Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - YashaAstora

Pages: 1 2 [3]
31
Visitors technically do not belong to any civ...which means they don't have any culturally-defined clothing. So they show up naked.

32
DF Suggestions / Re: Blowguns and Venom-Milking
« on: January 06, 2023, 08:30:04 pm »
Honestly this should be expanded into letting your dwarves make any weapon. There's no reason they can't learn to make stuff like bows or blowguns or mauls, even if just to outfit visitors/mercenaries of other races.

33
I have been playing more 0.47 and I am fully keyboard-pilled now. My position on DF's old keyboard-driven UI has been "yeah it's annoying but you get used to it" to my current position of "the old UI was actually always good and people were just lazy". With DFHack this thing blows 0.50 out of the water unless you are just actually allergic to using the keyboard and break out in hives if you have to hit more than 2 hotkeys.

If this is what DF will be now...I will buy the Steam version eventually to support Toady but I am just gonna play 0.47 till the day I die or until someone makes a mod that completely rips out this insufferable new UI and puts the old back in.

34
DF Gameplay Questions / Re: What exactly does the duke consort do? (0.47)
« on: January 03, 2023, 12:16:37 am »
Yeah, your home civ won't do trade agreements with you until you accept their offer to become a barony/county/duchy. Sucks when you get a holding immediately upon an embark if you hoped to rely on the Mountainhome bringing stuff you need and don't want nobles.

...But you can make agreements with other civs (if they send a trade representative) without becoming a "official part of the realm".

Well, hm. Guess I'll use this year to make some quarters for a baron and accept their offer next year.

35
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 02, 2023, 10:13:46 pm »
I somehow keep running nearly out of food. My farm should get me some stuff, thankfully, but I guess in my rush to cook lavish meals to trade later I used up all the meat I bought. I'm definitely going to buy as much meat as I can next caravan.

A clerk in my fortress got possessed and claimed a craftsdwarf's shop, asking for metal, stone, and thread. I had no thread (somehow) so I just walled him in. I'll make a slab after he dies I guess, lol. Given that it was a possession and he's a useless noble (seriously what does a clerk actually do) I don't feel very emotional about his eventual death.

EDIT: Wait a Clerk is a bookkeeper? Well then. I'm pretty sure I already had a bookkeeper already? I dunno when this useless asshole came but he won't be missed.

36
DF Gameplay Questions / What exactly does the duke consort do? (0.47)
« on: January 02, 2023, 07:11:35 pm »
I've had the dwarven caravan come twice and both times a duke consort has arrived. He asks me if I would like to nominate any dwarves for nobility. I've always said "no" because I don't want to deal with more useless assholes but I don't actually know if I need to say yes to get some stuff. I haven't had the outpost liasion draw up trade agreements with me either time the caravan has come--do I have to say yes to the duke consort to actually get trade agreements? The wiki is remarkably unhelpful in this regard.

37
It does! Accessible from the units screen with l is Manipulator, which is basically a stripped down therapist. I personally don't like therapist that much, tabbing between DF and it is a pain and it's honestly WAY more complicated and micromanage-y than I need. i just want a simple spreadsheet in-game where I can check labors more efficiently than obsessively checking every one of these 70 boozehounds.

38
Ultimately my problem is that the interface of .47 and before had issues, but they decided to "fix" those issues but just making you click stuff, not actually fixing the issues. My problem with the trading interface of .47 is not that I had to use the keyboard, it's that I couldn't search for the one thing I wanted to trade! Does the new UI fix the fact the military screen doesn't organize your dwarves by their combat skills and just throws you a giant-ass list where you check each dwarf and it tells you one random combat skill they have if they have any? No.

Real talk: if 0.50's UI update had been literally only adding a screen where you could easily search who has what labors enabled and enable and disable labors from it that would have already been a massive QoL update worthy of 30 bucks.

EDIT: Okay it turns out dfhack just literally has the above as a feature lmao wow how did I survive without this

39
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 02, 2023, 02:31:39 am »
Welp.

I think my current fort is on a world with NO goblins or elves. That explains why no elf caravan came and why I haven't been invaded by any goblins for three years. All elf retreats say "no civilized population" and there's only three civs listed on the [c] menu (2 dwarven and 1 human). I've been training my military for basically no reason.

40
One of the trickier parts of DF is making sure you fulfill your dwarves' needs, since they all have a ton and there's no way to know what they want without individually checking them.

I propose that there be a noble that dwarves can talk to, and their complaints are relayed to. "Urist is feeling depressed because he doesn't get to fight" and all that. Not something incredibly artificial and gamey, you'd have to make sure this noble is actually available. All of this could be in a little menu and then you'd know who would be a good recruit since they wanna fight, or who should go pick some berries because they like wandering, or who should get put to work creating stuff since they wanna be creative and learn a craft.

As it is, it's very difficult to keep track of these needs without making a ridiculously huge spreadsheet and obsessively checking your dwarves over and over, which when you have fifty other things to worry about can be an absolute pain--and not in the way where it's an intentionally abrasive bit of challenge to overcome, more just "I dunno what these dickheads want" thing.

