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Messages - yarnosh

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1
DF Dwarf Mode Discussion / Re: Who uses the economy?
« on: October 24, 2009, 11:15:32 pm »
I guess I like the idea of an economy, but you're right, the few times I used it, it seemed unfair that some dwarves couldn't afford a decent room even. I don't really want to build "slums." That's not part of a glorious fortress. I mean, there's usually more than enough of skilled labor (engravers, masons to build statues, etc) available. It isn't like the dwarves just can't afford to keep everyone livign comfortably.

I think if building a fortress were more challenging and resources were limited, I would feel better letting some dwaves live a meager existence. But once you hit a few gold/platium veins, it's like "free gold chests for everyone!" No reason to let it all just pile up unused in storage.

Maybe I'm just a communist at heart. ;)


2
DF Dwarf Mode Discussion / Re: How did they cross the chasm?
« on: October 18, 2009, 09:59:51 pm »
Indeed it is. I'm not complaining. Just surprised. Really, I knew orcs would come early and often. So I should have at least been prepared to lock myself in and wait it out. But I wasn't. Part of problem was that I kept trying to construct a wall in my entrance, but I was selecting rock that was outside the fort. And the dwarves were told to stay inside. I couldn't figure out why nobody would take the wall building job!

3
DF Dwarf Mode Discussion / Re: How did they cross the chasm?
« on: October 18, 2009, 04:02:34 pm »
Oh, crap, must have been a second squad. Though I distinctly remember seeing them directly east of the chasm. As if they had just crossed it. And I'm almost positive that the chasm completely split the map in half. 

Would I really get two squads my first winter? That's harsh. :-)

4
DF Dwarf Mode Discussion / How did they cross the chasm?
« on: October 18, 2009, 01:50:15 am »
I'm playing the dig deeper mod and I got my first orc siege. At first I laughed because they appeared on the opposite side of the map which is bisected by a chasm. I never built any kind of bridges. Never got around to it. So I go to check up on them and they crossed teh chasm somehow! WTF? So I was totally unprepared. I couldn't even wall off my entrance in time.

How did they get across?

5
DF Dwarf Mode Discussion / Too lazy to read through changelog....
« on: October 08, 2009, 11:53:54 am »
Hey all,

I haven't played DF in a while. Probably 2 years. I first played around 0.22 when there were no z-levels. And then again around 0.27 when z-levels were introduced and I was totally blown away.

What big features have been introduced in the last 2 years that might totally change the way I play? I realize that it is a relatively small version jump from 0.27 to 0.28 and not like adding z-levels. So I am not expecting TOO much, but it would be nice if DF was a a little more challenging without going out of my way to handicap my dwarfs. I've always found it to be all too easy to thrive in any half-decent environment. I almost always ended up with way more food than my dwarves could possible consume. And that was even making fine/lavish meals out of everything. Also it woudl be nice if armies were a little more manageable.

Are there any new major "goals" in the game? Important interactions with other civs?

6
DF Gameplay Questions / Redirecting river...
« on: October 13, 2008, 08:59:44 pm »
I got a brook and some pretty crazy mountains and cliffs. The magma pipe I want to use is like 20 z-levels below where the brook is, so the brook isn't very convienient. I decided to undertake a big project that would reroute teh brook through the mountain and down to the level where my fort is. I figured I could steal some of the water for some nice waterfalls in my fort while I was at it.

So I have this long, 4 unit wide tunnel ready to carry the brook down 20 z-levels  to another grass plateau. I even trenched out  a new river bed to go off the screen. But I just realized that I can't channel that last square on the edge of the screen... so there is no place for the water to go!

What are my options here? I'd like to have a nice dwarf made underground river, but I'm worried about flooding the area on the other side of the mountain. If it is just one z-level of water, I don't really mind,  except that my fort is on that level and I'll have to be careful about letting the water in. Will it flow off the end of the map if I just make some walls to redirect it or something? Will I be able to build a wall at the end of the map?


7
DF Dwarf Mode Discussion / Re: Trade?
« on: October 13, 2008, 11:15:18 am »
Just request every type of leather from the Human and elf caravans.  They will bring you hundreds of pieces of it with each trip.  Much more FPS friendly then trying to raise hundreds of animals for slaughter.

Why do I want that much leather?

8
DF Dwarf Mode Discussion / Re: Trade?
« on: October 13, 2008, 11:14:37 am »
If you're like me and try not to kill your nobles, then caravans bring helpful things like zinc and bismuth that I often don't have in quantity.  Getting pig iron and other intermediate goods also helps when you aren't rolling in raw materials.

