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Messages - Rhenaya

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751
DF Suggestions / two little annoying things in big tasks
« on: August 22, 2008, 12:41:28 am »
hi, today i got really annoyed with some minor problems.

to the background: i play on a aquifier map and had some sort of outpost in the loam/sand so i had pretty much dwarfes before i pumped my way through and had access to the stones.

after reaching the stone, i put in huge mine multilayer layouts for my future fortress, with sewerage and all kinds of dig-intensives gadgets.

now the first thing: sometimes with the west for east for north for south for corner mechanics, dwarfs want to dig something one step away and run a huge way to get to the intended position.
for example:
XXXXXXXXX
.ddddddd.
..???Ldd...
.dddW.d..
XXXXXXXXX
X Wall
. floor
d dig designation
??? the confues dwarf
L last digged
W want to dig

in this situation the dwarf runs out, to get to the east position of the wanted digout, because the west is not free now. sometimes this can mean a throwback of a minute because of a huge run around a room with no (yet) digged entrances.

maybe it would be easier if the dig KI first steps into the last digged field, and then looks is the new field only one step away dig it out from position and dont try to use the W-E-N-S priority list. this would make them a bit less compucated becaue they not always run predictable to the farest spot because its in the west and so on.


so then two the second problem:
with such an huge digout i could do many stonebaths... so to get rid of them i decided to make a huge castle with  walls, catapult and ballista towers on the surface around the main entrance.
with the new umhk-system for floors and walls, it got an layout pretty fast and so hundrets of stones at once occupied for construction.
and here the problem: as my masons cant haul stones from the cave up and build, they need time. in the meantime i started to construct my doors down there. but they mostly got suspended because an occupied stone was in the way, and they couldnt kick it one tile away.
so the reason could be: still allow dwarfs to clear material out of the way then they want to construct something, even if its forbidden or claimed for another construction.


yes i know both things i could get around with more micromanagment like stockpiles for the castle, and doing the digging in steps. but i am lazy and this are two small suggestions to make it more comfortable to build huge layouts without losing to much time  :P

PS: grammar and other mistakes are totaly wanted... and i am not native english (nor i had good marks at school in my native language  :-\)

752
DF Gameplay Questions / 2 Layer Aquifier without stones
« on: July 15, 2008, 06:14:49 am »
hey there, i just wanted to try out some flatland fortress above a 4 level clay/sand with 2 levels of aquifier, but how i am able to dig through 2 levels of aquifier without stone (no mechanism).

753
DF Gameplay Questions / Re: Oceansite Drinking
« on: June 27, 2008, 03:22:36 am »
i guess if i use the water from the tank flood into an underground cistern will be saltinated again and i have to build another fully constructed tank inside the dwarfs lair?

754
DF Gameplay Questions / Oceansite Drinking
« on: June 27, 2008, 01:25:36 am »
hey there, i just started an coastal challenge with ocan and some aquifier. somehow i forgott to farm/brewing and thought it would be enough drinking with the aquifier, but somehow they die of first, but my fisherdwarfs start fishing in the channeled pool in the aquifier and even got a load of turtles from it.
so then i tried to dig out the aquifier (it was in a hill) and make a artificial brook into the ocean, with pools and stuff. but even then, the fisherdwarfs spreed out and get turtles and trouts from the new watersource, but another dwarf died of thirst.

so how do i get them to drink from the damn water instead of dieing away :/

755
DF Suggestions / Re: Getting the word out
« on: June 27, 2008, 01:11:47 am »
Dwarf Fortress is amazing, complex, and a hell of a lot of fun, am I right?  Well, we need to get the word out about it.  I know it's still in alpha stage, but here's something to keep in mind.<P>Xfire.  Perhaps you've heard of it.  If you haven't, check out Xfire.com.  What I'm suggesting is that we round up as many people as possible and politely demand that Xfire add Dwarf Fortress to their list of supported games.  People will randomly find out about it faster, and players can track how many hours they spend taking care of their dwarves.<P>The direction in which this thread goes is up to you, now.

i would really find it a nice DF is supported by xfire, i use xfire myself to track my gaming times, and since i got DF it looks like i dont play that much games anymore ;)
even its still alpha, its most complex and funniest game i know (and who cares of some odd modern 3d nearly-reallife grafics, if means a big lack of gaming deepth, i do not :p)

so xfire is not only to advertise the game, its more useful for me to see how much i play games a week and to show friends what i am playing.

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