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Messages - Rhenaya

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196
DF Dwarf Mode Discussion / Re: Your favored Uniform sets
« on: July 18, 2010, 02:02:14 am »
I figured you might mix types, but it wouldn't make much sense to mix ranged troops with melee troops, and the stealth troops won't work as well mixed with the others either.  So I counted one squad of ten each using mace, sword, crossbow, and whatever the "Assasine" (Assassin is the correct spelling) squad uses, plus one "Sqaudleader" (correctly spelled Squadleader) for each, and the commander aka Priestess.  That's 45.  Obviously you might have more than that, but that seemed minimal to implement your design.  :)

Military at this time do not reliably return to civilian lives (http://www.bay12games.com/dwarves/mantisbt/view.php?id=605), so I don't put too many Dwarves in my military right now just in case the bug should strike.  I would be delighted to have my Dwarves operate as a militia, when that is reliable.

the thing is i rarely use the full squads of 10... i rather have 8 squads with 5 as 4 squads from 10 :p especially the ranged are all invidual groups of 1-2, so i can positioning them independent on my walls/towers/pileboxes/whatever

also does squad 10 doesnt mean leader +9?

197
DF Modding / Re: Rhenayas Mods
« on: July 18, 2010, 01:49:20 am »
and another release: drow mod 1.1

added loads and loads of equipment, a new metal, a new plant and fixed some graphics for the land holder nobles

198
you cant mod that in without breaking/bugging various stuff.

if you dont like nobles, why not simply mod them out then?

199
DF Dwarf Mode Discussion / Re: Your favored Uniform sets
« on: July 16, 2010, 09:20:16 pm »
well i was more asking for people who actually make uniforms and not just "fit together whats best for this release"-uniforms :/

Actually mine are more "fit together the best of what we have"-uniforms.  The weapons are almost inconsequential since my military never fights anyone, and won't until some more bugs are squashed.  It would take 45 Dwarves to fill out your list of military positions, at one squad per type.  I am lucky to find 10 Dwarves that I am willing to spare from more productive activities.   :D

45? i dont know how you count :p but well i HAVE half my population in a squad. but only half of them some active job (aka "no schedule" for the other half) all military get some widely used jobs like mason, wood burner, furnance operator, hauling jobs and the like. so i use them actually more militia style than most other dwarf players, which actually have "militia commander" as position :p

i have one commander position get some extra love, as this is mostly the one i name "rhenaya" on embark with some fighting skills from beginning
the squad will be most likely empty for most of the time, as i use her to hunt and scare of animals in the first 1-2 years.
then i have the captain position as squad leader
each squad will have 3-6 of male and 3 female soldiers with the named weapons in my first post.
2 or 3 squads maybe.

and then i will have one or more ranged squad... maybe 1-5 per squad, positioning on guard towers and that stuff, also i will use them on chokepoints to use fortifications a level above that point from opposite direction to shoot down what comes near, while my melee military awaits behind that door.

and the assasines squads (2-5 are later used what i use my commander in early game: flank enemies, scare of animals and that stuff.

200
DF Dwarf Mode Discussion / Re: Your favored Uniform sets
« on: July 16, 2010, 08:18:04 pm »
well i was more asking for people who actually make uniforms and not just "fit together whats best for this release"-uniforms :/

201
DF Dwarf Mode Discussion / Your favored Uniform sets
« on: July 16, 2010, 05:37:24 pm »
so i guess this is something could need a thread (if there was one i missed it :p)

i play with my drow mod frequently so thats where i use most time of makeing uniforms too.

1. "Priestess" Set (for my house priestess, the militia commander position in my drow mod)
Spoiler (click to show/hide)

2. "Sqaudleader" Set (house captains)
Spoiler (click to show/hide)

3. "Swordsdrow" Set (for male soldiers)
Spoiler (click to show/hide)

3. "Macedrow" Set (for female soldiers)
Spoiler (click to show/hide)

4. "Marksdrow" Set (ranged soliders)
Spoiler (click to show/hide)

5. "Assasine" Set (amazingly agile soldiers, used for a quick deploy squad to get rid of thiefs and animals)
Spoiler (click to show/hide)

i am not really used to the dying stuff now as it can be really pain in the ass to dye specific items, else i would add some colors too.

202
DF Suggestions / Re: uniform export/import
« on: July 16, 2010, 10:21:47 am »
high boots dont work with socks anyway :p

but i use 6 kinds of uniform... 3 of them full replacing sets and the other 3 mere armor+weapon over clothing its annoying to redo them every time i start a new fort :( i tried to save them with a macro the last time, hope that helps as workaround in the meantime

203
DF Suggestions / Re: uniform export/import
« on: July 15, 2010, 11:00:13 pm »
noone likes the idea? :(

204
DF Modding / Re: Rhenayas Mods
« on: July 15, 2010, 04:03:13 am »
define drow megaproject? :X and why not so happy?

205
DF Suggestions / uniform export/import
« on: July 15, 2010, 02:58:53 am »
uniforms should get some export/import and maybe a copy function, because its damn annoying if you set up a couple of armors (various weapons and stuff) have to leave your fort and start annew... maybe a couple of times

206
DF Modding / Re: Rhenayas Mods
« on: July 14, 2010, 10:13:57 pm »
another new release of the drow mod: http://dffd.wimbli.com/file.php?id=2176

renamed some entities, like the priest(esse)s and added new drow plants

207
DF Suggestions / pointy ears in default raws!
« on: July 14, 2010, 04:48:37 pm »
Quote
[BODY:2EARS]
   [BP:R_EAR:right ear:STP][CONTYPE:HEAD][HEAR][SMALL]
[CATEGORY:EAR]
      [DEFAULT_RELSIZE:15]
   [BP:L_EAR:left ear:STP][CONTYPE:HEAD][HEAR][SMALL]
[CATEGORY:EAR]
      [DEFAULT_RELSIZE:15]

[BODY:2EARS_POINTY]
   [BP:R_EAR:pointy right ear:STP][CONTYPE:HEAD][HEAR][SMALL]
[CATEGORY:EAR]
      [DEFAULT_RELSIZE:25]
   [BP:L_EAR:pointy left ear:STP][CONTYPE:HEAD][HEAR][SMALL]
[CATEGORY:EAR]
      [DEFAULT_RELSIZE:25]
and also make this into the creatures raws for elves, gnomes and all the kin with pointy ears, make them bigger so we can cut them off more easy :D

208
DF Dwarf Mode Discussion / Re: militia commander in .07/.08
« on: July 14, 2010, 04:27:44 pm »
ok this was my own stupidity after revisting the raws because of another bug of my drow mod i ust saw i had the gender:male set for the commander (which was not intended as i wanted female for that :x) which lead to the point the one i choose on embark for that job never shown up of course.

so it seems everything working here as intended even with gender tags ;)

209
DF Modding / Re: Rhenayas Mods
« on: July 14, 2010, 12:41:11 pm »
i know that, but i am still not sure if i should use it that way :X

210
DF Modding / Re: New to modding races, any tips?
« on: July 13, 2010, 06:17:14 am »
Quote
What's different between modding creatures and races?

races are [INTELLIGENT] creatures with an entity entry, also they need at least one body part with [GRASP].

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