DF Gameplay Questions / Attracting initial immigrants
« on: November 13, 2006, 07:52:00 pm »Is there any way to guarantee a good pre-Winter immigration? What attracts them, specifically? Or is it just random?
-yarnosh
March 6, 2024: Dwarf Fortress 50.12 has been released.
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Is there any way to guarantee a good pre-Winter immigration? What attracts them, specifically? Or is it just random?
-yarnosh
Next time I'll be ready. Going past the magma so early was really just an experiment. It was far less upsetting to lose my fortress than one might think.
-matthew
Has anyone else experienced rewalls that aren't walkable?
It is the top two dwarves who are stuck. They're getting thirsty. I tried deconstructing some of the walls that were near them and I know other dwarves can get TO them, but they can't leave those spots. The only thing unusual about the squares they are on is that one is over a door (had to build a floor to make it walkable) and the other guy is over a wall made from stone BLOCKS, not just plain stone. Again, I had to build a floor over that too. For some reason walls made from blocks don't seem to go high enough to make a floor on the next level up like stone walls do.
What's really wierd about the spots they are stuck on is that when I "look" them with the 'k' key, it says "Wall" and "Open Space". So am I to assume that these novice masons managed to build themselves into hollowed out (open space) sections of wall?
It'll be interesting to see if the new version will force the player to rely on trading more. In the last version I didn't really give a crap about trading. I was always more than self-sufficient.
Yes, what? Yes I should have made my corridors wider or yes the games slows down? Or yes to both?
-yarnosh
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It won't let me detail the corners to get a nice rectangular room.
-yarnosh
What can I do about ore/gems in room walls as far as detailing? I'm not worried about getting them, necessarily, I just want to have a complete detailing job done. AFAIK, I can't dig them because there is currently no way to replace dug out walls. I would end up ruining the integrity of rooms.
Where is all the iron!? I've found TONS of platinum, the most valuable metal, but not iron (hemetite). I've dug all the way to the magma and I am currently doing major exploration between the chasm and magma, but so far no iron. I did, however, find a fair amount of coal. I am itchin' to use it. 
Finally, should I have made my main corridors 2 or even 3 spaces wide? It seems like there is a lot of traffic and dwarves move slowly. Although I am not sure how much of the slowness is due to the extra processing power required for 45+ dwarves. Does the game slow down as the fortress gets bigger?
-yarnosh
-yarnosh
I realize the I don't need to make lye first to make potash. I was hoping to use up some tallow for soap. Any solution to this problem? Or is the consensus that there is no utility in making lye to make soap at all, so don't bother? I have nothing better to do with the tallow. I mean, I've got more than enough food. Cooking tallow into yet more prepared meals that won't get eaten seems like a waste.
-matthew
Good ideas for the professions, although I still don't quite understand what good it would do me to have a getaway driver with a low disguise skill, for example. I mean, doesn't EVERYONE in a squad have to have a good disguise skill? If your driver is really good at driving but bad at anything else, won't he give your group away? Conversely, what good does bringing an actor along do if he sucks at everything else? Man, i really need some spoilers. 
I tried training disguise skill by simply sneaking around sites until the Conservative Swine was suspicious/alarmed, but it didn't seem to ever go up. How long does it take?
Also, about fashion designers... isn't it a lot easier to get clothes makers by freeing sweatshop workers? I know they have bad Juice, but is that important if they never leave the safe house?
Oh, and one more thing about recruiting... the only way I've found to easily recruit anyone besides a Hippie, Teenager, Prostitute, or the like is to date them an make them love slaves. Either that or date them and just kidnap them and try to convert them. I usually have a squad of prostitute on the street for this purpose. Or is the a better way to get, say, Programmers and Lawyers? They never seem to want to convert by reason alone.
Also, a couple of other questions... how do I find people with "disguise" skill besides myself. I find that I can only infiltrate a place with my initial character who has like 4 in disguise. In general, most anyone I recruit is largely useless for anything but soliciting for donations or selling brownies. Well, i did get some sweatshop workers to make clothes, but beyond that... Oh and hookers are good at dating. :-)
A couple questions though... I've started fortresses in several different locations so far and I have not been able to find any magma. I search through all the z-Levels and I just don't see it. Should it be visible, like water, on the large area map as I descend? Or do i just need to keep digging and hope I hit it, kinda like the old version? I guess, like water, some locations might just not have it. But so far I haven't see it in any locations. Flat or hilly. Do I need to go for a treeless mountain map?