(So, you're actually back! I thought this game was vulture-food.)
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Rubbing his aching shoulder, Velklin whimpers at the pain of it, having somehow miraculously avoided bursting into tears when he dislocated it. "Owwww... that was bad idea... a really, really bad idea. T-thanks, Geshemblos, for helping me out there." Velklin says, panting and squeezing his eyes shut. He opens them to look at Geshemblos and pet him. "Guess that means i'll never be a decent fighter... I'm just not cut out for punching and kicking." He says, punctuating his sentence with a little laugh before continuing. "I think i'm hurt more by my own punches than my opponents." and laughing a bit more afterward."But then i'll need something i can use instead of them." He ponders. He continues to do so for quite a while, whilst continuing to rub his shoulder. After a while, Velklin speaks again. "Okay, i' think i've got it! I'll need a basic spell, something that doesn't cost much mana, and doesn't miss- and can be multi-cast to deal more damage. Hmm..."He trails off, scratching the back of his head. "I think that should be pretty easy... Okay! Time for some spellcrafting! to make my new default attack- [Luminous Dart]!""But just because i'm no good at melee, doesn't mean i have to stand still and be vulnerable!" Velklin says, trying to strike an athletic pose, but winces as the pain in his shoulder flares up again at the sudden motion. Sighing, he slumps slightly. "Okay... I should be more careful this time. I know! I'll use the telekinesis to lighten my body and amplify the forces themselves, rather than powering up my body directly! That way, maybe i can move faster and jump higher! And that way it'll be easier to dodge attacks!"Before he could get to doing any of that, though, Velklin notices Lemmy looking curiously at a shard of some kind. Recognizing it as a shard from the obelisk, Velklin begins to outright tremble with excitement. He runs up to Lemmy and exclaims "Wait-! You actually got a fragment from the Obelisk!? Lemme see too!" Though, he quickly tries to return to his more meek self, his face turning red. "Sorry... I hope you didn't have to endure too much pain to get this. But really, please... Let me look at it too." Velklin pleads. Though, he visibly struggles to contain his excitement.
Action Recap
Action 1: Inspect the shard that Lemmy got from the obelisk.
Action 2: Craft [Luminous Dart] to be my new default attack. A magic caster really shouldn't have to engage in melee combat...
- Luminous Dart
- Default attack with no mana cost. Launches a magical dart that strikes unerringly, dealing 5 damage per dart. Additional darts can be created, consuming 5 mana per 2 darts.
Action 3: Try to use Telekinesis to increase my speed, using a different method than last time, focusing on altering the forces involved.
Combat Strategy: N/A
Squad:
(Yes, i know exactly what i'm asking for here. A multi-cast attack that scales linearly with the amount of mana i have, capable of dealing 105 guaranteed damage in a single combat turn at current stats, at the cost of all of my mana. Its actually slightly weaker than [Blazing Sun] for the amount of mana spent, in exchange for being able to deal all the damage at once. I don't feel that this is overpowered. Melee fighters' damage scales with their strength anyway, and they don't actually have to spend any resources to deal that damage, per turn. I think this is fair, since i put nearly
all of my points into my magic ability. I just want that to be my primary damage stat, too, as strength is for melee fighters.)