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Topics - Rhenaya

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31
DF Modding / custom mod files not working :(
« on: April 14, 2010, 01:35:16 pm »
so i made alittle mod and put it into an extra file:
http://dffd.wimbli.com/file.php?id=2105

but its not working for me, if i copy the creature in any of the existing creature files its working properly, but if i use a custom one the animal wont show up at all (same for reactions or metals)

so can someone tell me what i have done wrong? ps: graphics works properly at least :x

32
DF Suggestions / Crossbreeding Tags
« on: April 12, 2010, 05:51:46 pm »
Well the idea is pretty simple to implement i think.

The raws get a new tag:
[CROSSBREED:FEMALE:MALE]
this tag is inside the entry that will outcome
for example the mule gets an:
[CROSSBREED:HORSE:DONKEY]


or a new entry for halfelves could be (need both as it goes both ways)
[CROSSBREED:HUMAN:ELF]
[CROSSBREED:ELF:HUMAN]


also some female only races could get such a tag to reproduce (violently) like harpies (or as something new succubus?)
[CROSSBREED:HARPY:HUMAN]
[CROSSBREED:HARPY:ELF]
[CROSSBREED:HARPY:GOBLIN]
[CROSSBREED:HARPY:HALFELF]
as those creatures will most likely encounter violently only there is a chance they reproduce on raids or something.


this could make something new and interesting, as for example if humans conquer the elves they can crossbreed with them and some of the nation will become halfelves too, meaning if such tags exists, such lifeforms may get married in civ entities too.

i know this idea could be suggested before, but tahts the simple idea to include them into the tags:

33
DF Dwarf Mode Discussion / i dont get the training stuff
« on: April 10, 2010, 06:29:09 am »
so i have a barracks (from a chest), training axes, all in squad should use axes in uniform, a squad of 7 dwarfs and a training shedule of "minimum 7 dwarfs"

and still maybe two go sparing (with hands), if they are not idle in the barracks with "waiting for combat training" the other 5 rather sit around with "no job" in the dining room as to go sparing.

is it a bug, did i something wrong? help please :/

34
DF General Discussion / 3d region map
« on: April 09, 2010, 05:30:23 am »
i remember there was a programm (not directly df related) that can turn the black&white export maps for altitude, rainmap and color and so on into a nice 3d view of the world, anyone know there its to be found? i cant remember what the thread was called (think its like half a year or more ago someone posted about it)

35
DF Modding / Rhenayas Titanium/Kroll Process
« on: April 04, 2010, 08:59:56 am »
While browsing the new raws i found toadys remark on the titanium, so i find its not that much more complex as it is with steel and made the reactions on my own. titan is a little stronger than steel and more expensive too... also eats up a lot of coal in the processing

for inorganic_metal.txt
Spoiler (click to show/hide)

for reaction_smelter.txt
Spoiler (click to show/hide)

and of course add the reactions to your entity:
Spoiler (click to show/hide)

36
DF Community Games & Stories / The Dwarfen Mind, a story in one sentence
« on: February 27, 2010, 11:30:51 am »
"*grumbles* i hate the world, i hate everything, nasty water, had to eat vermin, got beat up, everything sucks, i just... i just need to..... ooooh nice dining room, what was i about. a yes, everything is nice, i am just happy and estahtic"

37
DF General Discussion / Why did the Dwarf cross the road?
« on: December 13, 2009, 11:56:52 am »
So yeah, why?

38
DF Dwarf Mode Discussion / Choose One!
« on: December 03, 2009, 02:28:43 pm »
So i was messing around with some friends about DF and we came up with a various choices which we would prefer...

A) More as 2 Cats on Embark, no butchering of course
B) Fisherdwarf food and natural water to drinking only near a carp infested river, no wells or digging watersources
C) i dont know what you mean

39
DF General Discussion / Serious Threat!
« on: November 26, 2009, 11:28:18 pm »
Dear Toady,

For every day without release, god spawns a kitten in our forts!

.........
so well yes i am bored, and somehow i thought how the "god kills a kitten" wouldnt be much a thread for df players and just subverted it.
40d is now just damn... i cant find a proper word for it... its not boring, but just everytime i play i end up with cursing the game for the additions in next release and i already miss. even i just read them on the devblog.

so please please please... cant you just release it without finishing all the stuff? :> we wait for more than a year now :(

40
DF Dwarf Mode Discussion / damn nobles and random product mandates
« on: October 23, 2009, 01:29:28 pm »
so i had to make 9 crowns, after starting lots and lots of crafting i had 8 crowns and like 80 from the other stuff (scepters, amuletts and so on)
and the noble was not amused, the hammerer was send out to punish my legendary armorcrafter with grandmaster metalsmith.

thats just freaking annoying i have no control to make exact 9 crowns because i need nearly 100 orders to fullfill because of the other crap i get from it...

was the third urist mclegendary i lost because of that (one to scepters and one to drums). could be more, but at least sometimes they just rot in prison for half a year

please back off from comments like "kill nobles". i like the challenge in general and play lawful, but as long i have control over it.

