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Messages - yarnosh

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46
DF Gameplay Questions / Attracting initial immigrants
« on: November 13, 2006, 07:52:00 pm »
I've started several games now and found the first year is often exceptionally dull. I'll have more than enough food for winter to feed 20+, but all I get is the standard metalsmith. So basically I spend all winter (and a good part of autumn) just twiddling my thumbs while my 8 dwarves clean up and ever so slowly accomplish queued jobs. Sometimes I get immigrants, but not always.

Is there any way to guarantee a good pre-Winter immigration? What attracts them, specifically? Or is it just random?

-yarnosh


47
DF Gameplay Questions / Re: Demons
« on: November 13, 2006, 07:25:00 pm »
Ha! Funny you should ask about demons. I just got slaughtered by these creatures yesterday for the first time. Apparently, once you dig past the magma, you run the risk of stumbling upon a "pit." Not too long after I did it, several demons poured out, destroyed my magma smelters, and slaughtered everyone. I took a couple out with crossbows (swordsdwarves and axedwarves were no match). Perhaps they could have been stopped if I had bothered with some good traps and put levers on my bridges. Who knows. Just when I thought the game was too easy...

Next time I'll be ready. Going past the magma  so early was really just an experiment. It was far less upsetting to lose my fortress than one might think.

-matthew


48
DF Gameplay Questions / Re: Two Dwarves stuck on a tower
« on: November 18, 2007, 03:51:00 pm »
As it turns out, the latest DF patch "unstuck" my dwarves. So that much must have been a bug. But there is still a whole side of my tower that simply won't form walkable walls. It is really strange. On every level of my now 5 story high water tower, the west side doesn't form walls that are walkable on the z-level up. I can build walls on top of them, but only after I build floors for my masons to access the tiles. WHich is somewhat tedious because I have to build around the side, one tile at a time.

Has anyone else experienced rewalls that aren't walkable?


49
DF Gameplay Questions / Two Dwarves stuck on a tower
« on: November 17, 2007, 02:05:00 am »
Help! I'm trying to build a water tower and I managed to get two of my part-time masons stuck on the second floor! I can't figure out why they are stuck. Here's a screen shot.

 


It is the top two dwarves who are stuck. They're getting thirsty. I tried deconstructing some of the walls that were near them and I know other dwarves can get TO them, but they can't leave those spots. The only thing unusual about the squares they are on is that one is over a door (had to build a floor to make it walkable) and the other guy is over a wall made from stone BLOCKS, not just plain stone. Again, I had to build a floor over that too. For some reason walls made from blocks don't seem to go high enough to make a floor on the next level up like stone walls do.

What's really wierd about the spots they are stuck on is that when I "look" them with the 'k' key, it says "Wall" and "Open Space". So am I to assume that these novice masons managed to build themselves into hollowed out (open space) sections of wall?


50
DF Gameplay Questions / Re: Individual bedrooms: Worth it?
« on: November 17, 2007, 02:26:00 am »
Indeed, how long does it really take to dig out a 3x3 or 2x3... or even a meager 2x2 space anyway? When you get your 20 immigrants, just take 15 minutes and draw out a whole neighborhood (or with the new version of DF, an apartment building!) and let your miners have at it (you DO have at least 2 proficient miners, right?). I don't know about the current version, but in the last version I always had WAY more metal than I knew what to do with. At one point in my last game each of my 100+ dwarves had gold/platinum chests and closets! Seriously, what ELSE are you going to do with all that stuff you mine?

It'll be interesting to see if the new version will force the player to rely on trading more. In the last version I didn't really give a crap about trading. I was always more than self-sufficient.


51
DF Gameplay Questions / Re: A few questions...
« on: November 06, 2006, 04:55:00 pm »
Do you tend to have multiple self sufficient area each with their own set of shops, homes, dining halls, etc? Or is it simplest just to centralize each individual "function" and make massive hallways? I mean, once you get to the 200 dwarf mark. I imagine it is easier to defend if things are compact.

52
DF Gameplay Questions / Re: A few questions...
« on: November 06, 2006, 03:03:00 pm »
Re: #4 and "Yes."

Yes, what? Yes I should have made my corridors wider or yes the games slows down? Or yes to both?

-yarnosh


53
DF Gameplay Questions / Re: A few questions...
« on: November 06, 2006, 03:01:00 pm »
To clarify #1, when I dig out a room, the corners are black, unidentified rock:

code:

####
#++++#
#++++#
###+##

It won't let me detail the corners to get a nice rectangular room.

-yarnosh


54
DF Gameplay Questions / A few questions...
« on: November 06, 2006, 01:23:00 pm »
How can I identify the rock in the corners of rooms so I can detail them?

