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Messages - yarnosh

Pages: 1 2 [3] 4
31
DF Gameplay Questions / Re: Lakes drying up
« on: November 28, 2007, 12:25:00 pm »
Looks like that is going to have to be top priorlity then. Most of the lakes in my area in my last fortress dried up by the first Mid-Spring.

32
DF Gameplay Questions / Lakes drying up
« on: November 27, 2007, 11:56:00 pm »
It looks like lakes in my area keep drying up naturally in temperate and warm areas. Is this normal? Do I need to pull the water underground to keep it safe from drying?

33
DF Gameplay Questions / Re: Importance of water
« on: November 24, 2007, 02:05:00 pm »
Oh come, they're dwarves! Alcohol dependence is part of their charm. Like (human) women and chocolate.  Oh wait, did I just mix fantasy with reality? Sad sad sad.

34
DF Gameplay Questions / Re: Importance of water
« on: November 24, 2007, 01:42:00 am »
Ok, well, as it turns out I just started a new game and I accidentally drained my only pond early on in an irrigation snaffu. So no water for prisoners or the sick. Is there any hope of ever finding any water somewhere? I'm on the side of relatively large mountain.

35
DF Gameplay Questions / Importance of water
« on: November 22, 2007, 11:55:00 pm »
After playing a few short games of the new DF, I've gotten the impression that water isn't nearly as important as it used to be. Seems like you don't really need any water sources at all if you have underground soil and/or arable land on the surface. Is this correct? Should I not worry about water when selecting a site?

Also, if I do need water in the long term and only start with a few ponds. Will they refill naturally over time if I drain them?


36
DF Gameplay Questions / Re: Well problem
« on: November 22, 2007, 11:37:00 pm »
It is my understanding that in the new DF, wells are only effective when built over water. So in many cases, they are useless. I prefer to keep a steady supply of booze. Doesn't use many plants,  provides seeds and other byproducts that cooking doesn't give, and I always have a surplus of food anyway. So why not?

37
DF Gameplay Questions / Re: Does human caravan have any metal for trade?
« on: December 06, 2006, 05:01:00 pm »
I believe you can ask for anvils (and you could melt them down).

Any reason why you aren't making your own with the vast supplies of ore in the mountain? You should be able to find everything you need between the chasm and the magma.  

Personally, I haven't found much use for trading except for emergencies. Generally my fort is more than self sufficient. In fact, I sometimes have a hard time finding useful things for my dwarves to do. :-P

-yarnosh


38
DF Gameplay Questions / Re: Getting rid of unwanted items
« on: December 06, 2006, 11:13:00 am »
A faster way to get rid of rock is to make blocks. You can fit a lot of blocks in bins. This is good if you haven't hauled your rocks outside the fort to catapult. Another use for rocks is to make doors. Put doors on everything. Also a graveyard. Make lots of rock coffins.

Whatever you do, don't bother hauling rock (except limestone). Just build the catapults/mason shops right near the rock you want to clear.

BTW, I had to make at least 3 catapults to get my huge piles of rock cleared. It just goes too slowly when the operator isn't well trained.

-yarnosh


39
DF Gameplay Questions / Re: catapults (again)
« on: December 02, 2006, 01:17:00 pm »
You can get plenty of practice by setting the catapults to "fire at will." I usually set about 3 catapults to fire for years nonstop, hurling rocks west off the map to get rid of rocks. But it also trains the operators.

Of course, I've never actually been under siege, so I've never had the chance to actually use all that training :P

-yarnosh


40
DF Gameplay Questions / Re: How do you house your nobles?
« on: December 02, 2006, 01:36:00 pm »
Boy, some of you are cheap on the noble space. I don't get why. Aren't you going to have to dig out a lot anyway looking for gems and ore? My nobles get a standard 6x7 area partitioned into dining room/office/bedroom. Using something like this:

code:

XXXXXXXXX
X...X...X
X...X...X
X...X...X
XXXDXDXXX
X.......X
X.......X
XXXXDXXXX

Higher nobles get more. Not that I have any particular liking for the mostly useless buggers, it is just a matter of "why not?" By the time I have any significant number of nobels, I probably also have 5+ miners. Might as well keep them busy digging homes.

-yarnosh


41
DF Gameplay Questions / Re: Some Q's and ... first post!
« on: November 15, 2006, 06:17:00 pm »
quote:
Dwarves, for whatever reason, prefer to eat raw goods 90+% of the time. However, as long as it's in a food stockpile, it'll never go bad, so they'll eat it if you ever start running low on food.

This annoys me. I spent a lot of time cooking lavish meals because I thought the dwarves would like it, but instead they keep eating the raw plants that I am trying to use to make their booze! It doesn't make any sense at all for them to go for raw food when meals are prepared for them. What is the point of cooking other than to use otherwise inedible ingredients? Now I have to waste barrels and space storing food that will most likely never get eaten. And if they DO get to the point where they are eating prepared meals, that means I have nothing to make booze with . Grrrr.

-yarnosh


42
DF Gameplay Questions / Re: Hauling with peasants?
« on: November 14, 2006, 02:46:00 pm »
quote:
When my mechanics aren't busy I'll set them to hauling, but most other jobs I keep at work constantly.

This is what I don't get. There just isn't enough to do as far as I can tell. Maybe I'm just a poor manager but how much masonary work is there to do, for example? Do you just build hundreds of blocks, doors, rock trinkets and such? ... with carpenters constantly churning out bins and barrels to store all the excess? Maybe that is what I should be doing. I've got plenty of silver and platium. Just make lots of crafts and such....

I wonder if there will come a point when I'll actually use half the stuff my dwarves could potentially make. I sometimes wonder if, perhaps, the game isn't too easy (complex and engaging, but easy). But then I haven't played long enough to be under siege and all that, so I might change my view. I don't want to jinx myself or anything. Perhaps my focus should be on defeating the demons or something.

-yarnosh


43
DF Gameplay Questions / Hauling with peasants?
« on: November 14, 2006, 11:38:00 am »
I hear a lot of people talk about using peasants to haul stuff and I just have to wonder how many peasants you have? I've had populations up to 70 and only a few peasants. I usually end up with like 5 jewelers, 4 craftsdwarves, 5 capenters, etc. Maybe 5 peasants. How much are 5 peasants going haul? I need more to get anything done in a reasonable  amount of time, so why not let the spare carpenters and jewelers do it?

I guess this leads to a larger question, what do ya'll do with "extra" skilled dwarves if not let them haul stuff? I mean, there are only so many gems to be cut, right? One game I made stone detailers out of the extras and I ended up with like 12 masons. :-P

-yarnosh


44
DF Gameplay Questions / Re: Attracting initial immigrants
« on: November 14, 2006, 06:34:00 pm »
Blocks instead of rocks for the road? What difference does that make? I get a full human trade caravan with a rocky road.

-yarnosh


45
DF Gameplay Questions / Re: Attracting initial immigrants
« on: November 13, 2006, 10:20:00 pm »
Ah, probably is the dwarf traders. That explains why I only got immigrants when I could barely handle them (first few games). When the food situation wasn't great, I traded for lots of food. When I had plenty of food (last several games) I didn't bother trading at all. Next time I'll just trade food for food or sommething.

BTW, do the trade items ever get more... interesting? Seems like it is mostly just food. Even with the human traders. Would be nice if you could trade for thing like wood or even that initial iron/steel.

-yarnosh


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