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DF Announcements / Re: A Terror to Behold: A Threetoe Story
« on: October 09, 2010, 08:13:30 pm »
Another great read! This one is perhaps my favorite so far.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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I'd try it on the elves.Most likely the elves wouldn't accept it (and get pissed off) because it's made of cow.
If they don't like it, just steal all their stuff anyway.
I haven't played for a while now, but in my experience thieves always escape unless the distance is REALLY short. Military goblins never did. Unless something happened.what'd happen if i tried to chain a caged goblin to a post? can i do that or will he just split the second the cage opens?
Best thing is to bring the cage to the chain by making an animal stockpile nearby, sometimes they can drag goblins through the entire fort with no problems - other times they get scared the instant they grab them - and let them escape. Its pretty inconsistent, Goblin thieves seem to escape more, goblins from broken sieges are pretty docile. Just make sure you disarm them first.
Hit tab while selecting your location to embark. It will cycle between different information screens like elevation and civilizations. It shows you all of the civilizations that are accessible from your current embark location, useful for making sure you don't embark on an island or something and get completely disconnected from the rest of the world.Yeah, but no matter where you embark, the parent civilization is able to reach you, right?
Above ground castles all the way. I wall off a good region tile or so with a channel/wall combo, then once I get my obsidian factory up, I steadily convert my walls into buttressed cliffs of obsidian blocks. Meanwhile, my dwarves generally live in a little hovel I carve into a convenient terrain feature, usually only 2 z-levels high, containing the legendary dining room, 20 bed dormitory (sleeps about 60), office, and then with pretty much everything else underground being food storage.This was usually how I built my 0.28 forts. Been having a bit of trouble pumping the magma in the newer versions as well. Haven't had a fort running long enough yet to actually have anything interesting built in the new versions. However I think a volcano would help out so you don't have to bother with all the pumping just to get the magma up to ground level. But I'm not sure I like all the cliffs (slopes) they come with.
The plan is to replace the warren with proper housing reminiscent of medieval europe (keep/bailey, manors for the nobles, and progressively worse accomodation for the bourgeoisie and peasants), but I usually get bored, or switch to a new release before that happens. Due to depth I like to set my magma level, I haven't actually gotten past the creation of the 70 z pump stack yet in the new version.