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Topics - Rhenaya

Pages: 1 ... 5 6 [7]
91
DF Adventure Mode Discussion / war, overtaken towns and retired chars
« on: August 31, 2008, 11:58:09 am »
hey there, i today started in a world there the dwarfs are at war with some leves and even caputred a forest retreat. now there are only living elves, if you make a dwarf you may start in this retreat.

but now the odd part: if you retire a char there and come along with another, the retired dwarf will engage the elves, even they are now in the own civilisation (the new leader of the town is a elf himself and killed about 30 elves)

92
DF Dwarf Mode Discussion / amusing screenshots
« on: August 28, 2008, 09:43:29 pm »
i dont saw a "funny screens" thread, so i make a own...

my first is titled: "The Foxhunt" ^^


93
DF Dwarf Mode Discussion / Rampage
« on: August 27, 2008, 06:43:03 am »
My Dwarfs just started to fight each other, the guards attacked... first died two dogs and the nobles (duke and consort), then the royal guard started to get onto the military, and now the military play all on all in in the corridors, and shots evryone that moves (even each other)




hell what would i give now to see the thoughts of the human visitors in the trade depot xD

94
DF Dwarf Mode Discussion / thirsty dwarves wont obey may orders
« on: August 25, 2008, 09:24:33 pm »
hi there, i play in a desert with a brook, i now startet to construct a nice wall around my central tower (with the entrance into the mines). there is also a tile of the brook inside the wall and i made a drink and fishing area. also i restricted the rest of the brook outside the walls and i made onlydrink from zones... but still half of the dwarfs run outside all the time and get smashed by goblin ambushs and stuff :( and there is lot of space inside to drink.

oddly there seems to be two spots there they like to drink one in the northwest and one in the south, but i cearly not made them a drinking zone.

95
DF Gameplay Questions / outside sparing
« on: August 25, 2008, 06:01:38 am »
is there a way to make sparring possible outside? with a bed i assign for barracks i must build it under a "roof" and the room size dont grow to tiles without inside tag

96
DF Suggestions / Resource Managment :>
« on: August 23, 2008, 07:10:23 pm »
i want a little more micromanagment:

first in the status-kitchen tab i want a third option for "eat" so i can tell dwarfs to not eat some things (like plants, i want for brewing, raw meat i want for the kitchen, and so on)

and the stone tab should get similar to the kitchen tab. so all known stones are there with the 4 options "construction" (those with no will not show up in the material tab then building walls/floors), "craftmanship" and "mason" and mechanic

because i want my craftdwarfs to use the funky colorful stones, and the masons/constructions to only use the dark colored ones for doors and stuff (or sometimes the other way).

97
DF Suggestions / adventurer traveling on streets
« on: August 23, 2008, 01:48:37 am »
i think then running along streets between towns the ambush (or manual) change to the fight view should be on a street. i dont think an adventurer would avoid streets then traveling between towns (elfs maybe.. but who know our pointy friends)

and btw:
i want core 85.. NOW! :/

98
DF Adventure Mode Discussion / F*cking Wolves everywhere!
« on: August 23, 2008, 01:43:53 am »
i tried today 15(!) chars, just to get teared into pieces by the first(!) pack of wolves coming up.

i normaly go for expert in weapon, normal in shield/armor and novice swimmer... what can i do to survive longer than one fight :/

99
DF Gameplay Questions / i haz sewerz...
« on: August 22, 2008, 01:15:28 am »
... but what to do with it now?

the only things come to my mind are wells, artifacial waterfalls and drown-traps

any other ideas i can do with the water all around the fortress (i have "pipes" 3 z-levels above and 1 below my fortress deep in the earth and pumps to get it back to the upper levels)

100
DF Suggestions / two little annoying things in big tasks
« on: August 22, 2008, 12:41:28 am »
hi, today i got really annoyed with some minor problems.

to the background: i play on a aquifier map and had some sort of outpost in the loam/sand so i had pretty much dwarfes before i pumped my way through and had access to the stones.

after reaching the stone, i put in huge mine multilayer layouts for my future fortress, with sewerage and all kinds of dig-intensives gadgets.

now the first thing: sometimes with the west for east for north for south for corner mechanics, dwarfs want to dig something one step away and run a huge way to get to the intended position.
for example:
XXXXXXXXX
.ddddddd.
..???Ldd...
.dddW.d..
XXXXXXXXX
X Wall
. floor
d dig designation
??? the confues dwarf
L last digged
W want to dig

in this situation the dwarf runs out, to get to the east position of the wanted digout, because the west is not free now. sometimes this can mean a throwback of a minute because of a huge run around a room with no (yet) digged entrances.

maybe it would be easier if the dig KI first steps into the last digged field, and then looks is the new field only one step away dig it out from position and dont try to use the W-E-N-S priority list. this would make them a bit less compucated becaue they not always run predictable to the farest spot because its in the west and so on.


so then two the second problem:
with such an huge digout i could do many stonebaths... so to get rid of them i decided to make a huge castle with  walls, catapult and ballista towers on the surface around the main entrance.
with the new umhk-system for floors and walls, it got an layout pretty fast and so hundrets of stones at once occupied for construction.
and here the problem: as my masons cant haul stones from the cave up and build, they need time. in the meantime i started to construct my doors down there. but they mostly got suspended because an occupied stone was in the way, and they couldnt kick it one tile away.
so the reason could be: still allow dwarfs to clear material out of the way then they want to construct something, even if its forbidden or claimed for another construction.


yes i know both things i could get around with more micromanagment like stockpiles for the castle, and doing the digging in steps. but i am lazy and this are two small suggestions to make it more comfortable to build huge layouts without losing to much time  :P

PS: grammar and other mistakes are totaly wanted... and i am not native english (nor i had good marks at school in my native language  :-\)

101
DF Gameplay Questions / 2 Layer Aquifier without stones
« on: July 15, 2008, 06:14:49 am »
hey there, i just wanted to try out some flatland fortress above a 4 level clay/sand with 2 levels of aquifier, but how i am able to dig through 2 levels of aquifier without stone (no mechanism).

102
DF Gameplay Questions / Oceansite Drinking
« on: June 27, 2008, 01:25:36 am »
hey there, i just started an coastal challenge with ocan and some aquifier. somehow i forgott to farm/brewing and thought it would be enough drinking with the aquifier, but somehow they die of first, but my fisherdwarfs start fishing in the channeled pool in the aquifier and even got a load of turtles from it.
so then i tried to dig out the aquifier (it was in a hill) and make a artificial brook into the ocean, with pools and stuff. but even then, the fisherdwarfs spreed out and get turtles and trouts from the new watersource, but another dwarf died of thirst.

so how do i get them to drink from the damn water instead of dieing away :/

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