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Messages - Moron

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241
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 10, 2010, 08:09:42 am »
Is there any way to resist banishment and does standard magic resistance help?

I really need to learn that if I go to the elven halls I'm likely to end up in the Abyss.

242
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 09, 2010, 12:19:55 pm »
@Moron

Okawaru or Elyvilon. Don't mess with Trog. His wrath is brutal and none of his abilities train invocations.

Ok, thanks for the advice; actually I wasn't necessarily thinking of changing back to TSO, but maybe staying with Trog; I am unlikely to make it as far as the branches where TSO is the strongest, and even if I do, I'd rather get a basic win before I start tackling the extra-hard branches like Hell.

Anyway, next questions: Do throwing nets remain useful into the mid - late game, or do high level monsters break free very quickly?

And how does Orb of Destruction compare with Yehudib's Crystal Spear in terms of damage?

243
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 09, 2010, 06:41:12 am »
So I decided to go with a random race/background, and got minotaur paladin - very playable considering what else I could have ended up with.

I'm wondering if I should convert to another god, as The Shining One seems to be very powerful in the late game with all the Hells and crypt being full of demons or undead, but difficult to use effectively early on because it is hard to gain piety.

Since he does not punish you unless you convert to an evil religion, I have the option of converting to Okawaru or Trog - Trog seems like a good option because as a minotaur I'm unlikely to have much use for magic.

Alternatively, I could go with Elyvilon and have the option of switching back to TSO without the wrath of any gods later, or of course I could just stay with him.

What do you think? (Actually, I suspect it won't matter as when I went to the Temple I was running from a pack of big kobolds who were shooting me with curare needles, so they'll probably kill me anyway when I leave, but the advice would be useful if I play a paladin again.)

244
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 07, 2010, 01:10:33 pm »
Just found the entrance to Hell on level 15. According to the wiki, it should only appear on level 21+.


Think I'll give it a miss...

245
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 05, 2010, 11:37:32 am »
Quote
replace selective amnesia with scroll of amnesia
Oh for Christ sake...

Why don't they just get rid of every useful spell now and save themselves time later?
GRRRAAAAAH! FUCK!

It'll make worshipping Sif better though.

As if there weren't already enough good reasons to worship him...

246
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 05, 2010, 11:12:51 am »

- You can only enchant body armour (robes, leather armours etc.) up to their base AC.



Actually, this change will mostly affect those who want to wear light armour - spellcasters, assassins etc.

If, for whatever reason, you wanted to wear heavy armour, it shouldn't make that much difference, as plate mail, GDA etc all have base AC of 8+.

I guess the developers don't want it to be easy (or possible) to get both good EV and AC, eg from a +8 robe or whatever.

I do agree that heavily-armoured melee fighters have too hard a time already, however.

247
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 03, 2010, 01:37:05 pm »
If you want to see overpowered, go fight a yak. You will learn the true meaning of overpowered.

You don't need to fight yaks; they move at normal speed and have no ranged attack. If you can survive deep enough to meet them then you should know whether your character is powerful enough to take them on, and if not, just stay away.

Yaktaurs, on the other hand, are a different matter.

248
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 03, 2010, 10:33:52 am »
Sometimes I feel Crawl is just way to random. Maybe if shops would buy stuff, and there was a town... I dont know, its probably a design goal that makes sense one way or another, but you gotta admit, sometimes you just dont have a chance against the dice.

I agree with half of this.

Yes, it's too random. I'd like to see many of the overpowered monsters in the first few levels either weakened or moved deeper; eg if orc priests did about 1/3 as much damage with their smiting attack, they'd still be a significant threat, especially against low HP characters, but you would at least have some chance of surviving.

There should still be some powerful monsters to teach players the lesson that sometimes it is better to run away than fight (ogres and jellies are a good example,) but at the moment that lesson is rather futile because if you see a monster you want to run away from, there's often no point as it will kill you at range anyway.

