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DF Suggestions / Re: Adventure Mode -- Town Integration
« on: July 03, 2008, 02:58:20 pm »
Don't forget baby-snatching!
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It'd be nice if goblins had more varying skill levels and equipment levels, since the current exchange rate is on the order of 10 goblins for each dwarf for a player who doesn't know much about the military.Well, after the army arc is done the siegers should be taken from the actual enemy civ if I recall. This should give some more interresting enemies I think, and wasn't the caravan arc about introducing a world were most items also come from somewhere? Maybe that'd give them some more varying equipment too.


Rough starts are more fun.This sounds exactly like my first try on a beach fortress... The tuna and all. It was over in five minutes... The only difference is that my two miners were the ones inside the little cave behind a wall with nothing but their picks and beards.
I started on an evil piece of coastline and started to burrow into the cliffs. The only alarming wildlife I saw to begin with was a giant leopard on the hills above the cliff, so everything looked pretty good. Then, just as I was starting to carve out the first bedrooms and manufacture the beds, a dozen zombie tuna beached themselves in the next bay along.
Zombie tuna? I guess I'm safe, because they're fish, and they're now stuck on the beach, right?
Nope, zombie tuna can apparently walk. And they run faster than a dwarf. They immediately bit the head off my experienced marksdwarf that I brought along as a bodyguard, then chased down both of my miners, killing them far away from the fortress entrance.
I had already called the survivors inside at this point, and the tuna had become more interested in ripping my mule apart, but the food supplies were still outside on the beach. So the guys are now trapped in a tiny cave with no food, no equipment and deadly wildlife outside.
I abandoned at that point, which with hindsight was a shame, as I thought of some interesting solutions afterwards (mostly involving live bait).
What I did was pump out enough water so I could build a shaft to the ocean floor, then dig a small vault there. Even that was incredibly time consuming. I can't imagine the patience of anyone who can build a whole city underwater.I'd love to know how to BUILD downwards... I can't seem to do that was trying to find a solution for about half an hour to find a solution and am now thinking about building a channel for magma out in the ocean and dropping it in there.
Mass dump designation (and melt/hide) is in for next time, as well as rectangular mass construction placement (not mouse).The next update is just getting more and more awesome!