What can I do about ore/gems in room walls as far as detailing? I'm not worried about getting them, necessarily, I just want to have a complete detailing job done. AFAIK, I can't dig them because there is currently no way to replace dug out walls. I would end up ruining the integrity of rooms.

Where is all the iron!? I've found TONS of platinum, the most valuable metal, but not iron (hemetite). I've dug all the way to the magma and I am  currently doing major exploration between the chasm and magma, but so far no iron. I did, however, find a fair amount of coal. I am itchin' to use it.  :)

Finally, should I have made my main corridors 2 or even 3 spaces wide? It seems like there is a lot of traffic and dwarves move slowly. Although I am not sure how much of the slowness is due to the extra processing power  required for 45+ dwarves. Does the game slow down as the fortress gets bigger?

-yarnosh


55
DF Bug Reports / Re: Lye buckets just sitting there
« on: November 18, 2006, 12:01:00 pm »
So there is nothing i can do with these lye buckets? Just let them rot?

-yarnosh


56
DF Bug Reports / Lye buckets just sitting there
« on: November 18, 2006, 04:03:00 am »
Ok, I've read like 5 differnt reports on this forum about lye buckets that never get moved to barrels. It is acknowledged, but nobody ever seems to have a solution. I made about 6 buckets of lye before I realized that they weren't going anywhere. I have plenty of barrels and space on my food stockpile... so what gives? I have like 30 potential haulers (food/item) with no work, but they never pick up the job. In fact, there is no job in the "j" menu for the buckets. I dismantled the ashery and still nothing. The buckets just sit there.

I realize the I don't need to make lye first to make potash. I was hoping to use up some tallow for soap. Any solution to this problem? Or is the consensus that there is no utility in making lye to make soap at all, so don't bother? I have nothing better to do with the tallow. I mean, I've got more than enough food. Cooking tallow into yet more prepared meals that won't get eaten seems like a waste.

-matthew


57
Curses / Re: LCS: Everyone left my group?
« on: September 28, 2007, 11:40:00 am »
Isn't it a little bit better to have sweatshop workers deported? I mean, they're easy to replace and if they are deported, they can't rat on you, right?

58
Curses / Re: LCS: Everyone left my group?
« on: September 28, 2007, 10:32:00 am »
Nope, nothing happened to my leader. He wasn't arrested or killed. He came back from a job one day and everyone just up an left all at once, including those in his squad.

Good ideas for the professions, although I still don't quite understand what good it would do me to have a getaway driver with a low disguise skill, for example. I mean, doesn't EVERYONE in a squad have to have a good disguise skill? If your driver is really good at driving but bad at anything else, won't he give your group away? Conversely, what good does bringing an actor along do if he sucks at everything else? Man, i really need some spoilers.  :)

I tried training disguise skill by simply sneaking around sites until the Conservative Swine was suspicious/alarmed, but it didn't seem to ever go up. How long does it take?

Also, about fashion designers... isn't it a lot easier to get clothes makers by freeing sweatshop workers? I know they have bad Juice, but is that important if they never leave the safe house?

Oh, and one more thing about recruiting... the only way I've found to easily recruit anyone besides a Hippie, Teenager, Prostitute, or the like is to date them an make them love slaves. Either that or date them and just kidnap them and try to convert them. I usually have a squad of prostitute on the street for this purpose. Or is the a better way to get, say, Programmers and Lawyers? They never seem to want to convert by reason alone.


59
Curses / LCS: Everyone left my group?
« on: September 28, 2007, 12:26:00 am »
One turn I have like 25 members and the next everyone leaves. Says the "lost touch with the Liberal Crime Squad" or something like. I know I wasn't exactly moving ahead quickly, but I did have a 99% public approval rating, so I must have been doing something right. What happened? Oh, wait, did I run out of food in my hideout??

Also, a couple of other questions... how do I find people with "disguise" skill besides myself. I find that I can only infiltrate a place with my initial character who has like 4 in disguise. In general, most anyone I recruit is largely useless for anything but soliciting for donations or selling brownies. Well, i did get some sweatshop workers to make clothes, but beyond that... Oh and hookers are good at dating. :-)


60
DF General Discussion / A whole new game...
« on: November 14, 2007, 03:20:00 pm »
Wow, i just downloaded the new version of DF the other day and was totally blown away by the changes. I haven't gotten a chance to play it too in depth and do anything fun, but so far it feels like an entirely new game. Congrats, Toady. I might actually get around to donating!

A couple questions though... I've started fortresses in several different locations so far and I have not been able to find any magma. I search through all the z-Levels and I just don't see it. Should it be visible, like water, on the large area map as I descend? Or do i just need to keep digging and hope I hit it, kinda like the old version? I guess, like water, some locations might just not have it. But so far I haven't see it in any locations. Flat or hilly. Do I need to go for a treeless mountain map?


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