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DF Dwarf Mode Discussion / Re: Explain entrance waterfalls to me, please.
« on: June 10, 2008, 09:04:00 am »That doesn't sound half bad: build a wall along the edge of the killzone (i'll have to figure out how to do something with the whole ability to walk on wall sections thing, but whatever.)
Now here's the biggest problem (providing the physics of the game are up to this level:
The killzone where I'd be having magma dumped (this goes for both killzones): The magma flows a good 5 levels or more above where the killzone would be built. If physics took over, that'd mean any walled section I have would contain the magma flow, only until the amount of magma flowing into the area went clear over the wall and the sides (imagine if the hoover damn stopped letting water through and there was a town on each side of the dam on the high ground, they'd be flooded eventually. Does the physicis engine work like this?
And second: Assuming I just let the magma overflow and maybe put a bridge over it (RE: western killzone). Would the magma just keep flowing out, trying to burn/drown everything in it's path?
great...now I need to read the wiki on bridge manipulation...gotta see if I can extned bridges with additional bridges and have them connected to the same switch (or have 1 bridge that's made of of bridge sections and they're connected to the same switch)
DF Dwarf Mode Discussion / Re: Explain entrance waterfalls to me, please.
« on: June 10, 2008, 07:03:00 am »Ok, seriously though: I've got 3 entrances to my fort: two are about 6 stories above ground level, from the north and from the west. Youcan only access the west one from ground level but the north path comes from offscreen so you never know. ANd the third is a man built entrance that tunnels straight down and hits the ground floor.
Now there's a magma....thingy.....volcano?... to the Northwest of my position, and on both the north and the west there are areas about 10-20 spaces wide that are a level lower than mine.
My idea is to rig up a system where I could manually flood the two depressed areas using levers. Now here are my problems:
1: the two slightly lower areas (hereby dubbed the "kill zones" fall off into the canyon floor after a short bit (the killzone is wide enough to fit a sizeable goblin force shoulder to shoulder). Now the drop off in the western killzone (magma would be heading from north to south) has nothing but andesite in the final drop off area, but for my northern killzone (with magma heading west to east), there's trees, grass...and planty stuff there.
The original plan (and probably still the plan for the western killzone) was to just let the lava fall and destroy anything that's down there. But for my northern killzone, is there any way to preserve the forest below?
And in addition: Does anyone have the links for both switch manipulation, moat creation, and lava tunnel construction (the last thing I want to tell a legendary miner is "okay, after you tap the lava pit, run faster than the lava or you'll get stuck inside the gate and die"). I'm not asking you to write it out, because odds are someone already has (I'm going to look into it now)
oh, and by the way: does anyone have a list of materials that are resistant to magma? I'm pretty sure wooden floodgates wouldn't work on lava, and so forth.
thank you for your time.
DF Dwarf Mode Discussion / Re: The Grandest Pyramid Ever Constructed
« on: June 12, 2008, 07:12:00 am »There's only one spot of water on the map, about 2 wide, 1 deep. I piss puddles bigger than that. I think a waterfalls is out of the question
DF Dwarf Mode Discussion / Re: The Grandest Pyramid Ever Constructed
« on: June 11, 2008, 08:14:00 pm »EDIT: Okay, just loaded the game onto my current laptop (not the crysis capable one. I go this one on sale for a little under $400), and I looked around to get a feel of the map with my own eyes, I set the game to go thinking I'll get framerates of 5 or so (the current standard on my maps being 10-13), I let her rip, and.......
I'm rocking Framerates of 35?!?!?!?!?1/
Now before I continue, I wanna try to figure out:
I hardly modified my current setting from the vanilla (I added the framerates icon and got rid of the music and the videos), and I'm maintaining framerates in the 30s.
Now here's my questions:
If you had your game modified to maximize framerate, would it matter if the map was transferred to my computer? As in, would the settings maximized for framerate transfer over.
How in the nine hells did your economy work? I may have missed it, but I'm still looking for a trade depot, let alone crafts for you to ship out.
....crud, I had a nother good question, but I guess it'll have to wait.
[ June 11, 2008: Message edited by: monzill ]
EDIT: Okay, I found the crafts, sorry bout that, I see that you can't get a caravan in so I assume some camel jockeys run into the ground floor.
Now how would one go about building things inside the upper layers of the pyramid? I've seen depots of goods and I wanted to set up a housing area but the entire area couldn't have walls built due to the space being taken. So what would one do there?
[ June 11, 2008: Message edited by: monzill ]