I'd also like to see Mephitic Cloud become less of a 'free pass' through the early game; maybe the duration of confusion should be much lower, and being confused should not make monsters suicidal (they should not be jumping into deep water or lava or attacking themselves.) Then there might be a bit more balance between backgrounds with this spell (currently absurdly easy) and those without (currently absurdly hard.)

The matter of shops not buying things is an entirely different matter, and in this case I agree with the developers; if you've ever played Angband or most variants, you will know that the early to mid game is largely spent carrying around useless gear to sell, which can get tedious.

If you want to play a game that has a skill system somewhat similar to Crawl but with an Angband-like town and dungeon, you could try Sangband

249
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 01, 2010, 08:17:11 am »


When you roll the dice 1000 times, even if you only have a 1 in 1000 chance of losing, you'll eventually lose.

In Dungeon Crawl, if you have a 1 in 1000 chance of losing, you'll lose 9 times out of 10.

Just had the most ridiculously food-scarce game; I did not find one permanent food item even though I got down to level 11, almost nothing that could leave a corpse did, those that did leave corpses were contaminated and made me sick rather than fed me. I spent almost the entire game at starving or near-starving, occasionally getting up to very hungry. Finally died to a troll because when you are starving you cannot cast spells.

250
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 30, 2010, 03:24:06 pm »
The reason for not leaving Short Blades on is because your short blade has probably already hit its speed cap by level 10, and thus raising the levels won't make it much better.

And also because you probably want more XP to go into Fighting, which increases your HP.


Edited for incorrect quote.

251
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 28, 2010, 12:54:49 am »
In this specific case, a Minotaur Chaos Knight, currently level 8 with a +1 chain mail as my best armour and armour skill of 5.

But I was also asking in a more general way, as this mutation seems to come up a lot when drinking un-Id'd potions and they turn out to be Mutation.

252
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 27, 2010, 03:57:31 pm »
So, if I get the mutation 'Armour fits poorly on your unusually shaped body,' as a fighter type, is it still worth trying to train the armour skill despite the reduced AC, in the hope of eventually curing the mutation, or should I abandon heavy armour and try to train dodging instead?

253
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 27, 2010, 11:28:58 am »
The main annoying thing is not that there are sometimes out-of-depth monsters but that there are almost always out of depth monsters.

A typical chain of events that just happened to my latest character (minotaur gladiator.)

I clear level 1 easily, nothing particularly threatening, no particularly interesting items.

I go down to level 2, explore a few rooms, down a few corridors, and there's Sigmund. By luck, I am close to a corner so he can only zap me once before I flee, and though I can't go back the way I came because  it involves going down long straight corridors where he would have plenty of chances to kill me, I can keep him mostly out of LOS by fleeing into the unknown.

By even greater luck, I find some stairs down before he can kill me, and oh look, there's Dowan and Duvessa. So it's back up the stairs to face Sigmund,  stay here and get killed by them or flee into the unknown again, which I do.

I get zapped a few more times, bringing me dangerously close to death, but before I die I make it to another staircase down... and find myself in the middle of a group of orcs including a couple of wizards and priests. Game over. Again.

If this happened occasionally or even around half the time, I wouldn't mind so much, but when it goes on and on, game after game it just gets silly.

And even if I somehow manage to survive, if I've spent the first few levels mostly fleeing, that means I will have killed very little, so will not have been able to level up or train my skills, making me even less prepared for any deeper depths.

254
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 26, 2010, 03:47:55 pm »
To a certain extent I agree that it's not so bad losing a character at low level before you've had time to get attached to it. But grinding the first 3 levels again and again and again just to get one that survives gets pretty tedious.

Is there any real reason why there need to be so many overpowered monsters on the first few levels?

And yes I know Mephitic Cloud makes it easy to get past the early game, but I would also to be able to occasionally play non spellcasters.

255
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 26, 2010, 09:01:15 am »
Reckon I'm going to give this game a break for a while and try something less frustrating.

Far too often the early game is just a choice between one no-win situation and another. At least in DF losing is fun.

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