-do list, will be almost unrecognizable to the DF of Boatmurdered and Roomcarnage. I am definitely looking forward to our thoughts and reactions to Myth and Magic, when it finally comes.