But isn't metal and stone too heavy to get in any significant quantity from caravans?

9
DF Dwarf Mode Discussion / Re: Trade?
« on: October 12, 2008, 05:51:27 pm »
How do I make money by trading? It is always good-for-good barter, isn't it?

Maybe I can make cash deals and I just didn't pay attention to trade last time I had a fort long enough to start an economy. It was always like like "meh, another caravan, what's the point?"

10
DF Dwarf Mode Discussion / Trade?
« on: October 12, 2008, 05:14:25 pm »
I've been playing DF on and off for a while. One thing that strikes me is that there seems to be a lot of work put into developing trade, but I really can't find much use for it. Unless I purposefully handicap myself such as having no wood, there's really not much that my dwarves need (ok, I need a few anvils to get going). The dwarves are pretty much self-sufficient. Even living on a glacier, I don't seem to have resource problems. I always have a ton more to sell than I want to buy. It seems like all I need to do is make one legendary item or, heck, just some good prepared food from a proficient cook, and I can pretty much buy anything I need with it from caravans.

So what is the point of the complex trade agreements? Why do I care about making battle axes for 200% if I can just sell a couple barrels of prepared food and get what I need?


11
DF Gameplay Questions / Re: Mineral Gathering Priority
« on: September 27, 2008, 09:23:25 pm »
I can't keep up with the miners though. Every new stone mined will be the next one the haulers just have to have. It is futile. I can't think of a situation where I'd even want haulers to get the most recent stone. I want them to clear the fortress first. Then move out to the more difficult to get stuff.

12
DF Gameplay Questions / Mineral Gathering Priority
« on: September 27, 2008, 09:10:32 pm »
I've noticed, much to my chagrin, that dwarves really like to collect the most recent stone mined when filling a stockpile. While not a problem in the beginning, it can get quite frustrating when the dwarves wall all the way to the farthest end of your exploritory mining operation to get the latest rock, while ignoring the stuff lying all around the fortress itself.

Masons will grab the closest rock when building. That's great. How do I make haulers do that same? Closest to the stockpile they are filling nwould be idea.

I can't constantly "forbid" the stone since the next miner will always create the next stone that haulers j ust HAVE to have.

13
DF Dwarf Mode Discussion / Re: Arctic Fun
« on: September 26, 2008, 09:01:22 pm »
Well, the screw at least has to be made of iron or copper... anything but wood, right?

14
DF Dwarf Mode Discussion / Re: Arctic Fun
« on: September 26, 2008, 05:42:09 pm »
Ah, yes, this is what I think I did in my first attempt. I brought down the top two layers together rather than just the ice layer itself. I am not sure why I did it this way, but it did work. But like I said, I killed my miners so I just abandoned. :)

15
DF Dwarf Mode Discussion / Arctic Fun
« on: September 26, 2008, 04:49:38 pm »
So I tried a few games starting on a glacier next to a volcano (standalone, not in a mountain range). The area is "Haunted." I really liked the land features. There are basically two smaller "cones" standing next to the main volcano.

First lesson: bring protection (axes, war dogs, etc), lots of protection if you think you're going to land far away from the mountainside you're going to make your home. I was quickly overrun with ice wolves and dark gnomes before I ever really got started.. while I was trying to bring my stuff into the mountain.

Second lesson: Reclaiming an underdeveloped glacier fortress is rough. Holy cow, that was my first reclaim. What an army to feed! Everyone eventually died of thirst before I could manage to create water. Which leads me to my question.

What's the deal with melting ice? The magma always seems to be 3 z-levels deep and the ice only 1 layer thick. So unless I can find some iron, make a fireproof screw pump, there's no way that I can see to melt the ice. This wouldn't have been so urgent in my regular embark because I brewed tons of wine, but when I reclaimed there was no way I could make enough booze...

I tried the "collapse ice into a hole and get a pond" trick but that seemed hit and miss. One time I managed to create a pond, but I lost my miners because they got frozen in the ice when it froze on the sides. I know, it was dumb to have them initiate teh collpse from below, but I guess you have to learn somehow.

Another time I tried collapsing ice, it never turned to water. Or turned to water tan then immediately refroze. I even tried dropping it down to -3 Z.  What's the secret?

Oh, and another time I thought I be clever and built a wall out of ice blocks over the a magma passage. But I just ended up with a "warm water brlock wall." WTF? It would be nice if "water" stones would just melt into useful amounts of water and you could just drop them on warm stone and generate as much water as you need. But I get DF is all about being clever.

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