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DF Adventure Mode Discussion / Re: About size, strength and muscles
« on: November 21, 2023, 01:25:39 am »Bigger Size = Thicker tissues = More wrestling power, slashing/piercing/blunt resistance and charging power/resistance.There's an interesting thing that builds off of this concept, weirdly enough; it apparently turns out that the calculations for piercing and spread of force - which is what makes edged weapons, whips, and that sort of thing work - still apply to fists and other body parts. Thus, if you want to make a character a high-damage striker, you're best served by having as small a body as possible while maintaining the same damage level.
That said, I'm not sure the tradeoff is usually worth it; I don't think anybody is ever going to contest that a punch from an elephant man is scarier than a punch from a spider man, and I expect the spider man is much more vulnerable to hits, but it IS fascinating to think about utilizing this somehow, like how you can multiply your strength score into the stratosphere if you get resurrected multiple times, in which case a little spider dude is inevitably going to end up punching like a bullet instead of how an elephant man moves like a glacier with an agenda.