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March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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DF Gameplay Questions / Lakes drying up
« on: November 27, 2007, 11:56:00 pm »DF Gameplay Questions / Re: Importance of water
« on: November 24, 2007, 02:05:00 pm »DF Gameplay Questions / Re: Importance of water
« on: November 24, 2007, 01:42:00 am »DF Gameplay Questions / Importance of water
« on: November 22, 2007, 11:55:00 pm »Also, if I do need water in the long term and only start with a few ponds. Will they refill naturally over time if I drain them?
DF Gameplay Questions / Re: Well problem
« on: November 22, 2007, 11:37:00 pm »DF Gameplay Questions / Re: Does human caravan have any metal for trade?
« on: December 06, 2006, 05:01:00 pm »Any reason why you aren't making your own with the vast supplies of ore in the mountain? You should be able to find everything you need between the chasm and the magma.
Personally, I haven't found much use for trading except for emergencies. Generally my fort is more than self sufficient. In fact, I sometimes have a hard time finding useful things for my dwarves to do. :-P
-yarnosh
DF Gameplay Questions / Re: Getting rid of unwanted items
« on: December 06, 2006, 11:13:00 am »Whatever you do, don't bother hauling rock (except limestone). Just build the catapults/mason shops right near the rock you want to clear.
BTW, I had to make at least 3 catapults to get my huge piles of rock cleared. It just goes too slowly when the operator isn't well trained.
-yarnosh
DF Gameplay Questions / Re: catapults (again)
« on: December 02, 2006, 01:17:00 pm »Of course, I've never actually been under siege, so I've never had the chance to actually use all that training 
-yarnosh
DF Gameplay Questions / Re: How do you house your nobles?
« on: December 02, 2006, 01:36:00 pm »code:
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X...X...X
X...X...X
X...X...X
XXXDXDXXX
X.......X
X.......X
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Higher nobles get more. Not that I have any particular liking for the mostly useless buggers, it is just a matter of "why not?" By the time I have any significant number of nobels, I probably also have 5+ miners. Might as well keep them busy digging homes.
-yarnosh
DF Gameplay Questions / Re: Some Q's and ... first post!
« on: November 15, 2006, 06:17:00 pm »quote:
Dwarves, for whatever reason, prefer to eat raw goods 90+% of the time. However, as long as it's in a food stockpile, it'll never go bad, so they'll eat it if you ever start running low on food.
This annoys me. I spent a lot of time cooking lavish meals because I thought the dwarves would like it, but instead they keep eating the raw plants that I am trying to use to make their booze! It doesn't make any sense at all for them to go for raw food when meals are prepared for them. What is the point of cooking other than to use otherwise inedible ingredients? Now I have to waste barrels and space storing food that will most likely never get eaten. And if they DO get to the point where they are eating prepared meals, that means I have nothing to make booze with . Grrrr.
-yarnosh
DF Gameplay Questions / Re: Hauling with peasants?
« on: November 14, 2006, 02:46:00 pm »quote:
When my mechanics aren't busy I'll set them to hauling, but most other jobs I keep at work constantly.
This is what I don't get. There just isn't enough to do as far as I can tell. Maybe I'm just a poor manager but how much masonary work is there to do, for example? Do you just build hundreds of blocks, doors, rock trinkets and such? ... with carpenters constantly churning out bins and barrels to store all the excess? Maybe that is what I should be doing. I've got plenty of silver and platium. Just make lots of crafts and such....
I wonder if there will come a point when I'll actually use half the stuff my dwarves could potentially make. I sometimes wonder if, perhaps, the game isn't too easy (complex and engaging, but easy). But then I haven't played long enough to be under siege and all that, so I might change my view. I don't want to jinx myself or anything. Perhaps my focus should be on defeating the demons or something.
-yarnosh
DF Gameplay Questions / Hauling with peasants?
« on: November 14, 2006, 11:38:00 am »I guess this leads to a larger question, what do ya'll do with "extra" skilled dwarves if not let them haul stuff? I mean, there are only so many gems to be cut, right? One game I made stone detailers out of the extras and I ended up with like 12 masons. :-P
-yarnosh
DF Gameplay Questions / Re: Attracting initial immigrants
« on: November 14, 2006, 06:34:00 pm »-yarnosh
DF Gameplay Questions / Re: Attracting initial immigrants
« on: November 13, 2006, 10:20:00 pm »BTW, do the trade items ever get more... interesting? Seems like it is mostly just food. Even with the human traders. Would be nice if you could trade for thing like wood or even that initial iron/steel.
-yarnosh