41
DF Suggestions / Variable Z Levels per Init File
« on: October 05, 2009, 06:17:48 pm »
The Idea is Simple:
add 2 options in the init file to make variable z level in sky/underground like

[Z_LEVELS_SKY:15]
[Z_LEVELS_UNDERGROUND:15]

so its possible to generate world with say z level sky 25 and underground 50 to make really high towers and dig deep on a 1x1 map and so on.

42
DF Modding / Question: Trainable Vermin
« on: September 26, 2009, 08:00:23 am »
i am just curious (but not in the mood to try it out) what happens if you give vermin the trainable tag... are you able to assign hunting squirrls and war cockroaches?

43
DF Gameplay Questions / The lone Olmman
« on: August 22, 2009, 01:53:28 am »
i just digged into a subterran river, immediatly build a bridge above it and walled the rest off so the nasty olm and snakeman wont get out. (and the few who did are on the kill list of my embark axeman and one of the miners ^^)

now i got the fascinating message my dwarfs named one of the olmman. i immediatly looked into the messages, noone died or anything, then i looked up the olmman, he is standing in the northern tundra, my fort is in the south, the river (and the mountain) in the middle.

he is standing there, all alone moving one or two tiles per month, all his organs and limbs are brown wound (freezing tundra). he did nothing but being outside the warm neat underground river, in which he belong, but somehow never was. and that sad guy just got a name for it :>

44
DF General Discussion / Elfoholics Anonymus
« on: June 18, 2009, 12:39:29 am »
Hi, my name is Rhen ... (Hi Rhen)

i play a bloodelf in wow and cant stop it. i know there is the chance to play a dwarf too, i sometimes really want to, but i cant stop playing my bloodelf...
also i love the forgotten realms drow
i really love dwarfs in most fantasy games, even use them as my character very often... but i cant stop playing my bloodelf and sometimes play a (no drizz clone) drow in the forgotten realm games/pen&paper

next please :>

45
DF Suggestions / Throwing Weapons in Dwarf Mode
« on: June 16, 2009, 12:45:32 am »
The idea is simpl around the roman legions: they used a short sword, tower shield and 3 pilliums (throwing spears) each soldier.

Same i think for dwarfs, they should be able to equip a few throwing weapons to their standard ones. also a specific melee weapon to their crossbow. this is instead of the secondary weapon, so one with throwing weapons, or a marksman with a ordinary melee weapon cant get another weapon.
all throwing weapons use the throwing skill for accuracy, but the weapon skill for melee and ranged damage.
like with bolts and arrows there is a change to break, get stuck on ground or enemy and some are reuseable.
also dwarfs will try  to use bone/wood weapons to train on archery targets to improve their throwing skill and a little the damage skill too, but they gain more weapon skill for using it in melee (or a proper melee weapon anyway)

weapons could be:
throwing knifes, dagger skill, used by kobolds and humans, up to 10 equipable
throwing spear, spear skill of course, used by elves and dwarfs, up to 3 equipable
throwing axe, na guess what? axe skill :p, used by dwarfs, up to 5 equipable
throwing hammer, hammer skill, used by dwarfs, up to 5 equipabel
throwing disc, sword skill, used by goblins and humans (you know the thing xena is using ;p), returns to thrower if not getting stuck (in a tree, wall or the goblin throat), up to 2 equipable
boomerang, sword skill, used by elves and kobolds, basicly same as disc

the raw could look something like that
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_THROW_DISC]
[NAME:throwing disc:throwing discs]
[DAMAGE:90:SLASH]
[WEIGHT:10]
[SKILL:SWORD]
[RANGED:THROWING:RETURNS]
[TWO_HANDED:0]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:2]

[ITEM_WEAPON:ITEM_WEAPON_THROW_AXE]
[NAME:throwing axe:throwing axes]
[DAMAGE:110:SLASH]
[WEIGHT:10]
[SKILL:AXE]
[RANGED:THROWING:NO_RETURN]
[TWO_HANDED:0]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:2]
[CAN_STONE]

in combat the dwarf(or whatever) will throw one weapon and try to charge into melee, if he doesnt reach it, he throws another and so on, until he could cripple the target and get into melee range, the target was charging itself, or he run out of throwing weapons. same for marksdwarf with an melee weapon, they will try to shoot if the target is not in melee range yet, but focus on getting into melee.

also the addional weapons should be mount on the  lower torso (belt etc.) and not in the offhand, so they can use a shield properly too.

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