41
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 01, 2023, 09:46:26 pm »
My fort has reached 48 dwarves and I'm already starting to really feel the pressure. Everything happens very fast and keeping up with the demand seems incredibly hard. I have dwarves working damn near 24.7 mining out bedrooms, chopping trees, cranking out charcoal for forging, etc. but it feels like I never have enough hands to do what I want (all these useless children that do literally nothing since I'm on 0.47 do not help). I set stuff to be built and no one can do it because everyone else is busy doing five other things. The world I used for this fort is also seemingly damn near dead because I'm 2 years in and have recieved zero sieges, thieves, etc. I fucked up not building a trade depot fast enough for my first dwarven caravan and I had basically nothing to trade too and the next one is the completely goddamn useless elven caravan so WELP. I am cranking out as much crap as possible to trade but I dunno if the fort will even last that long.

I'm damn near out of food and drink and wow watching everything collapse after like 7 hours does not sound like fun regardless of the community motto lmao. I'm just waiting for everything to finally hit the tipping point and half the fort to die somehow.

Continuing on from this: I press-ganged a bunch of assholes sitting around into the military and had them train. Tested out how to tell them to kill things by having them absolutely obliterate some mountain goats though I think I'm missing how to get my dwarves to take the corpses to the butcher.

But! The human caravan has arrived! I apparently was wrong. Thankfully it wasn't the useless goddamn elves and I've got plenty of garbage I can shove in the humans' hands so I can get that sweet sweet food and clothes and other assorted crap I desperately want. Praise humanity!

42
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 01, 2023, 06:23:50 pm »
My fort has reached 48 dwarves and I'm already starting to really feel the pressure. Everything happens very fast and keeping up with the demand seems incredibly hard. I have dwarves working damn near 24.7 mining out bedrooms, chopping trees, cranking out charcoal for forging, etc. but it feels like I never have enough hands to do what I want (all these useless children that do literally nothing since I'm on 0.47 do not help). I set stuff to be built and no one can do it because everyone else is busy doing five other things. The world I used for this fort is also seemingly damn near dead because I'm 2 years in and have recieved zero sieges, thieves, etc. I fucked up not building a trade depot fast enough for my first dwarven caravan and I had basically nothing to trade too and the next one is the completely goddamn useless elven caravan so WELP. I am cranking out as much crap as possible to trade but I dunno if the fort will even last that long.

I'm damn near out of food and drink and wow watching everything collapse after like 7 hours does not sound like fun regardless of the community motto lmao. I'm just waiting for everything to finally hit the tipping point and half the fort to die somehow.

43
DF Gameplay Questions / Why aren't my dwarves stockpiling ore? (.47.05)
« on: December 31, 2022, 09:37:22 pm »
I recently strike tetrahedrite so I set up a stockpile and no one is picking the ore up. The stockpile is set to only take metal ores. I've double-checked that tetrahedrite is an acceptable ore for the stockpile. Why is no one taking the ore to the stockpile?

What makes it even more bizarre is that I struck silver below the tetrahedrite, and my dwarves are immediately grabbing THAT and taking it to the stockpile, but they're completely bypassing the tetrahedrite one z-level up.

EDIT: Okay making wheelbarrows somehow made them start picking the copper ore up. I have no idea why they had zero issue picking up the silver though.

44
I decided that it was far more worth it to just to play .47. I'm about 2 years into my fort and honestly surprised at how easily I settled in once I got used to the slight weirdness of the controls. My more pressing issues are stockpile nonsense like nobody picking up the ore I've mined or why these gabbro rocks still haven't been moved to the stockpile. I DO definitely wish that all these damn kids could do chores like in .50 and maybe the new labor system is better than me tediously enabling and disabling labors but until this game is entirely keyboard-usable like before I can't move onto the new version. Hell, I probably wouldn't even like the adjusted keybinds they'd use since they seem to be really hellbent on WASD instead of the arrow keys for...some reason.

45
I haven't played DF in like six years.

One of the reasons I liked DF was because it ran fine on even terrible laptops thanks to being pseudo-turnbased (I was never good enough to reach FPS death anyway) and the entirely keyboard-based interface obviated the inherent limitations of touchpads compared to mice. DF was a game I could play in bed, in between classes, wherever.

Well, finally the legendary Steam release dropped. No ASCII so I waited for Classic. And now I'm here, with a new laptop that absolutely blows the old one out of the water aaaaaaaaaannd the interface is now almost exclusively done with the mouse. Oof. I don't know what to think. Yes, the old UI was bizarre as hell, but this new one seems to replace "slightly arcane until you know it" into "agonizingly elaborated and finicky mouse-clicking" which honestly, I'm not sure is much better. Not getting into the weird omissions. I'm asking: do any of you play on a laptop without a mouse? How are you liking the interface?

Pages: 1 2 [3]