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DF Modding / Re: Firearms
« on: November 09, 2008, 07:00:05 pm »[RANGED:GUN:BULLET]
you can put in random skills for new weapons? is it possible to make entity names for it? like "rifleman/rifledwarf" and such?
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[RANGED:GUN:BULLET]
What happens when I make a meal out of... 5 ingredients?

I think that your bridges shouldn't be that wide - swimming dwarves can't breathe while under them. Also, a good idea might be to widen riverbanks near bridge sites and high-traffic areas with dug ramps to make it easier to climb out.
Well, do they use weapons, and also, are the goblins still there?

I think it has more to do with the rest of everything else. I found two "blah"s in the dev log, one a few days ago when I was balancing my pre-election stuff with everything else and hadn't done the forums for days, and one when I was in the middle of the tech support mess with my old web host and was starting to think I'd have to move the site. I've been stretched pretty thin since sometime in October, and for some reason I got up at 7pm yesterday which was really weird (3pm is also weird, but normal for me). It's also a bit weird doing the dev logs for this countdown, as I already did some of the excited writeups when I did the outlines a while ago, and now that I'm going through and filling them in, there's less to say sometimes.
I'm glad I'm not the only one with sleeping disorder.
Or maybe I'm not...

If you had homebrew on the PsP and could figure a way to port DF you might be able to (no idea how homebrew on PSP works) or you could play it on the GP2X. In both cases though the game would A) Run really slow B)Likely be required to be a 1x1 square.
Dwarf Fortress requires CPU power that handhelds just don't have. That is unless you have a handheld with a 2ghz cpu.
i have a question about the waves on my beach, should i worry about them? is the tide ever going to get higher? will things be swept away by the current? isn't all that mist supposed to give my dwarves happy thoughts?
i've notice that its possible to order a dwarf to carry 1 or 2 weapons whilst hunting or soldiering. what i don't know however is what this entails.
Would a dwarf do just what it says? carry around 2 of the same weapon? or is it possible to make them carry a different secondary weapon?
i can see this as being useful if so, because say for example you could order a marksdwarf to carry a mace or sword or something that he'd pull out when he ran outta bolts. That'd be cool, but is it possible to do anything like that?