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Messages - Sockmit2007

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1
After some convincing a friend agreed to let me put it on his drive, so here is the link: https://drive.google.com/file/d/1dToDljmkVNPkhTQYxsN9TyNc7ODHzIji/view?usp=sharing
edit: also due to a mistake the outsider playable tag needs to be readded, sorry about that.

What? How did you even manage to do that?

The gift of dumb mistakes is one that continues to give, even when you don't want it to, in this case, I forgot to revert to ASCII before installing save.

2
After some convincing a friend agreed to let me put it on his drive, so here is the link: https://drive.google.com/file/d/1dToDljmkVNPkhTQYxsN9TyNc7ODHzIji/view?usp=sharing
edit: also due to a mistake the outsider playable tag needs to be readded, sorry about that.

3
Yeah its just taking a second to actually zip.
edit: we are now at 551 mbs

4
I found that the real fun of the museum is finding a fort in a city and using that fort with adv-fort to craft things.

5
I have moved all the way down to Morninglion and went to explore some untraveled land, there is basically nothing.

6
I am slightly worried that it has been easy to survive so far, I fear that it may be the calm before the storm.

7
A Hand of Plaguegifts shakes for but a second, before a mind as old as the world itself takes command of their body, Zorark, the kobold Myugaur of old, has returned, and with that, the dead stir, for the echoes of old are returning, and they shall take what is due.

Excerpt from Reflections of a Myugaur, written by the insane scholar in 10.
Beware the Myugaur, translated to the common tongue Mind Eater, a type of undead that upon their creation removes their living self from reality, erasing everything they did and having them completely forgotten. Myugaurs are not the most powerful of undead, they are unable to affect reality in any way, except for their most dangerous trait, possession. A Myugaur can possess any entity, leaving the entity’s mind under the Myugaurs’ control, the Myugaur is subject to the needs of the entity's body, and upon the death of the entity the Myugaur returns to its ethereal form.

8
I shall attempt to weave a story, and hopefully, it shall be satisfactory.

9
Magna exspectatione expecto.

10
DF Modding / Re: Do people use standardization mods?
« on: March 05, 2023, 01:37:35 pm »
Ok, sorry about not responding to you earlier. I was going to, then forgot, then remembered today. Yes, the all types of wood to just wood and stone to stone and bone to bone thing is correct. Sorry about not being clearer, my bad.

11
DF Modding / Do people use standardization mods?
« on: February 28, 2023, 06:52:42 pm »
I am curious why they exist and if people use them.

12
Forum Games and Roleplaying / Re: Competitive Evolution: Season 3 | Turn 35
« on: February 17, 2023, 08:05:37 am »
*clap* *clap* *clap* quite an intresting game.

13
DF Modding / How bad is this?
« on: February 13, 2023, 04:55:57 pm »
Bored: made creature, now I'm curious how bad this is compared to the standard modded creature.
Creature:
Spoiler (click to show/hide)
Bodyparts:
Spoiler (click to show/hide)

14
DF Modding / Re: AI Generated Raws
« on: February 10, 2023, 09:19:58 am »
My five second result
[CREATURE:IRONBEAK_CHIRPER]
[DESCRIPTION:A small bird with metallic-looking feathers and a dense iron beak.]

[NAME:ironbeak chirper:ironbeak chirpers:ironbeak chirper]

[CASTE_NAME:ironbeak chirper:ironbeak chirpers:ironbeak chirper]
[CREATURE_TILE:'b'][COLOR:7:0:1]
[CREATURE_CLASS:BIRD]

[LARGE_ROAMING]
[FREQUENCY:100]

[NATURAL_SKILL:CLIMBING:3]
[NATURAL_SKILL:FLYING:7]

[BODY:BIRD:2WINGS:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:TAIL:2LEGS:2ARMS]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_SIZE:0:0:2000]
[REMOVE_MATERIAL:FEATHER]
[BODY_SIZE:1:0:7500]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[MATERIAL_TEMPLATE:FEATHER_TEMPLATE:0:0:0:0:0:0:0:10:10:0:0:0]
[STATE_NAME_ADJ:ALL_SOLID:iron]
[STATE_NAME_ADJ:LIQUID:molten iron]
[STATE_NAME_ADJ:GAS:boiling iron]
[STATE_NAME_ADJ:PLASMA:fiery iron]

[DIURNAL]

[CARNIVORE]
[EAT_VERB:pecks at:pecks at:NA]
[FEED_PER_ITEM:100]
[FOOD_TYPE:MEAT]

[OVIPAROUS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG:SOLID]
[EGG_SIZE:20]

[PREFSTRING:graceful flight]
[PREFSTRING:dense iron beak]
[PREFSTRING:metallic feathers]

15
DF General Discussion / Re: ASCII or Tileset Use
« on: February 06, 2023, 01:26:34 pm »
I personally have trouble using ASCII for anything that isn't adventure mode, but that might just be because squares aren't squares in ASCII.

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