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Messages - Porpoisepower

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256
DF Dwarf Mode Discussion / Re: New Combat system :(
« on: July 17, 2010, 10:53:01 pm »
Actually if you assign a wood cutter to a squad, (no different then activating him/her) you can tell him to go attack an invading goblin through the squad menu(s) as opposed to the military menu(m) and it's alot more "instant" than ever it was in the past see my previous post about stationing and preying.  In 40d, on a haunted area, it was a pain in the ass to try to get my military to go out and attack skeletal deer(which often moved randomly).  Now in DF 2010 I say go kill those skeletal deer, and the squads I want, REGARDLESS OF SCHEDULE/ALERTS, hunt down and kill the skeletal deer. 

1. In 40d if you didn't have a barracks they didn't train, in 2010 you have the option of 1 mega barracks, or several specialized barracks(sleeping soldiers won't get bad thoughts from noise from sleeping in the barracks were others are training.)

2. In 40d, after Drafting your soldiers they wouldn't train either(until you deactivated them). With schedules you can schedule automatic training times, automatic patrol times, and automatic off duty. 

3. There alot of DF players who got really excited about the arsonal dwarf.  He was a NOBLE with FANS.
In fact I cann't wait for him to comeback. He, the Dungeon Master, and Philosphere all give me happy thoughts. :D

4. No more wsting master work steel bolts at the archery range.

5. Again in the old version you still had to draft people.  PLUS, in the new version, far more migrants with military skills join your fortress.

6.  Why don't you request job cancelation messages for "Urist Mc Axedwarf cancels training no barrack assigned."  Toady does listen to us after all. And could easly add it to the next release with little impact on the SDLC.

Anyways my point is the new system isn't all that different from the old system in terms of making dwarves do things, and where there are differences there is more flexability for customizatig.  The new system is great for Micromanaging and forgetting. 

Edit: fixed my formatting

257
DF Dwarf Mode Discussion / Re: New Combat system :(
« on: July 17, 2010, 04:51:23 pm »
Have you gone through any of the turorials?

The new system is pretty awesome.

1. You can creating schedules that include training, patrol, guarding areas, and taking time off.
2. Different alert levels so during an invasion you can have different schedules setup ahead of time, so your not scrambling to station dwarves all over.
3. Ordering squads to go hunt down individual/groups of creatures is alot better than the old station and prey that the hydra doesn't take a wierd route to your cave entrance.

I recognize that having to pour through tutorials isn't fun for any game, but think about how confusing DF was when you first started.


258
DF Dwarf Mode Discussion / Re: New Combat system :(
« on: July 17, 2010, 01:18:49 am »
My big issue with the new combat system, is that I used to use military squads in 40d to create labor squads (grouped miners together as one squad, Stone workers as another etc...) I would only activate my military squads. 

It was actually easier for me to find specific dwarves through the military screen for.

Also off duty soldiers were still soldiers. 

With the new system I have to name all the soldiers as such. Actually I use Squad initials + weapon assignment.

Those are my only complaints.

259
DF Dwarf Mode Discussion / Re: Weird Stuff Dwarves Do
« on: July 15, 2010, 09:50:50 pm »
Urist McMiner cancels clean self. Area unaccessable.

260
I wish to second the request for a 3DDwarf view of this epicness.

It's sorta like the DF version of the Washington Memorial...

Also If someone could build some scaffolding, up to the top and make a giant cobalt mushroom cap arround the top we can pretend it's a giant Dimple Cup.

261
DF Dwarf Mode Discussion / Re: Best job cancellation method EVER
« on: July 03, 2010, 03:37:33 pm »
nice!!! I may have to succeed my claim...  This fort's been pretty awsome... between dwarves who cann't reach where the cave moss don't shine, and a beast showing up made completely of vomit, it's turning out pretty good.

off topic, having recently mastered playing rockband while cuddling an infant/toddler, I am now tempted to attempt heavy weapons training with baby in ring sling.

Don't worry it's just solo pell work (with a rattan sword). But the dwarness of it makes it really tempting

262
DF Dwarf Mode Discussion / Best job cancellation method EVER
« on: July 03, 2010, 11:12:41 am »
"Dodok cancels clean self. Area not accessable."

rofl

Any other canidates?

263
DF Dwarf Mode Discussion / Re: high master bookeeper
« on: June 27, 2010, 01:03:46 pm »
Probably he's stock taking in the field.

My accounting proffesor in college used to take stock of grain, by knocking on the grain bins, he could tell  how full a bin was to the ton.  No where near your legendary book keeper, but pretty awesome for a hairless monkey boy.

264
DF Gameplay Questions / Re: My first hermit fort... suggestions?
« on: June 23, 2010, 10:22:38 pm »
Maybe I could embark on a dark tower, safely wall my hermit up, and draft my remaining dwarves... Then send them barehanded and naked to take on the local goblins :D

265
DF Gameplay Questions / My first hermit fort... suggestions?
« on: June 23, 2010, 09:10:58 pm »
I'm looking for suggestions...

I'm thinking of just burying all my starting supplies with 1 dwarf and letting the rest mope arround until they go mad.

266
DF General Discussion / Re: Fan art competition!
« on: June 23, 2010, 09:03:58 pm »
I posted this in "Draw your adventures", but I'm so proud I'm going to post it again.

Spoiler (click to show/hide)

I thought something more sinister was happening in the third panel until I saw the caption above. No wait it still looks dirty.

267
DF Dwarf Mode Discussion / Re: Graveyard design?
« on: June 14, 2010, 09:58:32 pm »
I line the walls of my WAY oversized legendary dining rooms with coffins.  That way they are there when they get toasted.

268
DF Dwarf Mode Discussion / Re: Oh. Oh..... dear.....
« on: June 14, 2010, 09:51:26 pm »
That's what DF needs, The gutbuster brigade.  Screw that elf and his cat. Thibbledorf Pwent is the real hero.

seconded, sigged, and desperately seeking.

269
DF Dwarf Mode Discussion / Ninja Deer?
« on: June 10, 2010, 10:57:52 pm »
So the past two season's a deer, not a fancy deer just regular deer, has been terrorizing my young fort.  I sent my military (1 wrestler, 1 axe dwarf) to go kill it.  but the damn thing lives on.  It is covered in red wounds, but on it fights.  Also when checking the log, it appears able to grab my dwarves with every damn appendage. 

270
When Dwarf Fortress finally makes it into beta, everything will be 100% scientifically correct. Except for the whole mythical creatures crap and magic and such.

And then we'll start working on graphics..

When Dwarf fortress goes beta, somebody will create a dwarfputer. That plays dwarf fortress. Then someone will suggest making a dwarfputer in the dwarf fortress played on the dwarfputer. and the universe will explode

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